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  Thread: Ideas for innovative games creation
Post: RE: Ideas for innovative games creation

I really like Lumion (http://lumion3d.com/), it's editor looks VERY user-friendly a i really like the way how to build complex scene relative fast in it.
segafan Offtopic 33 33,761 11-12-2010, 08:01 AM
  Thread: Platforms
Post: RE: Platforms

What about Android or Symbian (or even Bada) port? Both of them support OpenGL ES 2.0 and are open source, so there are no stupid restrictions like those Apple one's. Honestly, i really like Android a...
segafan Offtopic 50 39,301 05-15-2010, 07:59 AM
  Thread: Ninja Power
Post: RE: Ninja Power

And will Esenthel RPG2 conatain any stealth mechanics? I supposed Ninja Power will be, that's the reason why i asked for it.
segafan Showcase 10 10,631 04-08-2010, 08:40 AM
  Thread: Bloody Massacre
Post: RE: Bloody Massacre

great, thanks for answer
segafan Showcase 17 18,551 04-08-2010, 08:23 AM
  Thread: Ninja Power
Post: RE: Ninja Power

Any ETA for Ninja Power?
segafan Showcase 10 10,631 04-07-2010, 05:21 PM
  Thread: Bloody Massacre
Post: RE: Bloody Massacre

Will be Bloody Massacre updated to newest engine version? There've been a lot of changes made since last update. Or is there any quick way how to do that?
segafan Showcase 17 18,551 04-07-2010, 05:19 PM
  Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...

Does it mean there is impossible to use self-shadowing on any bumpmapping method with deferred shading?
segafan Feature Requests 10 15,738 02-23-2009, 04:01 PM
  Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...

Till now i worked in C# resp. XNA and i used this implementation: <!-- m --><a class="postlink" href="http://www.codeplex.com/XNACommunity/Wiki/View.aspx?title=Parallax%20Occlusion%20Mapping"...
segafan Feature Requests 10 15,738 02-23-2009, 01:09 PM
  Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...

Implementation of Parallax Occlusion Maping in that program i mentioned looks quite strange. I use it quite a long time and it's results are great - less artefacts with almost twice speed than Relief ...
segafan Feature Requests 10 15,738 02-16-2009, 07:17 PM
  Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Re: Cone Step Mapping and Parallax Occlusion Mapin...

Yes, i did. But "Parallax Mapping" and "Parallax Occlusion Mapping" are two absolutely diffrent techniques. Same it is with "Relief Mapping" and "Cone Step Mapping". I don't want to tease you for that...
segafan Feature Requests 10 15,738 01-31-2009, 01:00 AM
  Thread: Cone Step Mapping and Parallax Occlusion Maping
Post: Cone Step Mapping and Parallax Occlusion Maping

Hi, At this moment i use C# resp. XNA but i also want to learn C++ and your engine looks very promising and ideal for learn. Only thing that i miss is possibility to use own shaders. Will that possibl...
segafan Feature Requests 10 15,738 01-30-2009, 10:56 PM