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Post Author Forum Replies Views Posted [asc]
  Thread: Multiple Boxes In a Scene
Post: Re: Multiple Boxes In a Scene

To be frank, I am confused with the way of clubbing multiple meshes in a single way, could anyone post a very simple way of clubbing it? Ambient Occlusion method shows a method and Custom Object sho...
BlackBurn Support 2 3,626 09-09-2009, 09:13 AM
  Thread: Multiple Boxes In a Scene
Post: Multiple Boxes In a Scene

Hello everyone, my query is on the creating multiple boxes in a a scene say Box[0] .... Box[n] which i can access later on the main loop for gameplay and key board interrupt purpose. I saw a code in t...
BlackBurn Support 2 3,626 09-09-2009, 07:03 AM
  Thread: Box.h Doubt on Structures?
Post: Re: Box.h Doubt on Structures?

Thanks
BlackBurn Support 2 3,435 09-09-2009, 06:54 AM
  Thread: Box.h Doubt on Structures?
Post: Box.h Doubt on Structures?

Could anyone explain me the usage of the structure Boxs?
BlackBurn Support 2 3,435 09-08-2009, 08:40 PM
  Thread: Camera Basics ??
Post: Re: Camera Basics ??

Hello, thanks for the pointer to the issue, I got confused with the at variable for the camera Cam.at = Vec(0,0,0); The following statement plus with the euler angles gave me what i want. It would ha...
BlackBurn Support 4 4,867 09-07-2009, 07:26 PM
  Thread: Camera Basics ??
Post: Re: Camera Basics ??

Since no one is answering to this query, I am taking it a confirmation that camera object doesn't have a center point/lookat point and hence we need to workout ourselves a mechanism ( the pure old sty...
BlackBurn Support 4 4,867 09-07-2009, 02:07 PM
  Thread: Camera Basics ??
Post: Camera Basics ??

Hello Guys, I have a very basic query on the Camera Angles, basically I would like to control the camera rotation with respect to the target lookat point or may be a camera object centre point which ...
BlackBurn Support 4 4,867 09-06-2009, 02:12 PM
  Thread: How Do You Load a Specific .gstl file?
Post: Re: How Do You Load a Specific .gstl file?

I found the answer for this, Code: Gui.style_window.load("gui/screen_layouts/tng_loading_screen.gstl"); that loads my defined GUI style :)! Let me make a tutorial on it so that its easier for the ne...
BlackBurn Support 1 2,864 06-27-2009, 08:43 AM
  Thread: How Do You Load a Specific .gstl file?
Post: How Do You Load a Specific .gstl file?

I have made a couple of modifications to the gui styles in the GUI editor, now I want them to reflect it on the GUI elements that i am loading in the game. How do you load it? I have searched the foru...
BlackBurn Support 1 2,864 06-27-2009, 05:57 AM
  Thread: Wiki-Tutorial about Mesh Import
Post: Re: Wiki-Tutorial about Mesh Import

Good One!!! Really clears a lot of stuffs....!!! Thanks a TON! :) I will try to contribute from my side once I have a good knowledge on something :)!
BlackBurn Support 1 3,209 05-26-2009, 10:00 PM
  Thread: Console Mode / Log System
Post: Re: Console Mode / Log System

Oh, thanks, that seems to serve the purpose :)
BlackBurn Support 4 4,499 05-25-2009, 08:00 PM
  Thread: Console Mode / Log System
Post: Re: Console Mode / Log System

ok, I was tryin out with the function. What's the range of the screen co-ordinate's system? x : -1 to 1 ? y : -1 to 1 ?
BlackBurn Support 4 4,499 05-25-2009, 07:24 PM
  Thread: Console Mode / Log System
Post: Console Mode / Log System

Do we have a Console mode or a Log System to display the functions calling or the dynamic value changes for debugging purpose?
BlackBurn Support 4 4,499 05-25-2009, 06:55 PM
  Thread: Questions on Cube
Post: Re: Questions on Cube

oh ok.. thanks for the info.
BlackBurn Support 4 4,259 05-25-2009, 02:36 PM
  Thread: Questions on Cube
Post: Re: Questions on Cube

Sorry for not mentioning it before, my question was on the in built cube generator.
BlackBurn Support 4 4,259 05-25-2009, 01:46 PM
  Thread: Questions on Cube
Post: Questions on Cube

It's rather may be very easy question but quite useful for me now. I saw a code in the basics to make a cube, but how do you make a textured cube with multiple textures on it?
BlackBurn Support 4 4,259 05-23-2009, 04:26 AM
  Thread: Compiler Error on Tutorial
Post: Re: Compiler Error on Tutorial

Looks like a library linkage error. Have you put the .lib file in the required directory?
BlackBurn Support 9 13,596 05-21-2009, 08:33 AM