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  Thread: PhysX and Destruction
Post: Re: PhysX and Destruction

I think using bricks as actors will be the choice. Nevertheless I was playing around and using the World loading tutorial and a .wrld file I found, I tried to make a test level. I got a free sckyscrap...
XtremGamr Support 9 10,458 02-21-2009, 03:12 AM
  Thread: PhysX and Destruction
Post: Re: PhysX and Destruction

Well, so I guess that my wall won't break that realistically, but I may drive some looks away with a nice bump map ;). Nevertheless thanks for your help :).
XtremGamr Support 9 10,458 02-19-2009, 01:19 AM
  Thread: PhysX and Destruction
Post: Re: PhysX and Destruction

Esenthel Wrote:Hi, I haven't played the games that you've mentioned (I've played UT3 but the normal version) so I don't know exactly how do those effects look. But normally I can say that you can m...
XtremGamr Support 9 10,458 02-18-2009, 12:53 AM
  Thread: License question
Post: Re: License question

flim Wrote:I checked the Buy link before, but the terms is not very clear. Is that the $100 can only publish 1 game? And $400 can publish many games? No, as far as I understand, If you plan ...
XtremGamr Support 12 8,682 02-17-2009, 04:17 AM
  Thread: PhysX and Destruction
Post: PhysX and Destruction

Hi, As you may had already seen in games like Unreal Tournament 3, specially in the Extreme PhysX mod pack, and in others like Ghost Recon Advanced Warfighter there is a heavy use of destructible en...
XtremGamr Support 9 10,458 02-17-2009, 02:16 AM