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  Thread: We need some more data attribute.
Post: RE: We need some more data attribute.

Thanks for your quickly posting. Right. We got test ok. But. If you have time please asset browser and add exported camera view section in esenthel viewport. Thanks.
JPLee GREX Support 2 3,633 07-28-2010, 07:25 PM
  Thread: We need some more data attribute.
Post: We need some more data attribute.

[/b]Hi Dev. We need some more data node in to the open collada format. for example . camera data and camera animation attribute. because we made cut scene for our game scene. Programmable camera con...
JPLee GREX Support 2 3,633 07-28-2010, 06:45 PM
  Thread: (Q)Animation Range setting in Mesh Editor.
Post: RE: (Q)Animation Range setting in Mesh Editor.

Thanks~~ For your update.
JPLee GREX Support 3 5,519 06-18-2010, 05:59 AM
  Thread: Lightmap apply process inside esenthel mat.E
Post: Lightmap apply process inside esenthel mat.E

Would you please making video tutorial about Applying Lightmap process? I has achievement just get access about TEX0 and TEX1 information via open collada DEA. But, Now I don't know how I will sett...
JPLee GREX Support 1 3,259 06-18-2010, 04:06 AM
  Thread: (Q)Animation Range setting in Mesh Editor.
Post: RE: (Q)Animation Range setting in Mesh Editor.

Thanks . I wish to your update.~!^^ And . Next I will make personally prototype project. I will choice EE. PS : Actor X is good export for management for animation data.Next project I will use Actor...
JPLee GREX Support 3 5,519 06-17-2010, 04:47 AM
  Thread: collada import from daz3d studio
Post: RE: collada import from daz3d studio

Collada exporter from DAZ is not collect standard collada expoter. Please . Use open collada exporter.^^ Autodesk collada export is same ploblem. Open collada exporter is comfortable your heart.^^
JPLee GREX Support 4 10,531 06-16-2010, 09:01 AM
  Thread: Animation after Player pos question
Post: RE: Animation after Player pos question

khces is our client programmer.^^ HI. khces.^^ Reference function. Niaccumulate in Gamebryo. Niaccumulate class is bone root position data and rotate data accumlating. NiAccumlate function using for...
JPLee GREX Support 6 5,668 06-16-2010, 08:57 AM
  Thread: (Q)Animation Range setting in Mesh Editor.
Post: (Q)Animation Range setting in Mesh Editor.

Dear Esnethel Dev team. HI . ^^ I have some more question about animation time range. Ok. I explane to my work situation in 3D studio max. ex picture : [img]http://lh5.ggpht.com/_GIiFpb1Fhzs/TBhh4S4v...
JPLee GREX Support 3 5,519 06-16-2010, 07:00 AM
  Thread: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Post: RE: (Q)about 'Static Light mapping' via use two 'U...

Thank So Much guy. ^^
JPLee GREX Support 4 5,858 06-04-2010, 12:26 PM
  Thread: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Post: RE: (Q)about 'Static Light mapping' via use two 'U...

Hum... OK .^^ So. This problem has some my mistake about export from 3Dsudio Max. To day our programmer sad about OPEN Collada export. I has used by 3dstudio max autodesk collada export.that has lo...
JPLee GREX Support 4 5,858 06-03-2010, 03:23 PM
  Thread: (Q)about 'Static Light mapping' via use two 'UV ID channel ?
Post: (Q)about 'Static Light mapping' via use two 'UV ID...

Hi. My name is JP.I working for G-rex soft. Nice to meet ya. I have some kind of two question. First issue is about 'Static Light mapping' via use two 'UV ID channel'. Above picture is currently work...
JPLee GREX Support 4 5,858 05-31-2010, 06:29 AM