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  Thread: [SOLVED] Can't save physics in Mesh Editor
Post: RE: Can't save physics in Mesh Editor

Many thanks, Lucky Luke :lol:
eric99 Tools 3 4,349 11-22-2010, 07:42 PM
  Thread: [SOLVED] Can't save physics in Mesh Editor
Post: [SOLVED] Can't save physics in Mesh Editor

Hi, I can't save the .phys file with the Mesh Editor (this is the update of the 11-22-2010).
eric99 Tools 3 4,349 11-22-2010, 06:50 PM
  Thread: [SOLVED] compilation error with Memb<Motion>
Post: RE: [SOLVED] compilation error with Memb<Motion>

I've tried it and it's working fine. Thanks for your quick answer.
eric99 Support 2 3,699 10-23-2010, 07:07 PM
  Thread: [SOLVED] compilation error with Memb<Motion>
Post: [SOLVED] compilation error with Memb<Motion>

Hi, I get a compilation error since I made an autoupdate (excuse me, It's a french version of VC2008 express, but I think there's no need to translate). Quote:i:\esenthelenginesdk\planet01\esenthelen...
eric99 Support 2 3,699 10-23-2010, 05:30 PM
  Thread: More procedurals ?
Post: RE: More procedurals ?

Quote:Yeah, I dont want my computer to explode, your wrong regarding 3d game engines not caring for procedural, mind you the reason is because procedural generation is hard to implement when you are g...
eric99 Feature Requests 3 4,535 10-11-2010, 11:03 PM
  Thread: 64bit + DX10+
Post: RE: 64bit + DX10+

Esenthel : A french proverb for you ;) : Never say, "Fountain, I shall not drink of your water."
eric99 Feature Requests 15 14,190 09-28-2010, 12:00 AM
  Thread: More procedurals ?
Post: More procedurals ?

May be , it's a way to explore : Procedural generation (Forests, cities, roads, ...). I think it's a big lack, and a trap too -> Perhaps, that' why I can't find any 3d game engine that cares of it...
eric99 Feature Requests 3 4,535 09-27-2010, 11:03 PM
  Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit

Finally, I've got a correct solution with : Code: input.diri.z = 0;       Cam.yaw  -=Ms.dir_d.x; // update camera yaw   angle according to mouse smo...
eric99 Support 6 5,709 07-28-2010, 10:23 PM
  Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit

Sorry but... My redefinition of Chr::Player angle has some indesirable effects : The player movement don't care of the angle's value anymore. Is there a better way to do ? Maybe the clamp limit coul...
eric99 Support 6 5,709 07-20-2010, 12:54 AM
  Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit

OK solved I finally solved the problem : You must write the angle definition in your player.h to have totally freedom in camera rotation. Code: /*****************************************************...
eric99 Support 6 5,709 07-18-2010, 10:24 PM
  Thread: camera.setSpherical rotation limit
Post: RE: camera.setSpherical rotation limit

That's OK, i found the clamping line in the Camera Modes tutorial : Clamp(Cam.pitch,-PI_2,0); // clamp to possible camera pitch angle In fact, I tried to modify Bloody Massacre but I can't see anyth...
eric99 Support 6 5,709 07-18-2010, 01:47 PM
  Thread: camera.setSpherical rotation limit
Post: camera.setSpherical rotation limit

Hi, I use VIEW_TPP camera mode and i can't override the +/-180 degrees limit of the plr.angle.y parameter (there is no such limitation for the angle.x). Here is the line code Cam.setSpherical(plr.c...
eric99 Support 6 5,709 07-17-2010, 10:54 PM
  Thread: Crash when rebuilding Bloody Massacre.world
Post: RE: Crash when rebuilding Bloody Massacre.world

That's right, i tried with the world editor in the game's path and it works fine. Many thanks.
eric99 Support 8 6,953 06-19-2010, 01:31 PM
  Thread: Crash when rebuilding Bloody Massacre.world
Post: Crash when rebuilding Bloody Massacre.world

Hi, When I rebuild Bloody Massacre.world with the World Editor, I get this error when I launch the game : "can't allocate 1 610 612 bytes of memory" I tried to reduce mesh quality without success. ...
eric99 Support 8 6,953 06-19-2010, 12:49 PM