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  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

Thanks. Others like it a lot others are not drawn to the violence so much. Hope you will like it.
b1s Making Games 15 13,892 10-20-2012, 09:12 PM
  Thread: Input Language?
Post: RE: Input Language?

Yeh.. thanks already did.
b1s Game Classes 2 3,663 09-27-2012, 07:57 PM
  Thread: Input Language?
Post: Input Language?

Hello again. I was just wondering. In the class InputButton the name() function does not take into account any localization settings right? Is there someway to get the name localized or should I write...
b1s Game Classes 2 3,663 09-24-2012, 09:06 AM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

We managed to get ourselves in already. So yeah It looks like Lucius will be available on steam.
b1s Making Games 15 13,892 09-02-2012, 07:38 AM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

No word yet. Fingers crossed tho. Btw we are going to be releasing a new trailer soonish also. I'll keep you updated here also.
b1s Making Games 15 13,892 05-14-2012, 10:13 AM
  Thread: Font maker. (Polish letters)
Post: RE: Font maker. (Polish letters)

Yeah. Thanks. Not too familiar with these sort of things. But everything seems fine now. All localization files running and working.
b1s Tools 6 5,636 04-19-2012, 01:26 PM
  Thread: Font maker. (Polish letters)
Post: RE: Font maker. (Polish letters)

Mmm.. There might be many other solutions also to my problem What I'm pretty much trying to do is to read a polish xml file and paste it in game. Where should this format be changed and how? Okays.. f...
b1s Tools 6 5,636 04-17-2012, 10:43 AM
  Thread: Font maker. (Polish letters)
Post: RE: Font maker. (Polish letters)

Been searching the web for an answer, but without any luck. Any ideas? is there a function of this type in the engine somewhere? Code: Str _stringToWstring(const std::string &strPicPath) {  ...
b1s Tools 6 5,636 04-17-2012, 09:01 AM
  Thread: Font maker. (Polish letters)
Post: RE: Font maker. (Polish letters)

Problem is the Missing L. Any idea how to use this with functions? something like this? L""+funcStr(2);
b1s Tools 6 5,636 04-17-2012, 07:57 AM
  Thread: Font maker. (Polish letters)
Post: Font maker. (Polish letters)

Hey. We are having some difficulties with some languages. Should it be enough to just use the font maker? I tried creating a font with these languages and added special characters also but for some r...
b1s Tools 6 5,636 04-17-2012, 07:06 AM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

Yeah.. Should do that.. Thanks for the advice.
b1s Making Games 15 13,892 04-03-2012, 01:42 PM
  Thread: Lucius needs your help.
Post: RE: Lucius needs your help.

Thank you :)
b1s Making Games 15 13,892 04-03-2012, 12:07 PM
  Thread: Lucius needs your help.
Post: Lucius needs your help.

Hello fellow developers. We are finally very near gold stages with our baby Lucius. Few links if you are still unfamiliar with the game. http://lucius.shivergames.com http://www.facebook.com/LaceMamb...
b1s Making Games 15 13,892 04-03-2012, 11:47 AM
  Thread: Converter mobile optimizing.
Post: RE: Converter mobile optimizing.

:( Cannot change every gfx file then. We get alot of problems in game if we try with materials.
b1s Tools 3 3,974 03-22-2012, 11:08 AM
  Thread: drawoutline pass blurring
Post: drawoutline pass blurring

Could this be possible? that one pixel thingy is really not very cool looking. Also there are a few other passes that could have this sort of possibility. Alot of the shadows can get really much bette...
b1s Feature Requests 0 2,781 03-15-2012, 10:35 AM
  Thread: Converter mobile optimizing.
Post: Converter mobile optimizing.

Should the texture limitation work? I have tried to drag just .gfx files to this but they dont seem to change. Could it be possible to change it so that it works for already dxt5 gfx files?
b1s Tools 3 3,974 03-15-2012, 09:03 AM
  Thread: Someone help me PLZ
Post: RE: Someone help me PLZ

Obj does not support skeleton or animations. Use some other format like .dae or something
b1s Beginner Questions 4 4,301 03-14-2012, 10:14 AM
  Thread: Shadow optimizing
Post: RE: Shadow optimizing

OH nice!
b1s Feature Requests 2 3,888 03-10-2012, 11:32 AM
  Thread: Shadow optimizing
Post: Shadow optimizing

Now sure if this is possible but one way that we could get some optimizing done would be to disable LightDir shadows from certain objects group? So what I'm asking is if this would anyway be bossible ...
b1s Feature Requests 2 3,888 03-10-2012, 10:44 AM
  Thread: Xml problem.
Post: RE: Xml problem.

Yes.. I am. But we are reading a straight open office document. its a bit complicated thingy.. But basically when I add one row over thousand in the open office document it stops working. possibly a b...
b1s Game Classes 6 5,030 03-09-2012, 01:02 PM