Search Results
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Thread: How to render 3D objects in a 2D world?
Post: How to render 3D objects in a 2D world?
Hello!,
I amb designing a orthographic game that has 3D objects in a custom viewport, but I want to use 2d coordinates (2D screen coords. x,y) in the render to draw.
example MyObject3D.Draw(x_screen, ... |
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jordicat |
Graphics |
1 |
3,504 |
08-11-2011, 09:54 PM |
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Thread: Artifact when rendering a ball mesh
Post: RE: Artifact when rendering a ball mesh
I used a Tube texture mapping because it takes just a rectangular texture and it appears in the ball exacly how I want.
Esenthel, the only way to NOT have artifacts in the ball is to do the ball and t... |
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jordicat |
Graphics |
3 |
3,661 |
06-22-2011, 09:17 AM |
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Thread: Artifact when rendering a ball mesh
Post: Artifact when rendering a ball mesh
Hi!!,
I have a textured ball and it has an artifact when it is rendered in the screen (see the images, there is a vertical artifact in each image). Below the image there is the code. I don't know how... |
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jordicat |
Graphics |
3 |
3,661 |
06-19-2011, 07:49 PM |
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Thread: difficulties with GUI text objects...
Post: RE: difficulties with GUI text objects...
Thanks Chris, before I didn't look this tutorial. I will study the code and after I will try to do it in a similar way. |
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jordicat |
Support |
3 |
4,407 |
02-14-2010, 11:26 PM |
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Thread: difficulties with GUI text objects...
Post: RE: difficulties with GUI text objects...
Please I need help about the message I posted. |
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jordicat |
Support |
3 |
4,407 |
02-14-2010, 11:38 AM |
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Thread: difficulties with GUI text objects...
Post: difficulties with GUI text objects...
Hi, I am working with GUI, especially with objects type Text. The idea is that I want to put text with many lines of any size inside an object type Window, which can be of any size and aspect. I under... |
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jordicat |
Support |
3 |
4,407 |
02-12-2010, 07:17 PM |
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Thread: multiple objects rotation and reflections ...
Post: multiple objects rotation and reflections ...
Hello artists, I would appreciate help for this:
I want to rotate a group of diferent meshes (many diferents textured balls and cylinders) simultaneously. I need to make 2 type of rotations:
1-rotate... |
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jordicat |
Support |
0 |
2,974 |
12-26-2009, 05:31 PM |
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Thread: Help, how to rotate a mesh in a certain way...
Post: RE: Help, how to rotate a mesh in a certain way...
The issue happens while I am typing in the message of the forum, nothing in relation of the engine, but the cause is to execute perhaps my application. Solution: restarting the computer, for example. ... |
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jordicat |
Support |
5 |
5,336 |
12-07-2009, 08:18 PM |
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Thread: Help, how to rotate a mesh in a certain way...
Post: RE: Help, how to rotate a mesh in a certain way...
Thanks, I have used instead this code:
Vec v2 = (Gl.c[ibola2].pos-Gl.c[ibola1].pos) / Vec(2);
Matrix m1(MatrixIdentity);
m1.setPos(Gl.c[ibola2].pos-v2);
Matrix m2(MatrixIdentity);
m2.setRotation(Vec(... |
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jordicat |
Support |
5 |
5,336 |
12-06-2009, 11:38 PM |
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Thread: Loading Gui Objects
Post: RE: Loading Gui Objects
if you wrote x=combo(), the compiler understand that you want to execute a function named combo, but combo is a pointer to a object ComboBox. Yet, I am not an expert of esenthel gui, but this is synt... |
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jordicat |
Support |
4 |
4,613 |
12-06-2009, 08:52 PM |
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Thread: Loading Gui Objects
Post: RE: Loading Gui Objects
Hi radez,
D.text ( 0, 0.9,S+"combo element: "+combo() );
I suppose that S ia a string. combo is a pointer to object gui ComboBox, so you are trying to create a string with a pointer S+string+pointer... |
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jordicat |
Support |
4 |
4,613 |
12-06-2009, 05:57 PM |
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Thread: Help, how to rotate a mesh in a certain way...
Post: Help, how to rotate a mesh in a certain way...
Hi comunity, can someone to help me? I am trying to do this mathematical things:
1-I have balls (or spheres). Between each pair of balls I have to put a connection (a long cylinder mesh with a small r... |
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jordicat |
Support |
5 |
5,336 |
12-06-2009, 05:46 PM |
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Thread: materials (Bump mapping) and IOPath
Post: RE: materials (Bump mapping) and IOPath
Kevin, how I can use the parallax effect?
If I use D.bumpMode(BUMP_PARALLAX/BUMP_RELIEF) the effect I see is the same of D.bumpMode(BUMP_NORMAL).
Thanks. |
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jordicat |
Support |
3 |
4,369 |
11-28-2009, 11:09 PM |
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Thread: materials (Bump mapping) and IOPath
Post: materials (Bump mapping) and IOPath
Hello artists,
now I have 2 things to comment:
1-I tried to make a material by hand code, not by the the material editor, because I want more control, but the textures are made in material editor.
... |
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jordicat |
Support |
3 |
4,369 |
11-28-2009, 10:31 PM |
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Thread: My lights does not function properly
Post: RE: My lights does not function properly
Thanks to answer my questions like near the speed of light.
The LightCone... now functions ok.
About my second issue, i am working with hpRt(true). My card is an a nvidia 7900 gs. It seems that there ... |
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jordicat |
Support |
5 |
4,666 |
11-28-2009, 08:38 PM |
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Thread: My lights does not function properly
Post: RE: My lights does not function properly
Hi,
I post another issue about the lights. I noticed that if I move very little the camera the specular light level can be quite different, more than I would expect. Why?
[attachment=337] versus [att... |
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jordicat |
Support |
5 |
4,666 |
11-28-2009, 07:23 PM |
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Thread: My lights does not function properly
Post: My lights does not function properly
Hi,
in my little project, if I put one or more lights (LightCone, LightSqr, etc) I found that some part of the screen has no light and the other part yes.
It's a bug? or I did some wrong? In the pictu... |
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jordicat |
Support |
5 |
4,666 |
11-28-2009, 07:00 PM |
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Thread: Some questions...
Post: RE: Some questions...
Fantastic Esenthel, now I run the terrain tutorial OK.
I have noticed also that bump mapping has been improved in a example I have made after the update of the engine.
Thanks. |
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jordicat |
Support |
3 |
3,829 |
11-21-2009, 12:33 PM |
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Thread: Some questions...
Post: Some questions...
Hello to all comunity, I have used Esenthel engine for 2 weeks and I have seen a very very complete engine. I have executed all tutorials with no problem, except the tutorial Terrain.cpp. It crashes ... |
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jordicat |
Support |
3 |
3,829 |
11-20-2009, 10:31 PM |