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Thread: Hell, new to Esenthel.
Post: Re: Hell, new to Esenthel.
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ulao |
Support |
11 |
10,953 |
06-10-2008, 06:26 PM |
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Thread: Hell, new to Esenthel.
Post: Re: Hell, new to Esenthel.
-first you need to import the model with animations into Mesh Editor
(yup understand that)
-you can optionally modify the mesh/animations and setup materials
( good to know )
-then export the MESH, ... |
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ulao |
Support |
11 |
10,953 |
06-10-2008, 03:57 PM |
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Thread: Hell, new to Esenthel.
Post: Re: Hell, new to Esenthel.
Ok cool, may give it a go soon here. Though I need to use this entity scene management driven world editor. So perhapses i can assist as it progresses. I have a very strong intuitive nature when it c... |
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ulao |
Support |
11 |
10,953 |
06-10-2008, 03:23 PM |
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Thread: Hell, new to Esenthel.
Post: Re: Hell, new to Esenthel.
Ok I see this "importing 3ds, ase, obj, wrl, x, xml (igame/3dxi)"
and this "importing animations from external programs (3d Studio Max, Maya, XSI, Blender) "
So thats answers the model part, but I c... |
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ulao |
Support |
11 |
10,953 |
06-10-2008, 02:34 PM |
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Thread: Hell, new to Esenthel.
Post: Hell, new to Esenthel.
Ok first off I must say WOW. At lease from a first glance I must say this is a very nice looking engine.
I see there is little of no activity here but I'm guessing that because the forums or engine i... |
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ulao |
Support |
11 |
10,953 |
06-10-2008, 01:11 PM |