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  Thread: ineisis
Post: RE: ineisis

Hello. When compiling Ineisis Online, the error Can't load Shader "Main" occurs. Ineisis Server and Client everything is fine.
Babulesnik Esenthel Store Sources 3 4,703 02-06-2024, 01:29 PM
  Thread: I can not download the version for windows from the store
Post: RE: I can not download the version for windows fro...

Excuse for troubling.The problem has been resolved. Blocked the browser.
Babulesnik Beginner Questions 2 1,698 01-23-2021, 02:03 PM
  Thread: I can not download the version for windows from the store
Post: I can not download the version for windows from th...

Hello. I can not download the version for windows from the store
Babulesnik Beginner Questions 2 1,698 01-23-2021, 10:08 AM
  Thread: Download Error
Post: RE: Download Error

(06-08-2016 03:28 AM)Esenthel Wrote:  Hello, I've updated the download links for your purchase: http://www.esenthel.com/?id=store&item=2 Thank you.
Babulesnik Support 2 3,655 06-08-2016, 09:04 AM
  Thread: Download Error
Post: Download Error

[img]http://s018.radikal.ru/i513/1606/51/8baf588d7070.jpg[/img] Hello. When install - error occurs.
Babulesnik Support 2 3,655 06-07-2016, 09:03 PM
  Thread: Create project in Visual Studio 2012
Post: RE: Create project in Visual Studio 2012

(12-15-2012 10:11 PM)Tottel Wrote:  Just open the 2010 solution, let it convert the project and add "\SAFESEH:NO" (without the "") to the linker command line options. Thanks Tottel !
Babulesnik Support 3 4,834 12-15-2012, 10:21 PM
  Thread: Create project in Visual Studio 2012
Post: Create project in Visual Studio 2012

How to create a project in Visual Studio 2012 ? Maybe someone faced with such a situation.I know that this is a "Roadmap",but I do not know when it will be implemented.
Babulesnik Support 3 4,834 12-15-2012, 10:08 PM
  Thread: The sending of the angles of rotation on the network
Post: RE: The sending of the angles of rotation on the n...

(02-12-2012 04:17 PM)Esenthel Wrote:  Try ItemsNeighbor[1].matrix(Matrix().setRotateZ(angle.z).rotateXY(angle.x, angle.y).move(pos)); Thank you very much!!! Now everything is working fine:lol:
Babulesnik Network 2 4,155 02-12-2012, 09:03 PM
  Thread: The sending of the angles of rotation on the network
Post: The sending of the angles of rotation on the netwo...

In the previous topic, I never got a solution to my problem. I really hope that someone will help me in this thread. I'll try to explain the essence of most of its problems. I'm creating a bowling ga...
Babulesnik Network 2 4,155 02-11-2012, 07:29 PM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

Has anyone encountered this problem? What are the options can still solve this problem? I tried many different options but I can not understand why the code does not work(((
Babulesnik Feature Requests 9 8,432 02-08-2012, 03:43 PM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

why this strange behavior?
Babulesnik Feature Requests 9 8,432 02-03-2012, 05:24 PM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

(01-30-2012 08:00 AM)Driklyn Wrote:  I think it needs to be: ItemsBowling[2].matrix().setRotateXY(x, y).rotateZ(z).move(pos) thank you vary much but it is not working properly( Code:  &nb...
Babulesnik Feature Requests 9 8,432 01-30-2012, 10:03 AM
  Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...

Please,anyone help me solve this problem
Babulesnik Support 4 5,172 01-28-2012, 12:39 PM
  Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...

When I get the angles ItemsBowling [1] Code: Vec angles = ItemsBowling[1].matrix().angles(); And turn the ItemsBowling [2] on these corners, I get an incorrect turn Code: ItemsBowling[2].matrix(Ite...
Babulesnik Support 4 5,172 01-26-2012, 05:37 PM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

(01-07-2012 10:28 PM)Driklyn Wrote:  You can't just send matrix().angles() ? This has x, y, z rotations. I have such an option does not work properly(( Code: if(Kb.bp(KB_R))    &...
Babulesnik Feature Requests 9 8,432 01-25-2012, 03:25 PM
  Thread: Support MP3,WMA and AVI,MPG,MPEG and other
Post: Support MP3,WMA and AVI,MPG,MPEG and other

I wanted to write to the EE program for my jukebox,however, WAV, OGG, OGM is not enough for this.It would be nice if it appears in the future:)
Babulesnik Feature Requests 1 3,413 01-19-2012, 01:05 AM
  Thread: Look angles for Game::Item and other class
Post: RE: Look angles for Game::Item and other class

(01-07-2012 12:02 PM)neo22 Wrote:  Hi Babulesnik To get those angle you can use the object matrix. for characters you also have anim.fly_z that give you the z angle of the character. Thanks but...
Babulesnik Feature Requests 9 8,432 01-07-2012, 06:40 PM
  Thread: Look angles for Game::Item and other class
Post: Look angles for Game::Item and other class

It is very necessary to send over the network tilt angles of the object along the three axes x, y, z . This is implemented in the class Game:: Chr Code: STRUCT(Chr , Obj) // Game Character Object //{...
Babulesnik Feature Requests 9 8,432 01-07-2012, 11:17 AM
  Thread: Determination of the angle of rotation matrices
Post: RE: Determination of the angle of rotation matrice...

If I use the Code: ItemsBowling.absElm(4).matrix().axisAngle(ItemsBowling.absElm(4).matrix().orn().​x) result to 180 degrees the angle is correct, if the angle is greater than 180 degrees coun...
Babulesnik Support 4 5,172 01-06-2012, 07:40 PM
  Thread: Determination of the angle of rotation matrices
Post: Determination of the angle of rotation matrices

I need to transfer over the network angles on the axes x, y, z. If I turn the matrix along the x axis and check the result Code: ItemsBowling[4].matrix(ItemsBowling[4].matrix().setRotateX(PI_4)); .....
Babulesnik Support 4 5,172 01-04-2012, 08:50 PM