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  Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error

thanks everyone again for the kind replies, I felt that Esenthel has been grown up and good for all. then it comes down to this question. Is my purchased license(back than it was personal license for ...
gusrbehfdl Beginner Questions 10 8,835 05-24-2014, 08:17 PM
  Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error

thanks for the reply again, but could you feel me in here little more? I purchased esenthel personal license when there's no 1.0 or 2.0 difference. then I had to be in army for couple years with no ou...
gusrbehfdl Beginner Questions 10 8,835 05-03-2014, 09:12 AM
  Thread: RPG 2 source code building error
Post: RE: RPG 2 source code building error

thank you both... //Rebeus, I remember running RPG source code with VS 2008 with my old laptop and there's got to be another way... I don't know when and I'll get VS2012 but when I have that chance, I...
gusrbehfdl Beginner Questions 10 8,835 05-02-2014, 02:58 AM
  Thread: RPG 2 source code building error
Post: RPG 2 source code building error

Hi, I'm a beginner of computer science and eager to learn about esenthel engine... so I downloaded and installed following the direction, tried to build with visual studio 2008 but got this : 1>--...
gusrbehfdl Beginner Questions 10 8,835 05-01-2014, 01:20 PM
  Thread: Updated esenthel unresolved ext symbol errors
Post: Updated esenthel unresolved ext symbol errors

I just updated esenthel and when I try to build MMO project, I get these and I have no idea where to look. Error 1 error LNK2019: unresolved external symbol _VerQueryValueW@16 referenced in function ...
gusrbehfdl Esenthel Store Sources 3 3,805 02-26-2011, 11:12 PM
  Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?

Can you explain little further on basing my item class to Net::obj?
gusrbehfdl Game Classes 6 5,720 01-23-2011, 01:50 AM
  Thread: Editor for Multiple Screen
Post: RE: Editor for Multiple Screen

it worked after I set the big screen as my main screen. thx!
gusrbehfdl Feature Requests 3 4,269 01-08-2011, 04:31 PM
  Thread: Editor for Multiple Screen
Post: Editor for Multiple Screen

Hello, I'm using three monitors for developing my game. I have a 24inch monitor that is perfect for the editor to be placed, but the editor is always forced to be full sized in the main computer mon...
gusrbehfdl Feature Requests 3 4,269 01-08-2011, 02:53 AM
  Thread: intellisense for MMO
Post: RE: intellisense for MMO

I tried that, but still getting this..... IntelliSense: 'Could not understand expression to the left of.or->'
gusrbehfdl Esenthel Store Sources 4 3,922 01-08-2011, 02:47 AM
  Thread: intellisense for MMO
Post: intellisense for MMO

intellisense for MMO code doesn't work on VS2008, it works on RPG and any other tutorials... is it just me or what?
gusrbehfdl Esenthel Store Sources 4 3,922 01-07-2011, 03:52 AM
  Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?

when I do this : struct NetItem:Net::Obj this error msg shows up error C2440: 'static_cast' : cannot convert from 'Item *' to 'EE::Game::Obj *' here are two lines in my Client Game.cpp that I adde...
gusrbehfdl Game Classes 6 5,720 01-04-2011, 03:54 AM
  Thread: (MMO code)how to bring items from a world?
Post: RE: (MMO code)how to bring items from a world?

thanks for the reply, I tried that like this, Item: NetItem, Game::Item.... it builds fine, but when I login and try to load my world, error msg shows up that class is not found in misc.h what i...
gusrbehfdl Game Classes 6 5,720 01-03-2011, 11:19 PM
  Thread: (MMO code)how to bring items from a world?
Post: (MMO code)how to bring items from a world?

Hello, from the original MMO code, I want to know how I can get some items from my world to perform picking up/drop items. I'm not an expert on C++, but I have a basic understanding and know how to ...
gusrbehfdl Game Classes 6 5,720 01-03-2011, 09:48 PM
  Thread: MMO trying to release
Post: RE: MMO trying to release

That does it, thanks!
gusrbehfdl Esenthel Store Sources 5 4,163 12-29-2010, 06:51 AM
  Thread: MMO trying to release
Post: RE: MMO trying to release

Thanks for the reply 1. solved. 2. I removed all account/chr(players) data in the storage folder and reupdated SDK even redownloaded MMO project. but same thing happens... To add little more detail...
gusrbehfdl Esenthel Store Sources 5 4,163 12-28-2010, 09:00 AM
  Thread: MMO trying to release
Post: MMO trying to release

hello, I just purchased indi license and trying to figure out whats what in MMO codes. 1. (when trying to release)In the main.cpp for both server and client, can someone expand on this line? #includ...
gusrbehfdl Esenthel Store Sources 5 4,163 12-27-2010, 05:30 AM
  Thread: Camera Collision Question
Post: RE: Camera Collision Question

ah ha!, simple enough haha Thanks alot
gusrbehfdl Physics 7 6,025 12-21-2010, 02:49 AM
  Thread: Camera Collision Question
Post: RE: Camera Collision Question

Thanks for replies, I made AG_ITEMS = 1, now, how do I let esenthel know that Item actors are in AG_ITEMS? what I mean is, how do I assign the correct group to the actors?
gusrbehfdl Physics 7 6,025 12-19-2010, 03:40 AM
  Thread: Random exception loading a world.
Post: RE: Random exception loading a world.

It will be too long if I copy the entire codes(if you don't mind, I will. just because this bug bothers me pretty bad). but here's my updating method Bool UpdateGame() { if(BL.update())return true;...
gusrbehfdl Game Classes 2 3,709 12-19-2010, 03:33 AM
  Thread: Random exception loading a world.
Post: Random exception loading a world.

Hello, I copied and edited some code(no major changes) from tutorial codes and made MyGame project. starting from last few days, when I debug my project, this exception comes up right before my world...
gusrbehfdl Game Classes 2 3,709 12-18-2010, 11:22 PM