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  Thread: [WIP] MazeHing
Post: RE: [WIP] MazeHing

Thanks for the ideas @RedcrowProd. For now the timer goes from 0 with no limit in max time. I just have to set a max duration on each mazes and make a reverse counting timer and as @PixelPerfect said...
neo22 Showcase 4 7,138 04-28-2017, 08:07 PM
  Thread: [WIP] MazeHing
Post: [WIP] MazeHing

Hi, I'm currently getting back at GameDev, since my last project was on Esenthel 1.0, I started it over with 2.0. The engine as gone through many change since, so I built a small project called Maz...
neo22 Showcase 4 7,138 04-27-2017, 07:50 PM
  Thread: Headless Ubuntu Server
Post: RE: Headless Ubuntu Server

Hi, Thanks for all the informations.
neo22 Beginner Questions 6 5,776 04-06-2017, 05:51 PM
  Thread: Headless Ubuntu Server
Post: RE: Headless Ubuntu Server

Hi, Thanks for the answer, Does it also needs a GPU ? Or can it work (as the Windows version does) on the CPU ?
neo22 Beginner Questions 6 5,776 04-05-2017, 06:06 PM
  Thread: Headless Ubuntu Server
Post: Headless Ubuntu Server

Hi, I'm trying to run the Esenthel server on an headless environment. Code: xvfb-run -a -e ./app.log ./Server And i've this log Code: Xlib:  extension "XFree86-VidModeExtension" missi...
neo22 Beginner Questions 6 5,776 04-04-2017, 07:05 PM
  Thread: EE 1.0 Data Server, C'ant login
Post: RE: EE 1.0 Data Server, C'ant login

That's fixed ;). Thanks
neo22 Tools 3 4,538 12-11-2013, 07:10 PM
  Thread: EE 1.0 Data Server, C'ant login
Post: EE 1.0 Data Server, C'ant login

Hi, It's impossible to me to log onto the Data Server with the editor using the last version of EE. The Server start right but when i try to connect i got a "Invalid user/password" error. Is it a p...
neo22 Tools 3 4,538 12-10-2013, 07:06 PM
  Thread: EE 1.0 Compile time
Post: [SOLVED] EE 1.0 Compile time

OK, that's solved. I'm using VS 2010, the tutorial project don't seem to be up to date. Thanks for the support ;).
neo22 Support 3 4,028 12-05-2013, 08:40 AM
  Thread: EE 1.0 Compile time
Post: EE 1.0 Compile time

Hi Esenthel, i experiencing somme troubles when i compile my game using the last version of EE 1.0. Code: 1>EsenthelEngine.lib(OVR_Win32_HIDDevice.obj) : error LNK2019: symbole externe non résolu...
neo22 Support 3 4,028 12-04-2013, 10:33 PM
  Thread: EE 1.0 Experiencing problème about the MiniMap
Post: RE: EE 1.0 Experiencing problème about the MiniMap

Ok that's fixed. It was all my fault. I was saving the world using it's datapath and not it's name, then when loading back the path was wrong.
neo22 Graphics 3 3,804 11-23-2013, 01:06 PM
  Thread: EE 1.0 Experiencing problème about the MiniMap
Post: RE: EE 1.0 Experiencing problème about the MiniMap

Ok. thanks for checking this. The MiniMap settings should be loaded on Game::World::New, right? Is it possible that the link between the Game Map Files and The MiniMap got broken somehow? The manual ...
neo22 Graphics 3 3,804 11-23-2013, 10:51 AM
  Thread: EE 1.0 Experiencing problème about the MiniMap
Post: EE 1.0 Experiencing problème about the MiniMap

Hi, I have not been working on my project for a while. I updated my code to the new EE 1.0 changes and it now compile and word properly. Exept for the MiniMap who does not apear anymore. I rebuilded ...
neo22 Graphics 3 3,804 11-22-2013, 10:14 PM
  Thread: Hope this is not dumb question
Post: RE: Hope this is not dumb question

Hi Pherael, When you're using a Memx<Chr>, do you update the world ou the Chr list first?
neo22 Support 2 3,405 09-30-2013, 12:23 PM
  Thread: Unlock access to game object source when license checked
Post: RE: Unlock access to game object source when licen...

Yes, that is the (09-26-2013 03:35 PM)neo22 Wrote:  (exept special behaviors) part :). In you case you can also create a virtual method, let say buildMyPacked(File &f) or even sendMyPacked...
neo22 Feature Requests 3 4,334 09-26-2013, 05:37 PM
  Thread: Unlock access to game object source when license checked
Post: RE: Unlock access to game object source when licen...

Hi, The best way to do that must be to inherit the Game::Chr class and then overload the virtual methods you need with your custom params and such. since you have the internal code of the method yo...
neo22 Feature Requests 3 4,334 09-26-2013, 03:35 PM
  Thread: Darkness
Post: RE: Darkness

A very beautiful game, very nice ambiance. Keep it up ;) FPS 58 - 160 PC spec: Win 7, 64bit Radeon 4870 512 Mo Intel ii5 760 2.8 Ghz Memory 8 Gb
neo22 Showcase 18 15,893 09-23-2013, 08:06 PM
  Thread: Esenthel Engine presented at Digital Nationz expo
Post: RE: Esenthel Engine presented at Digital Nationz e...

A bit to far from EU to me too. Maybe a live/recoded stream will be availlable ? Have a nice presentation to you in middle earth ;). fatcoder Wrote:Quick question, why are you going to so much effor...
neo22 News 19 19,280 09-23-2013, 12:59 PM
  Thread: Cusom save/load
Post: RE: Cusom save/load

Hi! Maybe your armor object does have a pointer in it (probably on the mesh). You'll better create a save ans load structure for this : Code: Bool armor::save(File &f){    f.putStr(T....
neo22 Beginner Questions 1 2,916 05-29-2013, 08:57 AM
  Thread: Property, can't get focus
Post: [Fixed] Property, can't get focus

Ok problem solved. I was doing a check on each frame to see if a property is wrong and then activate or desactivate the validating button. thanks for the quick answer.
neo22 Gui 2 3,464 03-04-2013, 05:41 PM
  Thread: Property, can't get focus
Post: Property, can't get focus

Hi, I have a problem with Property. I use it in my code like it's used in the tutoriel Code: Memx<Property> myProps; and Code: AddProperties(...); to add them to my gui Window. I have a p...
neo22 Gui 2 3,464 03-03-2013, 10:18 PM