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Post Author Forum Replies Views Posted [asc]
  Thread: Central Europe Agent - C.E.A.
Post: RE: Central Europe Agent - C.E.A.

Thanks ;)
Eri_94 Showcase 5 6,654 07-10-2010, 06:38 PM
  Thread: Central Europe Agent - C.E.A.
Post: RE: Central Europe Agent - C.E.A.

Yes I know, but this song is the best. I hope that authors won't kill me for that.
Eri_94 Showcase 5 6,654 07-10-2010, 02:27 PM
  Thread: Central Europe Agent - C.E.A.
Post: Central Europe Agent - C.E.A.

Hi, here you can se first gameplay: http://www.youtube.com/watch?v=rZqSKDqMZdE some screens on: http://www.CEAgent.cba.pl Eri
Eri_94 Showcase 5 6,654 07-10-2010, 09:53 AM
  Thread: Beginner question
Post: RE: Beginner question

I think that basic-c++ will be enough to make some "games" in EE :P of course if you are better programmer - better games will you develop.
Eri_94 Support 2 3,625 02-13-2010, 02:00 PM
  Thread: Bullet Time
Post: RE: Bullet Time

like SHINZON said;), in my "game" (http://www.CEAgent.cba.pl) I already have this effect implemented, looks nice :) (thanks Esenthel for tip) the screens should be ready in few days (watch website).
Eri_94 Support 5 5,237 02-13-2010, 01:50 PM
  Thread: Bullet Time
Post: Bullet Time

How can I make something like bullet time ? Any ideas ? :p and... why I have something like this? [IMG]http://img18.imageshack.us/img18/4006/82422271.th.jpg[/IMG] (I dropped down the item from the in...
Eri_94 Support 5 5,237 02-12-2010, 11:14 AM
  Thread: problem with shadows
Post: RE: problem with shadows

solved :D:D:D before in config.txt I had Render=2 now I have Render=0, stupid mistake -_- Thank you very very much :D Regards Eri
Eri_94 Support 7 5,967 02-08-2010, 11:39 AM
  Thread: problem with shadows
Post: RE: problem with shadows

I have this: Code: static void Render() {    Game::World.draw();    switch(Renderer())    {       case RM_PREPARE:    &nbs...
Eri_94 Support 7 5,967 02-06-2010, 03:03 PM
  Thread: problem with shadows
Post: RE: problem with shadows

is it possible to "destroy" shadows by clicking "update format" option in converter tool on all models and phys files ?
Eri_94 Support 7 5,967 02-06-2010, 01:33 PM
  Thread: problem with shadows
Post: RE: problem with shadows

The engine has been updated few times.
Eri_94 Support 7 5,967 01-17-2010, 11:25 AM
  Thread: problem with shadows
Post: problem with shadows

Hi, Since I'm using a new version of engine, I don't have shadows. I don't know where is the problem. I changed my code with tutorials and Bloody Massacre code, but it didn't solved the problem. Can y...
Eri_94 Support 7 5,967 01-16-2010, 08:08 PM
  Thread: SLOTS extern ?
Post: RE: SLOTS extern ?

Thanks :) :)
Eri_94 Support 2 3,521 11-07-2009, 01:23 PM
  Thread: SLOTS extern ?
Post: SLOTS extern ?

Hi, I would like to do in player.cpp something like this: Code: if(slot[SLOT_ARM_R].valid() && slot[SLOT_ARM_R]().type2==WEAPON_PISTOL) I think that I need to extern SLOTS enum: (main.h) Co...
Eri_94 Support 2 3,521 11-06-2009, 10:31 AM