About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Button text color
Post: RE: Button text color

But i need change button text color in game. And text color in Gui Editor I can change only in Text control (not button).
siwykon Gui 3 4,455 05-08-2011, 12:39 PM
  Thread: Button text color
Post: Button text color

How I can change in button control: -text color? -text size?
siwykon Gui 3 4,455 05-08-2011, 04:04 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools

It works now. Thanks for it!
siwykon Code Snippets 58 54,703 05-04-2011, 04:45 AM
  Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools

I have a problem with this! I use it in Microsoft Visual C++ 2010 and it comile good! When I use '~' I see console! It work good! But I don't see text. I see only that: [img]http://s2.ifotos.pl/img/T...
siwykon Code Snippets 58 54,703 04-29-2011, 01:19 PM
  Thread: Item Physic
Post: RE: Item Physic

Problem solved: Quote:Game::ObjParams &obj=*Game::Objs("Data/Obj/Items/Armors/01/Spodnie.obj"); InvGui.inv->items.New().create(obj); InvGui.inv->items.last().actor.active(false);
siwykon Physics 6 5,836 04-28-2011, 01:32 PM
  Thread: Item Physic
Post: RE: Item Physic

Error: expression must have class type
siwykon Physics 6 5,836 04-28-2011, 10:10 AM
  Thread: Item Physic
Post: RE: Item Physic

But I don't have identifier to Item! Item isn't created in world and I don't know how get Item identifier!
siwykon Physics 6 5,836 04-28-2011, 07:02 AM
  Thread: Item Physic
Post: Item Physic

When I create Item in Inwentory witch that: Quote:Game::ObjParams &obj=*Game::Objs("Data/Obj/Items/Armors/01/Spodnie.obj"); InvGui.inv->items.New().create(obj); I see that in the world is cre...
siwykon Physics 6 5,836 04-28-2011, 04:00 AM
  Thread: Gui library
Post: RE: Gui library

Use MyGUI: http://mygui.info/
siwykon Offtopic 40 34,414 04-26-2011, 04:01 AM
  Thread: does esenthel supports rain system
Post: RE: does esenthel supports rain system

It is my rain system (thanks to Seba): Rain.h: Quote:struct RAIN { Box r_source; Particles r_rain; void create(); void draw(); void update(); Bool raining; };extern RAIN rain; struct RainHitDe...
siwykon Beginner Questions 9 9,516 04-21-2011, 04:33 AM
  Thread: Gui ....region..Guiimage..
Post: RE: Gui ....region..Guiimage..

What you want?
siwykon Support 4 4,900 04-20-2011, 04:04 PM
  Thread: #include Question
Post: RE: #include Question

If you don't understand MVC++ that you should use standard project created in tutorials and it should work!
siwykon Beginner Questions 2 3,822 04-20-2011, 10:51 AM
  Thread: reference manuals
Post: RE: reference manuals

But reference manul have very interesting informations about all functions (and something like this). I must find old Eenthel engine to get it!
siwykon Beginner Questions 7 6,005 04-20-2011, 10:47 AM
  Thread: reference manuals
Post: RE: reference manuals

In earlier versions I have reference manual but in newest version I don't see it in EsenthelEngineSDK.7z
siwykon Beginner Questions 7 6,005 04-20-2011, 10:37 AM
  Thread: does esenthel supports rain system
Post: RE: does esenthel supports rain system

you can create rain using particle! I do that in my project (use particle witch colisions)!
siwykon Beginner Questions 9 9,516 04-20-2011, 10:24 AM
  Thread: Get Physic
Post: RE: Get Physic

Thanks Driklyn! It work.
siwykon Physics 3 3,968 04-20-2011, 04:17 AM
  Thread: Get Physic
Post: Get Physic

How I can select Monster by physic? I know it: Vec pos, dir; ScreenToPosDir(Ms.pos(), pos, dir); PhysHit phys_hit; if(Physics.ray(pos,pos+dir*D.viewRange(),&phys_hit)) { if(ph...
siwykon Physics 3 3,968 04-19-2011, 04:37 AM
  Thread: Using a Box instead of Capsule for Controller
Post: RE: Using a Box instead of Capsule for Controller

First value is radius of capsule! I need width. When I change radius, capsule convert to ball and I can't move near horse. Is any other way to create collisions for horse?
siwykon Physics 11 8,716 04-18-2011, 10:02 AM
  Thread: Some problems
Post: RE: Some problems

(04-18-2011 02:54 AM)alexburkee Wrote:  Second. The default character is running super slow and the animation doesn't fit. Do you try change character speed? The best way is change speed in crea...
siwykon Support 9 8,400 04-18-2011, 05:23 AM
  Thread: Using a Box instead of Capsule for Controller
Post: RE: Using a Box instead of Capsule for Controller

It is good idea! Why you don't try? (I'm too create horse and I'm too have collisions problem, but I think that it is imposible). It is posible to change capsule height and width, if yes then how?
siwykon Physics 11 8,716 04-18-2011, 04:38 AM