About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code

hi, well first of all, i am new to programing so don't flame for my poor programing, the point here is the logic i think. so here it goes. the keyboard component class(need major improvements) Cod...
Morto Support 7 6,399 07-09-2011, 02:19 AM
  Thread: Web Browsers
Post: RE: Web Browsers

Chrome user from day 1, and it's been living up to expectations. best browser. Edit: well actually, a proper chromebug(firebug port) is missing, aside from that nothing to point out.
Morto Offtopic 29 26,131 07-08-2011, 04:04 PM
  Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code

hi, this is the link for the component programming. http://gameprogrammingpatterns.com/component.html the idea is you have 1 model class for keyboard input, component type class. then you have 1 arr...
Morto Support 7 6,399 07-08-2011, 03:09 PM
  Thread: Advice on improving configurable inputs code
Post: RE: Advice on improving configurable inputs code

hi Sam, This is just a though but, isn't a component based class for input a better solution ?? you create a component class for buttoninput, then you have an array os buttoninputcomponents(this is ...
Morto Support 7 6,399 07-08-2011, 11:28 AM
  Thread: How to show cursor ?
Post: RE: How to show cursor ?

its one of the tutorials, Code: /******************************************************************************/ #include "stdafx.h" /****************************************************************...
Morto Support 6 5,310 07-01-2011, 07:43 PM
  Thread: D.full ??
Post: RE: D.full ??

D is the instance of the class Display. commented in display.h
Morto Esenthel Store Sources 12 7,538 06-28-2011, 06:58 PM
  Thread: D.full ??
Post: RE: D.full ??

hi, yet again those are variables that you can set for the display, in this case floats/bool. please read the comments on "Display.h", Esenthel does have good comments. Display& ambPower ( Fl...
Morto Esenthel Store Sources 12 7,538 06-28-2011, 06:23 PM
  Thread: D.full ??
Post: RE: D.full ??

lindsay² i don't think you need to update or draw the display it self, you need to update things and then send them to the display, sending things to display is done in the "Draw()". usually you do s...
Morto Esenthel Store Sources 12 7,538 06-28-2011, 02:46 PM
  Thread: The Design of Every Day Things
Post: The Design of Every Day Things

hi, Esenthel take this as a constructive critique. the topic is the name of a book, grate book. resuming a bit, there are many design flaws(everywhere) and the only and best way to fix and learn fr...
Morto Offtopic 2 4,111 06-06-2011, 04:29 PM
  Thread: [Code Editor] Bugs
Post: RE: [Code Editor] Bugs

Thanks Esenthel, thats what i did. sorry Driklyn for using your thread for this next question. Esenthel there is another thing that i didn't find a workaround, thats the Code: #define SOMECONSTANT ...
Morto Tools 11 8,310 05-23-2011, 02:08 AM
  Thread: Gui library
Post: RE: Gui library

(05-20-2011 08:38 PM)Driklyn Wrote:  I would try to integrate with Awesomium, but I downloaded last night and it doesn't work with VS2010, only 2005 or 2008. I use 2010, so I can't. you can try...
Morto Offtopic 40 34,135 05-21-2011, 01:16 PM
  Thread: Gui library
Post: RE: Gui library

as Anyone been able to integrate a gui lib ? if so can you please provide some code sample ? Thank you.
Morto Offtopic 40 34,135 05-20-2011, 12:58 PM
  Thread: [Code Editor] Bugs
Post: RE: [Code Editor] Bugs

Hi, the static is not just on array declaration i think its wide. for instance Code: //this does not work gives the error C2159: more than one storage class specified static Memc<Str> SkelFi...
Morto Tools 11 8,310 05-20-2011, 11:17 AM
  Thread: Change img valor
Post: RE: Change img valor

Hi WiLLyRS, first understand that i am a complete junnior to programing, still learning. one solution to your problem is to look at the way Esenthel loads the SUN gfx. for example try this. Code: ...
Morto Gui 4 4,283 05-18-2011, 11:00 AM
  Thread: Error rpg2 when creating char
Post: RE: Error rpg2 when creating char

please read http://www.esenthel.com/community/showth...p?tid=3522 PS: the search is your friend.
Morto Esenthel Store Sources 3 3,485 05-13-2011, 02:31 PM
  Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working

i think 128 is the max you can get. The video tutorial are actual a con. on the features, but they are on the roadmap. So they will be some more video tutorial in the future.
Morto Gui 11 7,799 05-12-2011, 02:42 PM
  Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working

it will become natural once you use it. let us know what are your findings, pros cons.
Morto Gui 11 7,799 05-12-2011, 02:30 PM
  Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working

next question is how to move things and resize. i recomend that you read the Documentation.chm ->Tools->Editor-> Gui Editor there you have all the shortcuts and key's you must know about.
Morto Gui 11 7,799 05-12-2011, 01:24 PM
  Thread: GUI Editor Not Working
Post: RE: GUI Editor Not Working

use the "windows" key to inser a new Gui object.
Morto Gui 11 7,799 05-12-2011, 01:21 PM
  Thread: [BUG] Physics
Post: RE: [BUG] Physics

Hi, copy all the contents(dll) from "..\EsenthelEngineSDK\Installation\PhysX\" to the folder "..\EsenthelEngineSDK\tools\" this solves all the tools errors. you must do the same on your application(...
Morto Support 10 7,690 05-03-2011, 05:42 PM