Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Mesh Bounding Box
Post: RE: Mesh Bounding Box
Thanks for your information about the setBox method but sadly as I have expected, The mesh doesn't change when you draw it with an animated skeleton. It transforms the vertices on fly I think the setB... |
|
mokh |
Support |
10 |
9,525 |
06-09-2011, 07:03 AM |
|
|
Thread: Mesh Bounding Box
Post: RE: Mesh Bounding Box
PC Version, and I just saw the Mesh class header files and there wasn't a setBase method. and when you call the Mesh::draw it draw the animated mesh, it doesn't change the mesh, and it seems like that... |
|
mokh |
Support |
10 |
9,525 |
06-09-2011, 06:23 AM |
|
|
Thread: Mesh Bounding Box
Post: RE: Mesh Bounding Box
Thanks again Driklyn,
We have some sort of problems here, there is no function called setBase, only setRender is available but even if it was available I don't think if your solution could solve this... |
|
mokh |
Support |
10 |
9,525 |
06-09-2011, 04:59 AM |
|
|
Thread: Mesh Bounding Box
Post: RE: Mesh Bounding Box
thank you for your reply,
unfortunately it returns the exact same dimensions of Mesh::box.
I'm thinking that maybe the engine handles the animations in GPU, if I'm correct then I don't think if there ... |
|
mokh |
Support |
10 |
9,525 |
06-08-2011, 08:37 PM |
|
|
Thread: Mesh Bounding Box
Post: Mesh Bounding Box
Hi there,
How can I get the correct bounding box of a mesh, when an animation has been applied to it ?
Mesh::box always gives the bounding box of the mesh when the animations have been not applied to... |
|
mokh |
Support |
10 |
9,525 |
06-08-2011, 02:39 PM |
|
|
Thread: Preventing some objects to cast shadows or being lit
Post: RE: Preventing some objects to cast shadows or bei...
Ah, thank you very much, that was just the thing I was looking for.
Can I assign names to lights, or is there something like a userdata member in lights ? After all I should somehow recognize the Curr... |
|
mokh |
Graphics |
6 |
5,812 |
05-25-2011, 05:48 AM |
|
|
Thread: Preventing some objects to cast shadows or being lit
Post: RE: Preventing some objects to cast shadows or bei...
Thank you for your reply,
Maybe I didn't explain it right. My problem is to disable shadow for some of the lights, the solution you've provided will disable the shadow for all the lights. I want to kn... |
|
mokh |
Graphics |
6 |
5,812 |
05-22-2011, 06:25 AM |
|
|
Thread: Preventing some objects to cast shadows or being lit
Post: Preventing some objects to cast shadows or being l...
Hi there,
I was wondering if there is a way to prevent some object from being lit or to cast shadows. For instance, consider a complex scene which I had baked the lightmap for, it's a waste of time an... |
|
mokh |
Graphics |
6 |
5,812 |
05-21-2011, 07:23 AM |
|
|
Thread: Shadowing problem
Post: RE: Shadowing problem
Thank you for your quick response.
If I use the lightmap can I prevent those objects with lightmap from casting shadow only from static lights ?
and If I use lightmap, if a dynamic object, say the pla... |
|
mokh |
Graphics |
8 |
5,813 |
05-15-2011, 01:49 PM |
|
|
Thread: Shadowing problem
Post: Shadowing problem
Hi there,
I have a scene with lots of lights. My fps will hugely decrease when all of them are in the viewing range. I was wondering if there would be a way to solve this, games like Doom III had scen... |
|
mokh |
Graphics |
8 |
5,813 |
05-15-2011, 01:41 PM |