Search Results
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Forum |
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Posted
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Thread: Net Obj
Post: RE: Net Obj
Im curious what kind of code did you use to have the server retrieve the player's pos? |
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dbuman |
Support |
5 |
4,970 |
07-09-2011, 04:19 AM |
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Thread: Looking for Help!
Post: RE: Looking for Help!
1>c:\documents and settings\customer\desktop\client\esenthelenginesdk\raknetclient\stdafx.h(3): fatal error C1083: Cannot open include file: 'GetTime.h': No such file or directory
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dbuman |
Help Requests |
6 |
5,848 |
07-09-2011, 01:56 AM |
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Thread: Net Obj
Post: RE: Net Obj
Well im quick to learn however I dont have the money to buy the license =/ |
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dbuman |
Support |
5 |
4,970 |
07-09-2011, 12:59 AM |
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Thread: Net Obj
Post: RE: Net Obj
So with that said, how would you translate a player's actions to a server? Is it the same way its done with the chatbox code? or is it slightly different? |
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dbuman |
Support |
5 |
4,970 |
07-09-2011, 12:37 AM |
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Thread: inventory issue
Post: inventory issue
Simple question,
When I pick up an item, it counts it in elms(), but it doesnt validate it to put it in the inventory. Why would that happen? |
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dbuman |
Support |
0 |
2,680 |
07-08-2011, 07:14 AM |
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Thread: Looking for Help!
Post: RE: Looking for Help!
nope, none at all, never would compile. I may have been doing it wrong.
My issue with raknet is that look:
C:\Folder\EsenthelEngineSDK\ for example is my SDK path
then I put raknetclient, raknetserv... |
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dbuman |
Help Requests |
6 |
5,848 |
07-08-2011, 03:36 AM |
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Thread: Looking for Help!
Post: Looking for Help!
Not much information is available about the project, but I would like some assistance with some network coding on my current project. My outlook is I would like to make an mmorpg with action and tps f... |
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dbuman |
Help Requests |
6 |
5,848 |
07-08-2011, 12:27 AM |
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Thread: Too many snags
Post: RE: Too many snags
Ive tried raknet but i can never get it to compile. It says to unzip it into the same dir as EsenthelSDK but not IN the sdk folder, but when I do, it doesnt load the SDK dependencies nor the data file... |
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dbuman |
Support |
4 |
4,522 |
07-02-2011, 04:01 AM |
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Thread: Too many snags
Post: Too many snags
Man i am so stuck on networking... I cant seem, for the life of me, figure out how to have multiple people in the same game.
I was wondering if anyone had any abandoned projects which had a working m... |
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dbuman |
Support |
4 |
4,522 |
07-02-2011, 03:35 AM |
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Thread: Net Obj
Post: Net Obj
How do you convert STRUCT(Player, Game.chr) to STRUCT(Player, Net.Obj)? |
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dbuman |
Support |
5 |
4,970 |
07-02-2011, 02:29 AM |
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Thread: Multiplayer Coding
Post: RE: Multiplayer Coding
Im now trying a different approach, Id like to make a player as a Net Obj so I can make a client and a server. My outlook is it may be easier to make the server the full game, with npcs, enemies, terr... |
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dbuman |
Network |
5 |
5,485 |
07-01-2011, 06:29 PM |
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Thread: Multiplayer Coding
Post: RE: Multiplayer Coding
Ok so Im working with the socket.cpp to try and mend it to my use, and so far im at a point where it will not send the player's pos to the other peers because it cannot convert a vec to a CPtr. Now th... |
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dbuman |
Network |
5 |
5,485 |
07-01-2011, 06:20 AM |
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Thread: Multiplayer Coding
Post: RE: Multiplayer Coding
I said I cannot afford the MMO code, so is there any other way to learn how to transmit data to the server as far as character movement and actions? |
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dbuman |
Network |
5 |
5,485 |
07-01-2011, 04:20 AM |
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Thread: Multiplayer Coding
Post: Multiplayer Coding
Before you tell me to get the MMO code, or use RakNet, let me explain.
I have tried raknet but every time i try to build it, it poses problems which I cannot fix, like it cannot read the include file... |
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dbuman |
Network |
5 |
5,485 |
07-01-2011, 03:14 AM |
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Thread: How to protect NPCs from being pushed by a player?
Post: RE: How to protect NPCs from being pushed by a pla...
If collision is semi-important, you can do like FFXI and set a timer for switching collision off.
when you collide with something, call: flt timer = Time.curTime();
when you create your character, se... |
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dbuman |
Physics |
5 |
6,137 |
07-01-2011, 03:00 AM |
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Thread: Action MMORPG in development
Post: RE: Action MMORPG in development
So far I have a working chatbox, but needs work on text placement.
Still need a bit of assistance in converting a single player game to a multiplayer game.
I have a working maneuver-changing race sy... |
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dbuman |
MMO |
1 |
4,766 |
07-01-2011, 02:28 AM |
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Thread: Chatbox issues
Post: RE: Chatbox issues
I have enter as a button function, and when I hit it, it adds more.
So its adding addresses and not actual text. Why would it do that?
Meh, I did it again! lol
so in addition to this code, I had to ... |
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dbuman |
Support |
4 |
4,504 |
06-30-2011, 01:50 PM |
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Thread: Chatbox issues
Post: RE: Chatbox issues
well when I take it out, it come up with an error. for example it says Cannot convert EE:Button to EE:Button.
Code:
Region *chatlog;
TextLine *chattext;
Text *chatlog1;
Button *enter;
Code:
chatlo... |
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dbuman |
Support |
4 |
4,504 |
06-30-2011, 05:02 AM |
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Thread: RakNet Tutorial
Post: RE: RakNet Tutorial
When I opened the client, it said it couldnt load the obj/chr/human/0.mesh, then when I try to build it in VS2010 it says it cannot include GetTime.h.... So far I cannot get anywhere with raknet, I wo... |
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dbuman |
Code Snippets |
116 |
125,964 |
06-30-2011, 04:06 AM |
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Thread: Chatbox issues
Post: Chatbox issues
I am having trouble with a chatbox. I have it functioning for the most part, but when i set the text in the region to the textline, it comes out like "0x0353443" or something. I have a feeling there i... |
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dbuman |
Support |
4 |
4,504 |
06-30-2011, 03:42 AM |