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  Thread: Holes Appearing in Game World
Post: Holes Appearing in Game World

Been having this problem since day one with our ineisis integration but with the increase in traffic on our server, it seems like people are reporting more and more of these mysterious holes cropping ...
EthanC Support 0 2,676 08-24-2013, 05:26 AM
  Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash

(08-12-2013 08:24 AM)Esenthel Wrote:  Could you let me know the size of the biggest file that you're trying to upload? You can test it by typing * in the search box of the data path folder in w...
EthanC Support 11 9,451 08-12-2013, 10:46 PM
  Thread: Changing Client Icon in 1.0?
Post: RE: Changing Client Icon in 1.0?

Where is this "default icon" you're talking about though.
EthanC Support 4 4,529 07-29-2013, 09:14 AM
  Thread: Changing Client Icon in 1.0?
Post: Changing Client Icon in 1.0?

Looked all over and can't figure it out, as well as scouring the code for icon.ico with no luck. How do you replace the default icon that get's built with the client into one you've made yourself in 1...
EthanC Support 4 4,529 07-29-2013, 02:35 AM
  Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash

(07-24-2013 09:08 PM)Rubeus Wrote:  This message is typically caused by the compression library Esenthel uses. From what I've seen, however, it shouldn't be happening on 64-bit. 32 bit has a 2.x...
EthanC Support 11 9,451 07-24-2013, 09:34 PM
  Thread: Installer Virtual Memory Crash
Post: RE: Installer Virtual Memory Crash

There aren't many files since the data.pak that contains the data folder is typically 1.5gb. I can reasonably assume that someone has made a game with a data pak larger than that (because that's only ...
EthanC Support 11 9,451 07-23-2013, 09:31 PM
  Thread: Error: Can't Read Client ?
Post: Error: Can't Read Client ?

On a different install of the game using the Ineisis patcher and a lesser compression method for the data.pak, it actually get's all the way through downloading files but when you click Play it errors...
EthanC Support 2 3,694 07-23-2013, 12:12 PM
  Thread: Installer Virtual Memory Crash
Post: Installer Virtual Memory Crash

Trying to run the installer, every single time it goes through the process of "downloading files" all the way to 100% then crashes with: Can't allocate 536 870 912 bytes of memory. I have my page fi...
EthanC Support 11 9,451 07-23-2013, 10:56 AM
  Thread: Playable character (2.0)
Post: RE: Playable character (2.0)

(06-18-2013 12:49 AM)Shatterstar Wrote:  it took me 2 minutes to figure it out in 1.0...I'm on day 2 figuring it out in 2.0 One reason why we stayed with 1.0
EthanC Feature Requests 7 7,096 07-05-2013, 08:46 PM
  Thread: Materials with Glow not working after Update
Post: RE: Materials with Glow not working after Update

I appreciate your input Para but that one line of code is one line more code than the artist who makes the model will have any idea whatsoever on how to make. To sum up what I'm hearing, "What previo...
EthanC Graphics 21 14,207 04-16-2013, 01:17 AM
  Thread: Materials with Glow not working after Update
Post: RE: Materials with Glow not working after Update

(04-15-2013 12:12 PM)cmontiel Wrote:   (04-11-2013 06:29 AM)EthanC Wrote:  Is there a way I can just chuck the new shader system and go back to the one that worked, or is that something tha...
EthanC Graphics 21 14,207 04-15-2013, 11:39 PM
  Thread: Materials with Glow not working after Update
Post: RE: Materials with Glow not working after Update

Bumping for a response.
EthanC Graphics 21 14,207 04-15-2013, 11:50 AM
  Thread: Materials with Glow not working after Update
Post: RE: Materials with Glow not working after Update

Thanks for the input. Unfortunately that's kinda what I suspected. However i'll ask if you've tried using your object and it's shader in anything other than a fully-lit environment? This is what hav...
EthanC Graphics 21 14,207 04-11-2013, 06:29 AM
  Thread: Materials with Glow not working after Update
Post: RE: Materials with Glow not working after Update

Yup that's it. The glow maps compliment the effect, but if you step back more than a few feet you'll begin to notice that there's no emissive element backing it so it just looks strange. Yours are kin...
EthanC Graphics 21 14,207 04-11-2013, 02:29 AM
  Thread: Materials with Glow not working after Update
Post: RE: Light Maps Still Not Working

(04-10-2013 09:21 PM)Esenthel Wrote:  In the past "light maps" worked as "ambient maps", but that was changed, now they work as multiplication of the "Color" texture. "final color" = "color text...
EthanC Graphics 21 14,207 04-10-2013, 09:52 PM
  Thread: Materials with Glow not working after Update
Post: RE: Light Maps Still Not Working

It doesn't work on any models, created by me or others. There is nothing wrong with the asset so unless anyone here has an example of it working on one of theirs as well it must be a bug.
EthanC Graphics 21 14,207 04-10-2013, 08:23 PM
  Thread: Materials with Glow not working after Update
Post: RE: Light Maps Still Not Working

Thanks for the reply but I'm not sure you are familiar with how they function friend. I spent a lot of time texturing this model. Diffuse, Heightmap/Normal, Specular and Emissive. An (emissive map s...
EthanC Graphics 21 14,207 04-10-2013, 07:24 PM
  Thread: Materials with Glow not working after Update
Post: Light Maps Still Not Working

I've followed the instructions in the february version notes and light maps still aren't working the way they should be for me. The notes clearly state to zero the ambient values but if you do that ev...
EthanC Graphics 21 14,207 04-10-2013, 04:10 AM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

Thanks for your words "Oz". We're resolved to fix this issue and can't really move forward with the game until it's resolved, so it's our singular purpose right now. I/we would be enormously gratefu...
EthanC Showcase 43 41,631 04-05-2013, 08:32 PM
  Thread: Divergence: Esenthel-Powered MMO on IndieGoGo
Post: RE: Divergence: Esenthel-Powered MMO on IndieGoGo

@ Greg I refuse to argue. The logo is on the home page per request. I would ask that you address Jon and Lars now. Jons statement was professional, courteous and it displayed several links illustratin...
EthanC Showcase 43 41,631 04-05-2013, 06:26 PM