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  Thread: particle basic
Post: RE: particle basic

thats also a matter of the image you use. dont use an image that have the look of the fire you want to get. The image have to be a "part" of the later fire like one little flame. if i am wrong corre...
Ceryni Beginner Questions 2 4,729 01-02-2012, 11:27 AM
  Thread: Advance Particle Effect samples?
Post: RE: Advance Particle Effect samples?

it mainly depends on your image you use for an effect like in the video you need 2 or even more particle systems (one smoke one fire) a try: [img]http://desmond.imageshack.us/Himg252/scaled.php?ser...
Ceryni Graphics 22 22,970 01-01-2012, 08:58 PM
  Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...

thx, it works my fold. wanted to set watr depth later but my characters fell through the water and the force is already set so also turning off gravity didnt stop him. it works fine now
Ceryni Support 4 5,434 12-26-2011, 09:57 AM
  Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...

Quote:How can i do that cause water is no Game::obj and lakes and rivers arents detected with World.underWater(pos,depth) it seems like i doesnt work with lakes and rivers created in WE cause they ha...
Ceryni Support 4 5,434 12-25-2011, 10:36 PM
  Thread: how to detect wheatern character under water or not
Post: RE: how to detect wheatern character under water o...

thx for the links very interesting also for further development. but the most important thing is how i can detect the collision between the char and the water surface anybody else some idea?
Ceryni Support 4 5,434 12-25-2011, 08:57 PM
  Thread: how to detect wheatern character under water or not
Post: how to detect wheatern character under water or no...

hi, i want to check weather the character is under a lake/river or not to set him on top to let him swim. How can i do that cause water is no Game::obj and lakes and rivers arents detected with Worl...
Ceryni Support 4 5,434 12-25-2011, 06:53 PM
  Thread: Getting width of GUI text
Post: RE: Getting width of GUI text

Thx. thought align vec2(0,0) means upperleftcorner at pos 0,0 not center vec2(1,0) and its fine
Ceryni Beginner Questions 5 4,564 11-28-2011, 04:06 PM
  Thread: Getting width of GUI text
Post: RE: Getting width of GUI text

i am a bit ill, so sorry i did it directly when it was created so all pointers where pointing to0x000000 it works fine now But is there a better way to place a text relative to the upper left corner...
Ceryni Beginner Questions 5 4,564 11-27-2011, 05:27 PM
  Thread: Getting width of GUI text
Post: Getting width of GUI text

hi, i have this Code: ((*(*t_test.tds).font).textWidth((*t_test.tds).spacing,"Test")) but it always get stucked. Any ideas?
Ceryni Beginner Questions 5 4,564 11-26-2011, 08:21 PM
  Thread: gui at model
Post: gui at model

hi, isit possible to make a Gui on an model? i mean that you can buy something or select your next destination in a panel that is integrated in the world. hope you understand what i mean.
Ceryni Gui 0 2,500 11-19-2011, 04:35 PM
  Thread: License question
Post: RE: License question

Hi, i don't know what it is like in other countries, but in germany the personal lisence is useless cause you have to be a company to sell something. Or means company when you dont pay as you as a pe...
Ceryni Support 5 5,611 11-06-2011, 09:25 AM