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  Thread: Dynamically detect DX10+ support
Post: RE: Dynamically detect DX10+ support

Linking against both EsenthelEngine.lib and EsenthelEngineDX10+.lib simultaneously is impossible because the functions have the same names in the DX9 and the DX10+ versions. Doing so will result in M...
Baccari Beginner Questions 3 3,921 06-07-2012, 03:14 PM
  Thread: Dynamically detect DX10+ support
Post: Dynamically detect DX10+ support

Most ordinary gamers do not know whether their graphic cards support DX10+ or not. How do I make the game work in both cases by dynamically detecting support for DX10+ and using the appropriate libra...
Baccari Beginner Questions 3 3,921 06-01-2012, 01:56 PM
  Thread: Continuous terrain
Post: Continuous terrain

How can I make a terrain continuous on both X and Z axis ? I want the player to go back to the beginning of the terrain when it reaches the end and vice versa.
Baccari Beginner Questions 4 4,342 04-09-2012, 03:15 PM
  Thread: Terrain preview
Post: RE: Terrain preview

It happens in the editor in game mode. So, how can I import the terrain to the editor?
Baccari Beginner Questions 3 3,701 04-07-2012, 04:54 PM
  Thread: Terrain preview
Post: Terrain preview

Why don't I see anything except the skydome when I click "Clean all and play all" after I save and build the terrain ? and how do I move inside the scene ? Can I just create my terrain in blender and ...
Baccari Beginner Questions 3 3,701 04-07-2012, 04:08 PM
  Thread: Using heightmap files
Post: RE: Using heightmap files

I tried to use your method but the problem is still the same, I still have to use the brush to apply the heightmap image. The height is determined by the duration of the click which I cannot control p...
Baccari Tools 3 3,950 04-07-2012, 12:59 PM
  Thread: Using heightmap files
Post: Using heightmap files

In the world editor, heightmap files are imported so they can be applied using the brush. This visual method does not allow to have a full control over the height of each point in the resulting terrai...
Baccari Tools 3 3,950 04-06-2012, 11:17 PM
  Thread: Destruct to parts
Post: RE: Destruct to parts

A very good idea and i think it should be in the engine.
Baccari Feature Requests 1 3,142 02-16-2012, 05:32 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

I actually work in a RADAR data processing center and in aeronautical surveillance, speed and reliability in data delivery is very critical so all of our machines including clients run Linux and it is...
Baccari Feature Requests 23 24,390 02-16-2012, 03:18 PM
  Thread: Optimizing for low graphics memory and embedded video cards
Post: Optimizing for low graphics memory and embedded vi...

Hi, What are the best practices to follow in order to develop a game that would run well on low performance machines. What are the dos and don'ts to keep the frame rate from going below 60 FPS. What ...
Baccari Beginner Questions 2 3,352 02-15-2012, 06:25 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

Still, the smallest saving on hosting service costs makes a difference for some people like myself and it would be nice if we had a small library ready to help us quickly get the server up and running...
Baccari Feature Requests 23 24,390 02-14-2012, 09:25 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

Well the best fact i think would be the operating systems usage for web servers stats from W3techs. And I think we don't need facts to prove the difference in costs other than the licenses themselves...
Baccari Feature Requests 23 24,390 02-14-2012, 08:50 PM
  Thread: Linux Server SDK
Post: RE: Linux Server SDK

Quote:Physics could be needed if we want server side physics. Yes, Physics should remain. Sorry! Quote:i prefer Windows Server :p. But later i think i will need it IMHO Linux is by far better than...
Baccari Feature Requests 23 24,390 02-14-2012, 06:47 PM
  Thread: Linux Server SDK
Post: Linux Server SDK

Hi, I recommend that Esenthel provide an SDK for Linux dedicated only for servers (or at least) and obtained by stripping the current SDK from platform specific code and by providing only the classes...
Baccari Feature Requests 23 24,390 02-14-2012, 05:08 PM
  Thread: API Reference
Post: RE: API Reference

Yes, I read the documentation and I already used the Header Browser tool but I'm actually used to the *nix development environments where the API reference is often a simple well structured documentat...
Baccari Beginner Questions 4 4,287 02-14-2012, 04:53 PM
  Thread: API Reference
Post: API Reference

I downloaded and installed Esenthel but i can't find the API reference. Is it only provided for Licensed developers ?
Baccari Beginner Questions 4 4,287 02-14-2012, 03:34 PM