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  Thread: SkyBox.
Post: Re: SkyBox.

Esenthel Wrote:Drop them to the Converter (you have explanation when you move the mouse to the "Cube Map" button there) Hi, Have you change somes primitives ? Gfx and Gfxs don't existe ? regards.
Hirogens Support 3 4,202 06-04-2009, 01:14 PM
  Thread: SkyBox.
Post: SkyBox.

Hi, How Make a Skybox ? (I have the 6 images) regards Hirogens
Hirogens Support 3 4,202 06-04-2009, 09:07 AM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Esenthel Wrote:Hi, A sample usage is in Bloody Massacre, This is just a Particle drawing function, which can be called instead of Particles::draw Sorry, I can't draw a particle..Nothing draw... re...
Hirogens Support 15 10,287 05-30-2009, 06:17 AM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Esenthel Wrote:Hi, this is a sample Code: inline void DrawParticle(Image &image,Byte glow,Color color,Flt opacity,Flt radius,Flt angle,Vec &pos,Vec &vel) // draw a single particle { &nb...
Hirogens Support 15 10,287 05-29-2009, 06:24 AM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Esenthel Wrote:please use these functions: Code: Bool DrawParticleBegin(Image &image,Byte glow                &nbs...
Hirogens Support 15 10,287 05-28-2009, 07:20 PM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Particle ?!, But I must click on each stars...I can click on particle ? and get the coordinnate ? regards
Hirogens Support 15 10,287 05-28-2009, 07:03 PM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Ok, I can't use Suns for draw my galaxy... regards
Hirogens Support 15 10,287 05-28-2009, 06:21 PM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

Ok work.. But another question. I have 100 suns at Screen, but if i move the Cam , nothing move at screen.. ? normal ? regards
Hirogens Support 15 10,287 05-28-2009, 05:58 PM
  Thread: Code draw nothing !!!!
Post: Re: Code draw nothing !!!!

hi, have you an example ? regards
Hirogens Support 15 10,287 05-28-2009, 05:39 PM
  Thread: Code draw nothing !!!!
Post: Code draw nothing !!!!

Hi all, This code draw nothing...but the demo of suns.cpp work perfectly Have you a solution ? regards Christophe [Hirogens] Code: #pragma pack() struct PosG {     double X; ...
Hirogens Support 15 10,287 05-28-2009, 08:05 AM
  Thread: Gigi DLL
Post: Re: Gigi DLL

Hi, But I'm really behind on my game .. The time, and the time again.. regards
Hirogens Support 2 4,103 04-25-2009, 06:02 PM
  Thread: Gigi DLL
Post: Gigi DLL

Hi, I'd like to adapt this library, do you think is possible? http://sourceforge.net/projects/gigi/ it's the GUI of freeorion game. http://www.freeorion.org/index.php/Main_Page Because the Gui of t...
Hirogens Support 2 4,103 04-25-2009, 05:50 PM
  Thread: Maybe new Topic....
Post: Maybe new Topic....

Hi, Thank you, Work perfectly. This libs are "Microsoft library", in SDK of Visual Studio C++ If you don't have, I can send you the SDK 6.0a Regards
Hirogens Support 0 3,209 12-01-2008, 07:00 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

Hi, Thank you, Work perfectly. This libs are "Microsoft library", in SDK of Visual Studio C++ If you don't have, I can send you the SDK 6.0a Regards
Hirogens Support 101 78,736 12-01-2008, 06:58 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

Esenthel Wrote:the new version is now available to download Add this in project... crypt32.lib psapi.lib ws2_32.lib rpcrt4.lib dnsapi.lib ChilkatRel.lib
Hirogens Support 101 78,736 12-01-2008, 06:32 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

Code: // windows.h #define  NOMINMAX #include <windows.h> //#include <tchar.h> // here include your other libraries #include "CkXml.h" // Esenthel Engine #include <Esenth...
Hirogens Support 101 78,736 12-01-2008, 05:04 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

Hi, Error in Link, You have allready a "struct FileInfo" in your lib, and a conflict is on... regards
Hirogens Support 101 78,736 12-01-2008, 04:34 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

cool, thank. regards
Hirogens Support 101 78,736 12-01-2008, 02:56 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

Hi, Why can't I add "#include <windows.h>" in my source ? Many compile error.. I want use the http://www.chilkatsoft.com/downloadVC9.asp Library (very good lib) Regards
Hirogens Support 101 78,736 12-01-2008, 02:02 PM
  Thread: Interresting By Engine
Post: Re: Interresting By Engine

I have make this procedure, but don't work, can you explain me the coordiante systeme ? Code: void DrawImage(Gfx *MyGFX, Int PosX, Int PosY) {     Vec2 w_MyGFXPosConvert;  ...
Hirogens Support 101 78,736 12-01-2008, 10:13 AM