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  Thread: Getting Ineisis to work on Mac
Post: RE: Getting Ineisis to work on Mac

Ok, I will try that... If the end result I am looking for is binaries on Windows, Mac, and Linux - what would your suggested workflow be? Develop in Esenthel Script on Windows and then do a C++ expor...
oeginc Platforms (Windows, Mac, Linux, Android, iOS) 3 4,077 08-06-2012, 10:56 AM
  Thread: Step to compiling Ineisis
Post: RE: Step to compiling Ineisis

I can't even get this far, does Ineisis not work on OSX?? I can load the project into the editor, but there is no option to compile..
oeginc Support 5 4,795 08-05-2012, 09:23 PM
  Thread: Getting Ineisis to work on Mac
Post: Getting Ineisis to work on Mac

I'm doing development on a Macbook Pro, Mac Pro, and Linux. I purchased the source for Ineisis online to see if it will suite my needs, but I can't seem to figure out how to get it to work. I can se...
oeginc Platforms (Windows, Mac, Linux, Android, iOS) 3 4,077 08-05-2012, 08:56 PM
  Thread: Advocate (previously Zero Hour): Gameplay Footage
Post: RE: Advocate (previously Zero Hour): Gameplay Foot...

That's quite the bummer.. If you're not going to keep working on it, you should at least push it somewhere (github? sourceforge?) so the game can live on. You did a great job on it so far, it'd be a ...
oeginc Showcase 30 28,073 08-05-2012, 06:42 AM