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Post Author Forum Replies Views Posted [asc]
  Thread: Direction
Post: RE: Direction

Thank You!!!
Jetro Beginner Questions 4 4,443 05-01-2011, 10:04 AM
  Thread: Direction
Post: RE: Direction

In this example, the character goes in the direction of the cursor and I need to, he just turned in the direction of the cursor.
Jetro Beginner Questions 4 4,443 05-01-2011, 06:52 AM
  Thread: Direction
Post: Direction

how to make sure that the character was directed toward the cursor like a Top Down Shooter?
Jetro Beginner Questions 4 4,443 05-01-2011, 05:57 AM
  Thread: Animation
Post: RE: Animation

Driklyn and Esenthel thanks!
Jetro Support 6 5,990 06-17-2010, 11:45 AM
  Thread: Animation
Post: RE: Animation

Here is my code, but the animation for some reason does not play. What am I doing wrong? Code: void Zard::animate() {    __super::animate();    cskel.animate(idle, true);  &...
Jetro Support 6 5,990 06-17-2010, 05:56 AM
  Thread: Animation
Post: Animation

How to make animations that have the character played in a looped?
Jetro Support 6 5,990 06-15-2010, 05:15 AM
  Thread: Noname Shooter
Post: RE: Noname Shooter

only hand
Jetro Showcase 3 5,922 06-01-2010, 03:17 PM
  Thread: Noname Shooter
Post: Noname Shooter

This first video http://www.youtube.com/watch?v=sBDLZtCalNc Already implemented: 1) Drop/PickUp weapon 2)Shoting 3)Ammunition 4)reload weapon
Jetro Showcase 3 5,922 06-01-2010, 12:18 PM
  Thread: Sky
Post: RE: Sky

Barthap, Yes. Thanks!!!
Jetro Support 7 6,374 05-23-2010, 01:00 PM
  Thread: Sky
Post: RE: Sky

Can I disable line of horizont or to increase?
Jetro Support 7 6,374 05-22-2010, 07:07 PM
  Thread: Sky
Post: RE: Sky

How disable fog?
Jetro Support 7 6,374 05-22-2010, 01:18 PM
  Thread: Sky
Post: Sky

Why don't work function Sky.set()?
Jetro Support 7 6,374 05-22-2010, 04:25 AM
  Thread: Mesh
Post: RE: Mesh

Yes, Can you write fragment of code for example?
Jetro Support 3 4,095 05-16-2010, 01:03 PM
  Thread: Mesh
Post: Mesh

How to get path mesh?
Jetro Support 3 4,095 05-16-2010, 12:02 PM
  Thread: Some question
Post: RE: Some question

How to use func mesh.Draw2d()?
Jetro Support 7 6,176 02-25-2010, 04:14 PM
  Thread: Some question
Post: RE: Some question

I want to make a map editor for Action game. And I want to could be pick cube by poly and a separate poly could applied a texture.
Jetro Support 7 6,176 02-24-2010, 04:06 PM
  Thread: Some question
Post: RE: Some question

Thank you! Now everything works! And what about "2. Can i pick object by poly?"
Jetro Support 7 6,176 02-23-2010, 05:27 PM
  Thread: Tiling texture
Post: RE: Tiling texture

So, it really done in the code?
Jetro Support 7 5,942 02-23-2010, 09:10 AM
  Thread: Some question
Post: RE: Some question

Not work Physhit at GuiViewport. Here's the code: Code: Camera *cam=NULL; // start with none       if(Gui.viewport==&viewport[0])      &nb...
Jetro Support 7 6,176 02-23-2010, 08:59 AM
  Thread: Some question
Post: Some question

1.Can I use PhysHit in GuiViewport? 2. Can i pick object by poly? 3. How to make grid?
Jetro Support 7 6,176 02-21-2010, 07:27 AM