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  Thread: can i outline mesh with blend texture?
Post: can i outline mesh with blend texture?

can i outline mesh with blend texture? outline works when texture is set to default
dziablo Beginner Questions 0 2,503 07-26-2014, 11:36 AM
  Thread: Can't open Bloody Massacre Source due to old version of Esenthel?
Post: RE: Can't open Bloody Massacre Source due to old v...

hi, as i remember bloody masacre demo has esenthel engine included and its old version(esenthel 1.0) edit:just downloaded that to check, its something new now, im sorry
dziablo Support 3 4,135 02-10-2014, 12:00 PM
  Thread: button func on android does not work
Post: button func on android does not work

i compiled the Gui/buttons tutorial for android and nothing happens when button is tapped, button stay works fine.
dziablo Platforms (Windows, Mac, Linux, Android, iOS) 0 2,580 02-08-2014, 05:26 PM
  Thread: tap on gui how to check[android]
Post: RE: tap on gui how to check[android]

help please i'm stuck there :<
dziablo Beginner Questions 2 3,338 01-13-2014, 06:50 AM
  Thread: tap on gui how to check[android]
Post: tap on gui how to check[android]

Hi, how to check it? i tried like this and it is not working. I have no other idea :( Code: if(t.tapped()) //if tapped {            if(t.guiObj()==...
dziablo Beginner Questions 2 3,338 01-07-2014, 09:36 PM
  Thread: compiled android apps do not work on my phone
Post: RE: compiled android apps do not work on my phone

It's windows and i just reinstalled esenthel engine because i don't know how could i force it to update. There is the same problem but i have new logs. What about this: Quote:Time(00:07:42), App(Esen...
dziablo Platforms (Windows, Mac, Linux, Android, iOS) 7 5,505 12-03-2013, 12:17 AM
  Thread: compiled android apps do not work on my phone
Post: compiled android apps do not work on my phone

hi, i wanted to build tutorials on my sony xperia e and build is succesful but later instead of app black screen popups for 1 sec then it dissapers and im back in menu. i see nothing wrong in logs but...
dziablo Platforms (Windows, Mac, Linux, Android, iOS) 7 5,505 12-02-2013, 10:57 PM
  Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?

I had another problem with that. When i rotated scaled object mesh was in right position but rotation was out of sync with actor this time. i fixed it by changing scaleOrn to scaleOrnL there: Code: M...
dziablo Beginner Questions 7 5,598 10-22-2013, 10:35 PM
  Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?

thank you very much it works, Object source code yeah id love to study that but where can i find it?
dziablo Beginner Questions 7 5,598 10-17-2013, 04:14 PM
  Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?

Code: class Item : Game.Item {    Vec scale;    Matrix matrix()                  {return ...
dziablo Beginner Questions 7 5,598 10-17-2013, 03:25 PM
  Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: RE: can i scale 1x1x1 cube to make it i.e. 1x2x3?

Tested it on static object and it works, but my object is extended from Game::Item and variable 'scale' is flt there, so i cant scale it in 3 dimensions? only kinematik objects can be scaled in 3d?
dziablo Beginner Questions 7 5,598 10-16-2013, 10:06 PM
  Thread: can i scale 1x1x1 cube to make it i.e. 1x2x3?
Post: can i scale 1x1x1 cube to make it i.e. 1x2x3?

Code: Game.Obj* obiekt = Game.World.objCreateNear(*obj, Matrix(Vec(1, 2, 3), Vec(0, -2, 0))); i thought i can do it by scalling by Vec but it does not work.
dziablo Beginner Questions 7 5,598 10-16-2013, 04:38 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

Thank you for help and tips. Its all good now :D
dziablo Beginner Questions 12 8,732 10-14-2013, 06:37 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

ok so i downloaded alternative to blender "SketchUp" and reproduced the problem, then i found there oprion angle between normals and set it to ~90 and now it looks like it should, but where to find th...
dziablo Beginner Questions 12 8,732 10-14-2013, 05:51 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

http://www65.zippyshare.com/v/82665754/file.html here :)
dziablo Beginner Questions 12 8,732 10-14-2013, 10:29 AM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

im not changing it to smooth/blend, in fact im only putting texture on cube that loads on start and exporting it to obj. Now i made new project with world and cubes(not even texturing it) and it looks...
dziablo Beginner Questions 12 8,732 10-13-2013, 11:08 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

oh sorry forgot to mention its blender and i exported it to .obj
dziablo Beginner Questions 12 8,732 10-13-2013, 06:50 PM
  Thread: [solved-had to export normals]weird shade
Post: RE: weird shade

I dont understand what i have to check, can You explain more? Sorry im newbie :S
dziablo Beginner Questions 12 8,732 10-13-2013, 03:05 PM
  Thread: [solved-had to export normals]weird shade
Post: [solved-had to export normals]weird shade

Hi, thing on screenshot(made ingame) was made from blocks like in minecraft. every block has same shade, shade rotates with the block. how to remove it?[attachment=2300]
dziablo Beginner Questions 12 8,732 10-12-2013, 05:14 PM
  Thread: Darkness
Post: RE: Darkness

Screenshots looks cool, waiting for 32bit version : D
dziablo Showcase 18 16,090 09-24-2013, 12:17 PM