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Post Author Forum Replies Views Posted [asc]
  Thread: [ANDROID] MySQL & URL open
Post: RE: [ANDROID] MySQL & URL open

Ok, so you are speaking about passing variables and interact with a DB with URLs. You said you use this on your personal site, but even if I want to use a system like this I have to use it from inside...
DES Platforms (Windows, Mac, Linux, Android, iOS) 3 4,056 04-02-2014, 11:32 AM
  Thread: [ANDROID] MySQL & URL open
Post: [ANDROID] MySQL & URL open

Hi all, I'm developing my first mobile application in Android using Esenthel and I find it to be really efficient in converting the same code into different platforms. But I'm facing some problems no...
DES Platforms (Windows, Mac, Linux, Android, iOS) 3 4,056 04-01-2014, 10:45 PM
  Thread: Oculus rift not detected
Post: RE: Oculus rift not detected

Thanks it works! :d ...but... why?;)
DES Tools 3 6,208 01-09-2014, 11:34 AM
  Thread: Oculus rift not detected
Post: Oculus rift not detected

Hi, Im trying to add Oculus rift to my project but i've got a problem. The function OculusRiftDetected() always returns false in my applications (even with the 23 - Oculus rift demo). There are no pro...
DES Tools 3 6,208 01-08-2014, 06:24 PM
  Thread: Muzzle flash
Post: RE: Muzzle flash

You're right, it is a great effect :) so this is just a model with 3 planes with a texture if i fully understood...and to add random factosr you may just scale the the model or apply other transformat...
DES Graphics 10 7,552 12-27-2013, 11:06 AM
  Thread: Muzzle flash
Post: RE: Muzzle flash

@Marbasoft: ok, i saw, thanks :) @Tottel: i understand your method, your help is very appreciated :) I have implemented it in my game:) I think it is a very good method to get muzzle flashes, but i'...
DES Graphics 10 7,552 12-26-2013, 08:17 PM
  Thread: Muzzle flash
Post: Muzzle flash

I've never faced this problem before so i'm trying to find the best solution to obtain muzzle flahes with Esenthel. I will have machine guns with high fire rate and probably there will be a lot of the...
DES Graphics 10 7,552 12-26-2013, 01:18 PM
  Thread: Realistic sea
Post: RE: Realistic sea

It is Triton ocean.
DES Physics 2 3,446 10-05-2013, 08:56 AM
  Thread: Realistic sea
Post: Realistic sea

Hi, I'm developing a project in which the main world will be an open sea world. I need a more realistic physical rapresentation of the water than Esenthel can do at the moment so i searched for somet...
DES Physics 2 3,446 10-04-2013, 11:01 PM
  Thread: Slots issue
Post: RE: Slots issue

Thank you :) problem solved.
DES Support 7 5,604 03-02-2013, 01:33 AM
  Thread: Slots issue
Post: RE: Slots issue

The car used in that game uses a Skeleton or a CSkeleton? I found this solution, based on your pseudo code: -in init(): originalSlotPosition = OrientP(Slot(pos, dir, perp)); -in update(): body->s...
DES Support 7 5,604 02-28-2013, 08:01 PM
  Thread: Slots issue
Post: RE: Slots issue

gwald: I have added new slots to the original car used in the game and all of them work. Esenthel: i understand the problem thanks, i used this: body->skeleton()->findPoint(8"up_weapon")-&g...
DES Support 7 5,604 02-27-2013, 09:10 PM
  Thread: Slots issue
Post: RE: Slots issue

I tryed this yesterday: I imported my car's model in the racing multiplayer game project and added one slot, then i draw it and i saw it was near the world's center. After this i try to draw slots ass...
DES Support 7 5,604 02-27-2013, 09:22 AM
  Thread: Slots issue
Post: Slots issue

Hi, I'm trying to add slots in my model using model's editor. When I load my model in the world the slots appear to be near world center position (in the correct relative positions with the world's c...
DES Support 7 5,604 02-26-2013, 07:54 PM
  Thread: Multiplayer Racing - Project broken?
Post: RE: Multiplayer Racing - Project broken?

Hi, I have the same problem. I bought the multiplayer game source code today but i'm unable to compile it. I'm using VS 2008 and i get exactly the same error shown above. Do you have any news about it...
DES Esenthel Store Sources 10 6,429 02-22-2013, 06:05 PM