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Thread: Custom Shader samples
Post: RE: Custom Shader samples
Thanks. Those links are what I've been working from. I've created the folder structure but it's not clear what you do with the actual files. I have a few specific questions:
Where do the shader heade... |
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gordon13 |
Graphics |
5 |
5,121 |
02-03-2014, 07:08 PM |
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Thread: Custom Shader samples
Post: RE: Custom Shader samples
Yeh I them. I am not sure where to include them in my code though. There's a main.h file but I'm not sure what to do with it. Do I add the #include lines to my game's main.h (from what I understand, y... |
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gordon13 |
Graphics |
5 |
5,121 |
02-03-2014, 03:04 PM |
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Thread: Custom Shader samples
Post: Custom Shader samples
Hello,
I'm trying to compile one of the shader examples (which I spent hours looking for! Should be easier to find imho)
I set up the folder structure in the data directory (not the editor) as descr... |
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gordon13 |
Graphics |
5 |
5,121 |
02-03-2014, 01:00 PM |
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Thread: Animatable props
Post: RE: Animatable props
Ah I was wondering where the code was found! The Animatable source code worked perfectly thank you!
I kinda wish I understood what I was doing wrong in my code though. |
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gordon13 |
Support |
13 |
10,457 |
02-02-2014, 04:13 PM |
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Thread: Animatable props
Post: RE: Animatable props
Same issue happens after changing it.
I didn't know you could open it in visual studio! Debug mode is pretty useful. At the moment it says:
Unhandled exception at 0x0165dc81 in test.exe: 0xC0000005: ... |
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gordon13 |
Support |
13 |
10,457 |
02-02-2014, 11:02 AM |
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Thread: Animatable props
Post: RE: Animatable props
Thanks for the replies. What I'm trying to do is make a reusable animatable object that I can setup from the editor.
I am avoiding the use of IDs directly in code and using the "findparam" function t... |
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gordon13 |
Support |
13 |
10,457 |
02-02-2014, 01:24 AM |
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Thread: Animatable props
Post: RE: Animatable props
From what I understand I need to read the custom parameters in my new animated_object class (as shown in one of the tutorials). This is what I have so far to read the mesh and animation parameters fro... |
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gordon13 |
Support |
13 |
10,457 |
02-01-2014, 07:59 PM |
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Thread: Animatable props
Post: RE: Animatable props
But what if you have lots of unique animated props (I'm thinking animated wall details etc). Looking at your tutorial you added the character and the animations files directly in the code.
I'm lookin... |
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gordon13 |
Support |
13 |
10,457 |
02-01-2014, 01:15 PM |
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Thread: Animatable props
Post: RE: Animatable props
Thanks! Unfortunately I've already come across this tutorial but it doesn't really help me since its done programmatically. I want to be able to add an animated prop without having to add more lines o... |
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gordon13 |
Support |
13 |
10,457 |
02-01-2014, 12:10 AM |
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Thread: Animatable props
Post: Animatable props
Hello,
I am very new to this and am having a hard time understanding how the programming and world editor work together.
I am trying to add some basic animated props. While dragging and dropping the f... |
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gordon13 |
Support |
13 |
10,457 |
01-31-2014, 11:26 PM |
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Thread: License code invalid. Something about timezones?
Post: RE: License code invalid. Something about timezone...
Ok well it looks like the time was wrong! I assumed it was correct because I had it set to automatically sync with the internet. Turns out the internet time thing wasnt working and I was two hours bac... |
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gordon13 |
Beginner Questions |
3 |
3,662 |
11-10-2013, 01:27 AM |
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Thread: License code invalid. Something about timezones?
Post: License code invalid. Something about timezones?
Hope this is the right section to post this.
I bought a license and for some reason Esenthel says the license code is invalid.
Heres a screenshot:
http://grab.by/rTEy
Also whats this about a timezon... |
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gordon13 |
Beginner Questions |
3 |
3,662 |
11-10-2013, 01:15 AM |