About Store Forum Documentation Contact



Search Results
Post Author Forum Replies Views Posted [asc]
  Thread: Custom Shader samples
Post: RE: Custom Shader samples

Thanks. Those links are what I've been working from. I've created the folder structure but it's not clear what you do with the actual files. I have a few specific questions: Where do the shader heade...
gordon13 Graphics 5 5,121 02-03-2014, 07:08 PM
  Thread: Custom Shader samples
Post: RE: Custom Shader samples

Yeh I them. I am not sure where to include them in my code though. There's a main.h file but I'm not sure what to do with it. Do I add the #include lines to my game's main.h (from what I understand, y...
gordon13 Graphics 5 5,121 02-03-2014, 03:04 PM
  Thread: Custom Shader samples
Post: Custom Shader samples

Hello, I'm trying to compile one of the shader examples (which I spent hours looking for! Should be easier to find imho) I set up the folder structure in the data directory (not the editor) as descr...
gordon13 Graphics 5 5,121 02-03-2014, 01:00 PM
  Thread: Animatable props
Post: RE: Animatable props

Ah I was wondering where the code was found! The Animatable source code worked perfectly thank you! I kinda wish I understood what I was doing wrong in my code though.
gordon13 Support 13 10,457 02-02-2014, 04:13 PM
  Thread: Animatable props
Post: RE: Animatable props

Same issue happens after changing it. I didn't know you could open it in visual studio! Debug mode is pretty useful. At the moment it says: Unhandled exception at 0x0165dc81 in test.exe: 0xC0000005: ...
gordon13 Support 13 10,457 02-02-2014, 11:02 AM
  Thread: Animatable props
Post: RE: Animatable props

Thanks for the replies. What I'm trying to do is make a reusable animatable object that I can setup from the editor. I am avoiding the use of IDs directly in code and using the "findparam" function t...
gordon13 Support 13 10,457 02-02-2014, 01:24 AM
  Thread: Animatable props
Post: RE: Animatable props

From what I understand I need to read the custom parameters in my new animated_object class (as shown in one of the tutorials). This is what I have so far to read the mesh and animation parameters fro...
gordon13 Support 13 10,457 02-01-2014, 07:59 PM
  Thread: Animatable props
Post: RE: Animatable props

But what if you have lots of unique animated props (I'm thinking animated wall details etc). Looking at your tutorial you added the character and the animations files directly in the code. I'm lookin...
gordon13 Support 13 10,457 02-01-2014, 01:15 PM
  Thread: Animatable props
Post: RE: Animatable props

Thanks! Unfortunately I've already come across this tutorial but it doesn't really help me since its done programmatically. I want to be able to add an animated prop without having to add more lines o...
gordon13 Support 13 10,457 02-01-2014, 12:10 AM
  Thread: Animatable props
Post: Animatable props

Hello, I am very new to this and am having a hard time understanding how the programming and world editor work together. I am trying to add some basic animated props. While dragging and dropping the f...
gordon13 Support 13 10,457 01-31-2014, 11:26 PM
  Thread: License code invalid. Something about timezones?
Post: RE: License code invalid. Something about timezone...

Ok well it looks like the time was wrong! I assumed it was correct because I had it set to automatically sync with the internet. Turns out the internet time thing wasnt working and I was two hours bac...
gordon13 Beginner Questions 3 3,662 11-10-2013, 01:27 AM
  Thread: License code invalid. Something about timezones?
Post: License code invalid. Something about timezones?

Hope this is the right section to post this. I bought a license and for some reason Esenthel says the license code is invalid. Heres a screenshot: http://grab.by/rTEy Also whats this about a timezon...
gordon13 Beginner Questions 3 3,662 11-10-2013, 01:15 AM