Search Results
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Replies |
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Posted
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Thread: iOS world editor
Post: RE: iOS world editor
But it have to work on my HTC Desire :P |
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Barthap |
Platforms (Windows, Mac, Linux, Android, iOS) |
4 |
5,337 |
02-25-2012, 12:18 PM |
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Thread: environmental mapping to image
Post: RE: environmental mapping to image
Thanks Yvan! Your system works great! Currently I'm using only one zone, because my world is unfinished. But the Day/Night system is beautiful, I changed values of horizon and sky color (i had them se... |
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Barthap |
Code Snippets |
4 |
6,562 |
02-07-2012, 12:55 PM |
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Thread: Brush size in World Editor
Post: RE: Brush size in World Editor
I have another idea...
Just use Brush Image all black with small white dot. This should make brush smaller. |
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Barthap |
Support |
7 |
9,178 |
02-06-2012, 01:53 PM |
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Thread: Error LNK2005
Post: RE: Error LNK2005
in only ONE .cpp: (for example game.cpp)
Code:
Game::ObjMemx<Game::Static> Statics;
in any .h file (wherever you want, main.h for example)
Code:
extern Game::ObjMemx<Game::Static> Stat... |
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Barthap |
Support |
4 |
5,513 |
02-06-2012, 11:41 AM |
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Thread: AutoUpdater
Post: RE: AutoUpdater
Or it cannot update itself.
You can move autoupdate to other place, then it should download new autoupdate to EsenthelSDK/Tools. Some time ago it helped me. |
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Barthap |
Support |
1 |
3,763 |
02-04-2012, 09:16 PM |
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Thread: Custom config saving/loading
Post: Custom config saving/loading
Hello,
Everyone know (or not ;) ) that Esenthel ConfigSave() and ConfigLoad() are saving/loading only predefined settings/variables to the file. Users had to create second, custom config file to save... |
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Barthap |
Code Snippets |
2 |
4,774 |
02-04-2012, 03:09 PM |
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Thread: Creating Lights
Post: RE: Creating Lights
temporary solution: 2 crossed (90 degrees angle) planes with light icon texture and culling turned off ;) |
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Barthap |
Graphics |
6 |
7,082 |
02-02-2012, 05:44 PM |
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Thread: Retarget and tweak animation and mocap with WebAnimate free
Post: RE: Retarget and tweak animation and mocap with We...
Looks really good, can I have just a character model (without any skeleton, animation, non skinned) and make animation, then export it to Esenthel? |
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Barthap |
3D Modelling and Animation |
2 |
4,702 |
02-01-2012, 05:40 PM |
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Thread: quest Editor
Post: RE: quest Editor
Awesome! Really good and simple editor. And big plus for nice GUI. ;)
P.S. Sample quest-game wrapping code would be good :D
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Barthap |
Code Snippets |
9 |
9,936 |
01-31-2012, 12:10 PM |
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Thread: First Aid Zombie
Post: RE: First Aid Zombie
Welcome back, Ogniok. Simple and good idea for simple and good game ;D I'm waiting for download.
Car is Hemi's model?
P.S. I am preparing to rewrite our RPG (message me on GG) ;D |
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Barthap |
Showcase |
3 |
5,941 |
01-29-2012, 09:32 PM |
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Thread: Android?
Post: RE: Android?
I've got HTC Desire with Android 2.2 (Rooted). Will I have to change phone, install custom ROM or update Android to 2.3 (i don't like this update for Desire)? |
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Barthap |
Offtopic |
16 |
15,845 |
11-02-2011, 06:58 PM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...
Wrapping to lua isn't difficult for me but one question: Why do you use Actors for events, not Game objects? In LUA I use Game Object classes. Yes, I can use Obj.actor but this can complicate code.
S... |
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Barthap |
Code Snippets |
58 |
61,450 |
07-09-2011, 09:52 AM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools (Developer's Console / Events Syste...
It's looking very good! But I really like LUA and I'll try to connect this script language with Events system. :) Any ideas how to do that? |
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Barthap |
Code Snippets |
58 |
61,450 |
07-09-2011, 07:51 AM |
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Thread: 3D Sound in World Editor
Post: RE: 3D Sound in World Editor
Dante sorry but you dont know how to use world editor?
You should just set object parametrs same as I specified. You dont have to have base obj but you have to set that params :) |
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Barthap |
Code Snippets |
14 |
19,799 |
07-03-2011, 08:29 PM |
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Thread: 3D Sound in World Editor
Post: RE: 3D Sound in World Editor
in Object mode in Editor you should click File->New and there specify parametrs (wrote them in first post) then click F2 and save it as for example baseSound.obj. Then again click File->New and ... |
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Barthap |
Code Snippets |
14 |
19,799 |
07-03-2011, 07:49 AM |
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Thread: The MMO
Post: RE: The MMO
Hello again!
I'm building "The Big Tunnel", the longest tunnel in Ineisis. It's going to connect my house (thanks to Runewake for help), Runewake's theatre, fatcoder's tunnel of love (connection is f... |
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Barthap |
Ineisis Online |
153 |
120,864 |
07-01-2011, 05:34 PM |
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Thread: The MMO
Post: RE: The MMO
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Barthap |
Ineisis Online |
153 |
120,864 |
06-15-2011, 06:55 AM |
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Thread: function tools
Post: RE: function tools
For example to visualise, what value function returns with specified parametr? It is really helpful, you will know when you will need to use it |
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Barthap |
Tools |
1 |
3,215 |
06-05-2011, 04:51 PM |
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Thread: The MMO
Post: RE: The MMO
So finnish it quickly ;) Continuing roadmap and features offtopic discusion: Only Server side patcher is remaining to finish alpha version :D |
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Barthap |
Ineisis Online |
153 |
120,864 |
06-05-2011, 02:14 PM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools
Ok, now it isn't really urgent so it can wait. |
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Barthap |
Code Snippets |
58 |
61,450 |
06-02-2011, 05:10 PM |