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Thread: animation tutorial question
Post: RE: animation tutorial question
That's not really my question Dandruff. Unless I get this all wrong...
Something needs to tell the engine that we want to set walk.anim to the walking action in the game. Then we might set a swim.a... |
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ghreef |
Beginner Questions |
3 |
4,390 |
08-26-2011, 01:05 AM |
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Thread: animation tutorial question
Post: animation tutorial question
Can anyone explain where in this statement it explicitly sets the .anim file to the walk animation?
cskel.clear().animate(L"../data/anim/walk.anim", Time.time()); // set default walking animation
I ... |
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ghreef |
Beginner Questions |
3 |
4,390 |
08-26-2011, 12:01 AM |
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Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of
Tottel, nope - but it caused me to go on a mini-mission. The result... Quarantine:
http://en.wikipedia.org/wiki/Quarantine_...eo_game%29 |
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ghreef |
Games |
17 |
17,041 |
08-25-2011, 12:42 AM |
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Thread: skeleton definitions in ERPG2 code
Post: RE: skeleton definitions in ERPG2 code
ok, got that working in the tutorial, but still having issues integrating in the ERPG2 code. If I have two types of characters (as opposed to ERPG2 which has all bipeds) where is the best place to ma... |
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ghreef |
Esenthel Store Sources |
3 |
4,175 |
08-24-2011, 09:02 PM |
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Thread: skeleton definitions in ERPG2 code
Post: skeleton definitions in ERPG2 code
Question for those of you more familiar with the ERPG2 code -
In the character.h file, there is a number of (I'll call them) skeleton nodes or bones that are defined. (HandR and HandL being two "key... |
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ghreef |
Esenthel Store Sources |
3 |
4,175 |
08-23-2011, 05:52 PM |
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Thread: Bit of a noob question
Post: RE: Bit of a noob question
Tottel,
I believe you are correct, that the alpha maps are not displaying correctly.
Here is a screenshot. You can see (if you've ever worked with the stock trees in 3DS Max) that this is more wh... |
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ghreef |
Graphics |
3 |
4,269 |
08-21-2011, 12:09 AM |
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Thread: Bit of a noob question
Post: Bit of a noob question
I'm trying to really understand graphics etc rather than just outsource it. I'm finding that in Maya and 3DS Max there's a huge difference between the look of rendered items and non-rendered. (take ... |
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ghreef |
Graphics |
3 |
4,269 |
08-20-2011, 11:12 PM |
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Thread: Maya 2012
Post: RE: Maya 2012
yes - Maya 2012 is good stuff - I agree. I am making the shift from 3dsmax.
thanks dragonfly! |
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ghreef |
3D Modelling and Animation |
5 |
6,825 |
08-18-2011, 06:58 PM |
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Thread: Favorite Game That No One Else has Heard Of
Post: RE: Favorite Game That No One Else has Heard Of
I have no clue what the name was, but in the 90s (early) there was a racing game where you had to deliver packages etc. Only, you could hit pedestrians and even get weapons to help you kill all the p... |
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ghreef |
Games |
17 |
17,041 |
08-15-2011, 12:43 AM |
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Thread: Gui object ""?
Post: RE: Gui object ""?
that isn't it. I followed the directions and it's still reporting the same error. My last thing I'm thinking is that my issues might be a result of low vRAM? My coding machine only runs 128 Mb of v... |
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ghreef |
Gui |
7 |
7,269 |
08-14-2011, 09:00 PM |
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Thread: Gui object ""?
Post: RE: Gui object ""?
WTF^3
I just ran it again after a full reboot - immediate window:
gui_objs.load("gui/obj/player name.gobj")
CXX0052: Error: member function not present
This is what is causing the tutorial to fail,... |
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ghreef |
Gui |
7 |
7,269 |
08-14-2011, 07:31 PM |
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Thread: Gui object ""?
Post: RE: Gui object ""?
I did that. It throws the error in the middle of the RPG2 code (in the external reference file).
From what I can tell, I can't add any elements to the GUIs already included in the ERPG2 gui objects.... |
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ghreef |
Gui |
7 |
7,269 |
08-14-2011, 05:44 PM |
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Thread: Gui object ""?
Post: Gui object ""?
Anyone ever see the error: Can't find GUI Object ""
I was working on my inventory screen, started to get this message, reverted back to the original inventory screen, and I'm still getting the error. |
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ghreef |
Gui |
7 |
7,269 |
08-14-2011, 03:06 PM |
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Thread: animation mapping?
Post: RE: animation mapping?
To assist with this issue, I tried to isolate the problem. I used the tutorial files and replaced the skeleton references with my worm files in the tutorial source, animation.
I found two things, 1) ... |
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ghreef |
Esenthel Store Sources |
11 |
8,136 |
08-12-2011, 11:46 PM |
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Thread: animation mapping?
Post: RE: animation mapping?
All - I'm still stuck on this freaking animation. I can't seem to make this work at all. I tried to leverage just the animation tutorial and that didn't work since it doesn't use obj types to get da... |
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ghreef |
Esenthel Store Sources |
11 |
8,136 |
08-12-2011, 09:14 PM |
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Thread: animation mapping?
Post: RE: animation mapping?
thanks.
I've been pouring through the code to decide if I should adjust the horse files or the Chr files to make a "mob_worm" file. Since it appears that horse is just a vehicle and doesn't manage i... |
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ghreef |
Esenthel Store Sources |
11 |
8,136 |
08-09-2011, 06:38 PM |
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Thread: Throwing my hat in the ring - TP(TSB)
Post: RE: Throwing my hat in the ring - TP(TSB)
Thanks Runewake. I'll try to post some stuff here for FB haters. ;)
Thanks for the "like" Tottel. |
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ghreef |
Showcase |
4 |
7,394 |
08-09-2011, 04:22 PM |
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Thread: Throwing my hat in the ring - TP(TSB)
Post: Throwing my hat in the ring - TP(TSB)
Please check out the game I am developing using EE. You can find most of the details on the FB page
I'll be adding more info as I get models into the game and on a machine that doesn't crap out so o... |
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ghreef |
Showcase |
4 |
7,394 |
08-08-2011, 08:46 PM |
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Thread: animation mapping?
Post: RE: animation mapping?
looking into this even more - and creating more confusion...
I checked out the horse. It doesn't have a bone of Hand_L or Hand_R, and I can't see it having new bones set in the horse.cpp or horse.h ... |
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ghreef |
Esenthel Store Sources |
11 |
8,136 |
08-08-2011, 05:26 PM |
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Thread: packaging for deployment
Post: RE: packaging for deployment
maybe that was it - pak files. I'll have to re-research that (too). thanks! |
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ghreef |
Esenthel Store Sources |
2 |
3,445 |
08-08-2011, 04:27 PM |