Search Results
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Thread: Calculating Draw Calls
Post: RE: Calculating Draw Calls
Even if that's the case, for the engine to be portable on the apple platforms like iPhone and iPad, we can optimize only if we are aware of the draw calls called by each entity, else its gonna be a lo... |
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smartwhiz |
Support |
5 |
6,214 |
12-09-2010, 09:49 AM |
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Thread: Calculating Draw Calls
Post: RE: Calculating Draw Calls
That's sad! So is it something thats not present in the engine yet? |
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smartwhiz |
Support |
5 |
6,214 |
12-07-2010, 11:39 AM |
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Thread: Calculating Draw Calls
Post: Calculating Draw Calls
Hello,
For debugging and optimizing purpose, is there a way to get to know the number of draw calls being triggered while running?
Regrads
Smartwhiz |
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smartwhiz |
Support |
5 |
6,214 |
12-02-2010, 06:06 AM |
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Thread: Level Flat Height?
Post: Level Flat Height?
Is there a way that I can define the level flat height? Say I want the terrain to be at -10(y) over certain locations? If not that should be a good addition to the tool. Because if I have a racing sim... |
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smartwhiz |
Tools |
1 |
3,864 |
10-21-2010, 01:27 PM |
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Thread: Manual Pivot of object
Post: RE: Manual Pivot of object
Thanks a lot for the quick pointer on the query, it helped a lot. I managed to use the function in advantage to move my objects center to a more desired position. |
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smartwhiz |
Graphics |
2 |
4,317 |
10-18-2010, 07:17 PM |
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Thread: Manual Pivot of object
Post: Manual Pivot of object
Is there a way to manually set the pivot point of an object? Mostly used for 3D rotation purpose. |
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smartwhiz |
Graphics |
2 |
4,317 |
10-16-2010, 09:25 PM |
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Thread: Mouse Point to World Space first hit object
Post: Mouse Point to World Space first hit object
Is there a way to get the first hit 3d model object from the current mouse space? |
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smartwhiz |
Graphics |
1 |
3,857 |
10-16-2010, 09:24 PM |
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Thread: Transparency & Other Effects
Post: RE: Transparency & Other Effects
Hello
I have been working on your outline demo itself, what I wanted to try out is the 50% alpha 3d model itself.
Code:
Mesh g_Box;
g_box.create(1).base(0).create(Box(0.5),VTX_TEX0|VTX_NRM|VTX_TNG);... |
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smartwhiz |
Support |
9 |
8,413 |
10-16-2010, 09:09 PM |
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Thread: Windows XP and Esenthel
Post: RE: Windows XP and Esenthel
Thanks a lot to the administrator on the heads up answer for the compiling as well as the DirectX issue! I guess its working now :) |
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smartwhiz |
Tools |
3 |
4,814 |
09-30-2010, 05:01 PM |
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Thread: Windows XP and Esenthel
Post: Windows XP and Esenthel
I have been trying to run the tools on a Windows XP machine but it seems thats the applications are not running (XINPUT error). I tried to compile one of the tutorials too, compilation went smooth but... |
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smartwhiz |
Tools |
3 |
4,814 |
09-30-2010, 04:29 PM |