Search Results
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Post |
Author |
Forum |
Replies |
Views |
Posted
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Thread: Button text color
Post: RE: Button text color
But i need change button text color in game.
And text color in Gui Editor I can change only in Text control (not button). |
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siwykon |
Gui |
3 |
4,991 |
05-08-2011, 12:39 PM |
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Thread: Button text color
Post: Button text color
How I can change in button control:
-text color?
-text size? |
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siwykon |
Gui |
3 |
4,991 |
05-08-2011, 04:04 AM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools
It works now. Thanks for it! |
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siwykon |
Code Snippets |
58 |
61,515 |
05-04-2011, 04:45 AM |
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Thread: EEDevTools (Developer's Console / Project Creator / Luabind Generator)
Post: RE: EEDevTools
I have a problem with this!
I use it in Microsoft Visual C++ 2010 and it comile good! When I use '~' I see console!
It work good!
But I don't see text.
I see only that:
[img]http://s2.ifotos.pl/img/T... |
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siwykon |
Code Snippets |
58 |
61,515 |
04-29-2011, 01:19 PM |
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Thread: Item Physic
Post: RE: Item Physic
Problem solved:
Quote:Game::ObjParams &obj=*Game::Objs("Data/Obj/Items/Armors/01/Spodnie.obj");
InvGui.inv->items.New().create(obj);
InvGui.inv->items.last().actor.active(false);
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siwykon |
Physics |
6 |
6,517 |
04-28-2011, 01:32 PM |
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Thread: Item Physic
Post: RE: Item Physic
Error:
expression must have class type |
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siwykon |
Physics |
6 |
6,517 |
04-28-2011, 10:10 AM |
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Thread: Item Physic
Post: RE: Item Physic
But I don't have identifier to Item!
Item isn't created in world and I don't know how get Item identifier! |
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siwykon |
Physics |
6 |
6,517 |
04-28-2011, 07:02 AM |
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Thread: Item Physic
Post: Item Physic
When I create Item in Inwentory witch that:
Quote:Game::ObjParams &obj=*Game::Objs("Data/Obj/Items/Armors/01/Spodnie.obj");
InvGui.inv->items.New().create(obj);
I see that in the world is cre... |
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siwykon |
Physics |
6 |
6,517 |
04-28-2011, 04:00 AM |
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Thread: Gui library
Post: RE: Gui library
Use MyGUI: http://mygui.info/ |
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siwykon |
Offtopic |
40 |
39,648 |
04-26-2011, 04:01 AM |
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Thread: does esenthel supports rain system
Post: RE: does esenthel supports rain system
It is my rain system (thanks to Seba):
Rain.h:
Quote:struct RAIN
{
Box r_source;
Particles r_rain;
void create();
void draw();
void update();
Bool raining;
};extern RAIN rain;
struct RainHitDe... |
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siwykon |
Beginner Questions |
9 |
11,174 |
04-21-2011, 04:33 AM |
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Thread: Gui ....region..Guiimage..
Post: RE: Gui ....region..Guiimage..
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siwykon |
Support |
4 |
5,776 |
04-20-2011, 04:04 PM |
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Thread: #include Question
Post: RE: #include Question
If you don't understand MVC++ that you should use standard project created in tutorials and it should work! |
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siwykon |
Beginner Questions |
2 |
4,313 |
04-20-2011, 10:51 AM |
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Thread: reference manuals
Post: RE: reference manuals
But reference manul have very interesting informations about all functions (and something like this). I must find old Eenthel engine to get it! |
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siwykon |
Beginner Questions |
7 |
6,926 |
04-20-2011, 10:47 AM |
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Thread: reference manuals
Post: RE: reference manuals
In earlier versions I have reference manual but in newest version I don't see it in EsenthelEngineSDK.7z |
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siwykon |
Beginner Questions |
7 |
6,926 |
04-20-2011, 10:37 AM |
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Thread: does esenthel supports rain system
Post: RE: does esenthel supports rain system
you can create rain using particle! I do that in my project (use particle witch colisions)! |
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siwykon |
Beginner Questions |
9 |
11,174 |
04-20-2011, 10:24 AM |
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Thread: Get Physic
Post: RE: Get Physic
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siwykon |
Physics |
3 |
4,495 |
04-20-2011, 04:17 AM |
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Thread: Get Physic
Post: Get Physic
How I can select Monster by physic?
I know it:
Vec pos, dir;
ScreenToPosDir(Ms.pos(), pos, dir);
PhysHit phys_hit;
if(Physics.ray(pos,pos+dir*D.viewRange(),&phys_hit))
{
if(ph... |
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siwykon |
Physics |
3 |
4,495 |
04-19-2011, 04:37 AM |
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Thread: Using a Box instead of Capsule for Controller
Post: RE: Using a Box instead of Capsule for Controller
First value is radius of capsule!
I need width.
When I change radius, capsule convert to ball and I can't move near horse.
Is any other way to create collisions for horse? |
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siwykon |
Physics |
11 |
9,941 |
04-18-2011, 10:02 AM |
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Thread: Some problems
Post: RE: Some problems
(04-18-2011 02:54 AM)alexburkee Wrote: Second.
The default character is running super slow and the animation doesn't fit.
Do you try change character speed?
The best way is change speed in crea... |
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siwykon |
Support |
9 |
9,703 |
04-18-2011, 05:23 AM |
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Thread: Using a Box instead of Capsule for Controller
Post: RE: Using a Box instead of Capsule for Controller
It is good idea! Why you don't try? (I'm too create horse and I'm too have collisions problem, but I think that it is imposible).
It is posible to change capsule height and width, if yes then how? |
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siwykon |
Physics |
11 |
9,941 |
04-18-2011, 04:38 AM |