Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: hmMaterial problem
Post: RE: hmMaterial problem
Hi,
thats fine and thank you. Setting by code is my current approach.
bye,
Oliver |
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Qbound |
Support |
7 |
7,139 |
01-04-2014, 08:03 PM |
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Thread: hmMaterial problem
Post: RE: hmMaterial problem
Hi, thanks for the info.
Any other way to get different sounds on grass and concrete in ee2?
thanks,
Oliver |
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Qbound |
Support |
7 |
7,139 |
01-03-2014, 11:14 PM |
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Thread: hmMaterial problem
Post: RE: hmMaterial problem
Hi and happy New Year smile
can somebody tell me where i can set the user_type value for the materials in the editor?
I am using EE2.
Thanks,
Oliver |
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Qbound |
Support |
7 |
7,139 |
01-02-2014, 10:53 PM |
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Thread: MMO Progress
Post: RE: MMO Progress
@esenthel: you should try to start a second client on the computer... i had only a few seconds before the server kicks me out and was shutdown. but the update between the both clients was totally diff... |
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Qbound |
News |
93 |
90,773 |
10-16-2010, 09:36 PM |
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Thread: MMO Progress
Post: RE: MMO Progress
Sorry... cannot connect to the ip or your default server.
Local works fine for me aswell
Oliver
lynx works :) |
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Qbound |
News |
93 |
90,773 |
10-16-2010, 08:41 PM |
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Thread: MMO Progress
Post: RE: MMO Progress
the client cannot connect to the default server.
No Firewall or proxy active.
ill try the standalone server
Oliver |
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Qbound |
News |
93 |
90,773 |
10-16-2010, 08:33 PM |
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Thread: MMO Progress
Post: RE: MMO Progress
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Qbound |
News |
93 |
90,773 |
10-16-2010, 08:16 PM |
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Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport
thanks for the answer :)
cu
Oliver |
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Qbound |
Esenthel Store Sources |
10 |
7,707 |
08-27-2010, 09:40 PM |
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Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport
Hi,
sorry for the fault function.. (a brainmix)
now my question:
if i LOAD a mesh file like this:
Code:
// Load the Mesh
if( m_MeshBase.load( _strMesh.c_str() ) )
&nbs... |
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Qbound |
Esenthel Store Sources |
10 |
7,707 |
08-27-2010, 02:38 PM |
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Thread: Add auto keyframes to all bones feature in mesh editor
Post: RE: Add auto keyframes to all bones feature in mes...
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Qbound |
Feature Requests |
6 |
7,441 |
08-26-2010, 09:30 PM |
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Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport
Hi,
many thanks for the tipp with the lods and parts. that brought me on the right track :)
One Question about the meshes. if i create 10 times the same mesh with
Mesh.create( "new_awesome_hero.mesh... |
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Qbound |
Esenthel Store Sources |
10 |
7,707 |
08-26-2010, 06:40 PM |
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Thread: Gui editor
Post: RE: Gui editor
And a new or reset button :)
I know i can close and double click...
but ... |
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Qbound |
Feature Requests |
10 |
10,089 |
08-25-2010, 10:27 PM |
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Thread: Mesh rendering in a viewport
Post: RE: Mesh rendering in a viewport
i can not display the mesh in the area of the boxes which i have loaded.
I thought if i can render the boxes i can render everything.
The mesh is successfully loaded (it is the warrior).
if i use t... |
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Qbound |
Esenthel Store Sources |
10 |
7,707 |
08-25-2010, 10:25 PM |
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Thread: Mesh rendering in a viewport
Post: Mesh rendering in a viewport
Hi all,
i created a class for my states like (menu, running, intro etc)
and i use a factory for my objects like (items, chars etc)
when i try to render my selected char in my viewport where the play... |
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Qbound |
Esenthel Store Sources |
10 |
7,707 |
08-25-2010, 04:43 PM |
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Thread: ConfigLoad(); and Save with own parameters?
Post: RE: ConfigLoad(); and Save with own parameters?
That would be the best way. |
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Qbound |
Support |
8 |
7,580 |
08-22-2010, 09:37 AM |
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Thread: since the last update i cannot render in 3d
Post: RE: since the last update i cannot render in 3d
i did the autoupdate again. No other result
Since the last stable build of my game i installed VS10 which i will use later. Atm i use VS9. But the path in the autoupdate is correct.
The tutorials al... |
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Qbound |
Support |
2 |
4,286 |
08-12-2010, 05:37 PM |
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Thread: since the last update i cannot render in 3d
Post: since the last update i cannot render in 3d
Hi,
i checked the update thread but i did not found anything want lead me to solution of my problem.
Since the last update i can only render my GUI. If i change the engine.pak from the current sdk i... |
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Qbound |
Support |
2 |
4,286 |
08-12-2010, 05:08 PM |
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Thread: chr speed
Post: RE: chr speed
Great news for the pak file... you make me happy :) |
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Qbound |
Support |
4 |
5,397 |
08-10-2010, 04:39 PM |
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Thread: GUIViewport with Particles
Post: RE: GUIViewport with Particles
Hi all,
just a small screenshot. The localisation is not finished for this gamestate so that you'll find a mix between german and english.
The progressbar is the normal from esenthel but will be chan... |
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Qbound |
Support |
6 |
6,543 |
08-05-2010, 09:38 AM |
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Thread: GUIViewport with Particles
Post: RE: GUIViewport with Particles
Many thanks it works now perfect :) |
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Qbound |
Support |
6 |
6,543 |
08-04-2010, 08:21 PM |