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Thread: Question about CPU
Post: RE: Question about CPU
Here is what my friend has:
Same result and GPU name, FPS is still locked at 120 for both running apps, my friend's monitor is 60hz, vsync is off both in app and nvidia settings
https://i.gyazo.com/48... |
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tipforeveryone |
Support |
5 |
675 |
12-04-2024, 07:54 AM |
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Thread: Question about CPU
Post: RE: Question about CPU
Both of use use D.sync(false). I will try the D.deviceName |
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tipforeveryone |
Support |
5 |
675 |
12-03-2024, 05:47 AM |
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Thread: Question about CPU
Post: Question about CPU
My friend and I are testing our game using two different CPUs. I have an Intel Core i5-12600KF, while my friend has an Intel Core i7-6700 running at 4.00GHz.
For our test, we ran the 'Basic App' in ... |
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tipforeveryone |
Support |
5 |
675 |
12-03-2024, 03:37 AM |
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Thread: Motion blur glitch for animated mesh
Post: RE: Motion blur glitch for animated mesh
Thanks. Yes, it works now. |
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tipforeveryone |
Support |
4 |
583 |
12-03-2024, 02:27 AM |
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Thread: Motion blur glitch for animated mesh
Post: RE: Motion blur glitch for animated mesh
I put combo skel.updateBegin().clear().animate(...).updateMatrix().updateEnd(); into Game.Chr virtual void animate() then it is ok for my derived character class
but for Game.Animatable there is no a... |
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tipforeveryone |
Support |
4 |
583 |
11-29-2024, 05:06 AM |
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Thread: Motion blur glitch for animated mesh
Post: Motion blur glitch for animated mesh
This is latest source build version (https://esenthel.com/forum/showthread.ph...0#pid60600)
MOTION_CAMERA_OBJECT:
https://youtu.be/N29tThgs__M
MOTION_CAMERA
https://youtu.be/FQPfViGJSzY |
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tipforeveryone |
Support |
4 |
583 |
11-25-2024, 10:38 PM |
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Thread: Tank simulation demo
Post: Tank simulation demo
Let me introduce my gun simulation prototype, featuring:
- An edit mode for each tank component (chassis, mount, barrel, wheels)
- A test mode that displays a procedural physics simulation of tank mo... |
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tipforeveryone |
Showcase |
0 |
1,185 |
11-11-2024, 05:15 AM |
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Thread: bloomExp is not a member of EE:DisplayClass
Post: bloomExp is not a member of EE:DisplayClass
I am trying latest source build of Titan and its new D.bloomExp(); function
Hold Ctrl + Click on the function still lead to the API page
but compiling gives me error: bloomExp is not a member of EE:Di... |
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tipforeveryone |
Support |
1 |
573 |
10-18-2024, 10:23 PM |
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Thread: Wolverine Yells at Deadpool
Post: RE: Wolverine Yells at Deadpool
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tipforeveryone |
Offtopic |
1 |
674 |
10-01-2024, 02:36 PM |
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Thread: There is no options for building Titan Engine Server
Post: RE: There is no options for building Titan Engine ...
Thank you, wow this "Editor Source" folder blows my mind so hard @@ This is the first time I pay attention to it, I might learn manythings from this! wow... just wow after years using Titan Engine |
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tipforeveryone |
Support |
2 |
1,095 |
08-27-2024, 07:24 PM |
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Thread: There is no options for building Titan Engine Server
Post: There is no options for building Titan Engine Serv...
I am using VPS to host a server to use coop map edit feature (with binary build). After building engine from source, I cant connect to server anymore, it told me "This application is of different vers... |
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tipforeveryone |
Support |
2 |
1,095 |
08-27-2024, 04:27 AM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
I found the problem! This is because of D.samples() with input value higher than 1
Here is the video in editor of latest source build. Please view with 1080p on computer. It is hard to see on mobile, ... |
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tipforeveryone |
Support |
9 |
2,261 |
08-26-2024, 09:45 PM |
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Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore
I still cant find solution for this shadow problem of source build version (changing shadow settings, rearange code order etc)
The shadow looks terrifying. Same machine, 2 results, how can this happe... |
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tipforeveryone |
Support |
9 |
2,261 |
08-13-2024, 12:51 AM |
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Thread: Source build version has lower performance than current binary build
Post: RE: Source build version has lower performance tha...
Hmm... This problem is really serious I think :D
I rebuilt the Source version with these settings https://i.gyazo.com/05d899f40a0f0f5b8c78...5bdb75.png
Still the same. then I found out something more... |
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tipforeveryone |
Support |
5 |
1,127 |
07-27-2024, 07:05 PM |
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Thread: PhysX sometime crash my game
Post: RE: PhysX sometime crash my game
Thanks for the quick fix, I can build engine with Bullet physic now, but the game gave me an error message. Does it mean I have to create new convex for all of assets if convert from PhysX to Bullet ?... |
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tipforeveryone |
Support |
7 |
1,478 |
07-27-2024, 03:23 PM |
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Thread: Source build version has lower performance than current binary build
Post: RE: Source build version has lower performance tha...
Both of them using Debug :D
With Source build, I try Release option but FPS is the same as Debug option
My card is RTX 2060 |
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tipforeveryone |
Support |
5 |
1,127 |
07-27-2024, 03:19 PM |
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Thread: Source build version has lower performance than current binary build
Post: Source build version has lower performance than cu...
I have experienced this. Take a look at my game running on 2 version
Both cases have Vsync(false); Looking down to skip render overhead
This should not happen.
Current binary build:
Normal: FPS: 110... |
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tipforeveryone |
Support |
5 |
1,127 |
07-26-2024, 10:45 PM |
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Thread: PhysX sometime crash my game
Post: RE: PhysX sometime crash my game
I got this when building with Bullet physic
https://i.gyazo.com/ca48ee925c394875ae42...d34f02.png
(07-26-2024 03:30 AM)Esenthel Wrote: You'd have to contact PhysX for support
https://github.co... |
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tipforeveryone |
Support |
7 |
1,478 |
07-26-2024, 07:32 PM |
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Thread: Object parameters do not work if create dynamically ?
Post: RE: Object parameters do not work if create dynami...
I dont think it because of my code, here, take a look.
I put a breakpoint after Set_Param() function, that lifeTime value is zero, not 500 as my setting in object editor.
https://i.gyazo.com/bb4fb35b... |
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tipforeveryone |
Beginner Questions |
3 |
830 |
07-26-2024, 07:03 PM |
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Thread: Object parameters do not work if create dynamically ?
Post: Object parameters do not work if create dynamicall...
I have realize something very basic but I did not notice from the beginning, I just want to confirm here
object parameters which are defined in 'Object Class' element only work when placing that objec... |
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tipforeveryone |
Beginner Questions |
3 |
830 |
07-26-2024, 10:38 AM |