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  Thread: Question about CPU
Post: RE: Question about CPU

Here is what my friend has: Same result and GPU name, FPS is still locked at 120 for both running apps, my friend's monitor is 60hz, vsync is off both in app and nvidia settings https://i.gyazo.com/48...
tipforeveryone Support 5 675 12-04-2024, 07:54 AM
  Thread: Question about CPU
Post: RE: Question about CPU

Both of use use D.sync(false). I will try the D.deviceName
tipforeveryone Support 5 675 12-03-2024, 05:47 AM
  Thread: Question about CPU
Post: Question about CPU

My friend and I are testing our game using two different CPUs. I have an Intel Core i5-12600KF, while my friend has an Intel Core i7-6700 running at 4.00GHz. For our test, we ran the 'Basic App' in ...
tipforeveryone Support 5 675 12-03-2024, 03:37 AM
  Thread: Motion blur glitch for animated mesh
Post: RE: Motion blur glitch for animated mesh

Thanks. Yes, it works now.
tipforeveryone Support 4 583 12-03-2024, 02:27 AM
  Thread: Motion blur glitch for animated mesh
Post: RE: Motion blur glitch for animated mesh

I put combo skel.updateBegin().clear().animate(...).updateMatrix().updateEnd(); into Game.Chr virtual void animate() then it is ok for my derived character class but for Game.Animatable there is no a...
tipforeveryone Support 4 583 11-29-2024, 05:06 AM
  Thread: Motion blur glitch for animated mesh
Post: Motion blur glitch for animated mesh

This is latest source build version (https://esenthel.com/forum/showthread.ph...0#pid60600) MOTION_CAMERA_OBJECT: https://youtu.be/N29tThgs__M MOTION_CAMERA https://youtu.be/FQPfViGJSzY
tipforeveryone Support 4 583 11-25-2024, 10:38 PM
  Thread: Tank simulation demo
Post: Tank simulation demo

Let me introduce my gun simulation prototype, featuring: - An edit mode for each tank component (chassis, mount, barrel, wheels) - A test mode that displays a procedural physics simulation of tank mo...
tipforeveryone Showcase 0 1,185 11-11-2024, 05:15 AM
  Thread: bloomExp is not a member of EE:DisplayClass
Post: bloomExp is not a member of EE:DisplayClass

I am trying latest source build of Titan and its new D.bloomExp(); function Hold Ctrl + Click on the function still lead to the API page but compiling gives me error: bloomExp is not a member of EE:Di...
tipforeveryone Support 1 573 10-18-2024, 10:23 PM
  Thread: Wolverine Yells at Deadpool
Post: RE: Wolverine Yells at Deadpool

Nice animation!
tipforeveryone Offtopic 1 674 10-01-2024, 02:36 PM
  Thread: There is no options for building Titan Engine Server
Post: RE: There is no options for building Titan Engine ...

Thank you, wow this "Editor Source" folder blows my mind so hard @@ This is the first time I pay attention to it, I might learn manythings from this! wow... just wow after years using Titan Engine
tipforeveryone Support 2 1,095 08-27-2024, 07:24 PM
  Thread: There is no options for building Titan Engine Server
Post: There is no options for building Titan Engine Serv...

I am using VPS to host a server to use coop map edit feature (with binary build). After building engine from source, I cant connect to server anymore, it told me "This application is of different vers...
tipforeveryone Support 2 1,095 08-27-2024, 04:27 AM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

I found the problem! This is because of D.samples() with input value higher than 1 Here is the video in editor of latest source build. Please view with 1080p on computer. It is hard to see on mobile, ...
tipforeveryone Support 9 2,261 08-26-2024, 09:45 PM
  Thread: shadowSoft() does not work anymore
Post: RE: shadowSoft() does not work anymore

I still cant find solution for this shadow problem of source build version (changing shadow settings, rearange code order etc) The shadow looks terrifying. Same machine, 2 results, how can this happe...
tipforeveryone Support 9 2,261 08-13-2024, 12:51 AM
  Thread: Source build version has lower performance than current binary build
Post: RE: Source build version has lower performance tha...

Hmm... This problem is really serious I think :D I rebuilt the Source version with these settings https://i.gyazo.com/05d899f40a0f0f5b8c78...5bdb75.png Still the same. then I found out something more...
tipforeveryone Support 5 1,127 07-27-2024, 07:05 PM
  Thread: PhysX sometime crash my game
Post: RE: PhysX sometime crash my game

Thanks for the quick fix, I can build engine with Bullet physic now, but the game gave me an error message. Does it mean I have to create new convex for all of assets if convert from PhysX to Bullet ?...
tipforeveryone Support 7 1,478 07-27-2024, 03:23 PM
  Thread: Source build version has lower performance than current binary build
Post: RE: Source build version has lower performance tha...

Both of them using Debug :D With Source build, I try Release option but FPS is the same as Debug option My card is RTX 2060
tipforeveryone Support 5 1,127 07-27-2024, 03:19 PM
  Thread: Source build version has lower performance than current binary build
Post: Source build version has lower performance than cu...

I have experienced this. Take a look at my game running on 2 version Both cases have Vsync(false); Looking down to skip render overhead This should not happen. Current binary build: Normal: FPS: 110...
tipforeveryone Support 5 1,127 07-26-2024, 10:45 PM
  Thread: PhysX sometime crash my game
Post: RE: PhysX sometime crash my game

I got this when building with Bullet physic https://i.gyazo.com/ca48ee925c394875ae42...d34f02.png (07-26-2024 03:30 AM)Esenthel Wrote:  You'd have to contact PhysX for support https://github.co...
tipforeveryone Support 7 1,478 07-26-2024, 07:32 PM
  Thread: Object parameters do not work if create dynamically ?
Post: RE: Object parameters do not work if create dynami...

I dont think it because of my code, here, take a look. I put a breakpoint after Set_Param() function, that lifeTime value is zero, not 500 as my setting in object editor. https://i.gyazo.com/bb4fb35b...
tipforeveryone Beginner Questions 3 830 07-26-2024, 07:03 PM
  Thread: Object parameters do not work if create dynamically ?
Post: Object parameters do not work if create dynamicall...

I have realize something very basic but I did not notice from the beginning, I just want to confirm here object parameters which are defined in 'Object Class' element only work when placing that objec...
tipforeveryone Beginner Questions 3 830 07-26-2024, 10:38 AM