Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Align object to heightmap
Post: RE: Align object to heightmap
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DNS |
Beginner Questions |
5 |
5,309 |
08-29-2012, 07:13 PM |
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Thread: Align object to heightmap
Post: RE: Align object to heightmap
Its not work :<
PhysHit phys_hit;
if(Physics.ray(tempPos, Vec(-tempPos.x,tempPos.y,tempPos.z)*D.viewRange(), &phys_hit, ~IndexToFlag(AG_STATIC)))
{
Statics[len].pos(phys_hit.pla... |
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DNS |
Beginner Questions |
5 |
5,309 |
08-20-2012, 10:53 PM |
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Thread: Align object to heightmap
Post: RE: Align object to heightmap
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DNS |
Beginner Questions |
5 |
5,309 |
08-18-2012, 12:51 AM |
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Thread: Align object to heightmap
Post: Align object to heightmap
How align object to heightmap using Physics.ray? |
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DNS |
Beginner Questions |
5 |
5,309 |
08-16-2012, 09:44 PM |
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Thread: World from heightmap
Post: World from heightmap
How to create world from .gfx heightmap? |
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DNS |
Support |
1 |
3,486 |
08-11-2012, 07:56 PM |
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Thread: Unlimited flat world
Post: RE: Unlimited flat world
I want create map with no object etc. Only flat world.
Differently: how to create flat world with size: 50x50 using c++? |
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DNS |
Support |
4 |
5,321 |
08-04-2012, 11:59 AM |
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Thread: Unlimited flat world
Post: Unlimited flat world
How to create unlimited flat world? |
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DNS |
Support |
4 |
5,321 |
07-29-2012, 10:32 PM |
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Thread: Covert str to flt
Post: RE: Covert str to flt
I want convert str to flt. |
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DNS |
Support |
4 |
4,680 |
07-28-2012, 07:00 PM |
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Thread: Covert str to flt
Post: Covert str to flt
How to convert str varrable to flt? |
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DNS |
Support |
4 |
4,680 |
07-28-2012, 05:39 PM |
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Thread: Text align left
Post: Text align left
How to align text to left? |
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DNS |
Gui |
1 |
3,351 |
07-27-2012, 12:03 PM |
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Thread: Get object height
Post: RE: Get object height
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DNS |
Beginner Questions |
2 |
3,815 |
07-27-2012, 12:52 AM |
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Thread: Get object height
Post: Get object height
How to get object height? |
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DNS |
Beginner Questions |
2 |
3,815 |
07-21-2012, 08:52 PM |
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Thread: Game::World.objCreate
Post: RE: Game::World.objCreate
I have another question.
How get id create object.
I create it like this:
Game::World.objCreate(*objPoint, Matrix(objPoint->scale(), Vec(1,1,1) ));
And i would like get id this object and use it ... |
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DNS |
Beginner Questions |
5 |
5,455 |
07-20-2012, 10:50 PM |
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Thread: Game::World.objCreate
Post: Game::World.objCreate
I want create object with own id
like this:
Game::World.objCreate(*objPoint, Matrix(objPoint->scale(), Vec(1,1,1) ), (UID)999 );
I get response
error C2440: 'type cast' : cannot convert from 'in... |
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DNS |
Beginner Questions |
5 |
5,455 |
07-19-2012, 10:18 PM |
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Thread: Align object to grid
Post: Align object to grid
I create object like this
Game::World.objCreate(*objPoint, Matrix(objPoint->scale(), phys_hit.plane.pos ));
how to align it to grid? |
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DNS |
Beginner Questions |
1 |
3,435 |
07-19-2012, 03:40 PM |
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Thread: Start animation
Post: Start animation
How start animation my player if, i press enter.
My code:
Bool Player::update()
{
if(Kb.bp(KB_ENTER)){
cskel.animate(L"../data/anim/walk.anim", Time.time());
}
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DNS |
Beginner Questions |
1 |
3,630 |
07-17-2012, 09:57 PM |
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Thread: How to get player position
Post: How to get player position
Hi!
I have NPC strict and i want do movement this object follow player.
How get player position?
I try use this
Reference<Player> target;
and in update
actionMoveTo(target.pos());
but thi... |
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DNS |
Beginner Questions |
2 |
3,868 |
07-17-2012, 08:01 PM |
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Thread: Npc class
Post: Npc class
Witam w swoim projekcie posiadam taką definicje
Code:
Game::ObjMemx<Game::Chr> Npc;
pod npc podpisane są obiekty OBJ_CHR przy ładowaniu mapy.
Moje pytanie brzmi tak jak stworzyć klasę dla npc ... |
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DNS |
Support |
1 |
3,564 |
09-26-2010, 10:21 AM |
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Thread: Klasa npc
Post: RE: Klasa npc
W grze obiekt jest widoczny i stoi w standardowej pozycji, nie rusza się.
Dodatkowo nie działają na niego żadne kolizje. |
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DNS |
Support |
8 |
8,559 |
03-17-2010, 09:51 PM |
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Thread: Klasa npc
Post: RE: Klasa npc
Yes
[IMG]http://i42.tinypic.com/orm6b9.png[/IMG] |
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DNS |
Support |
8 |
8,559 |
03-17-2010, 08:24 PM |