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Thread: Bool Cuts(C Vec &point, C Tri &tri) strange behaviour
Post: Bool Cuts(C Vec &point, C Tri &tri) strange be...
Code:
Tri tri;
tri.p[0] = Vec(3.42183304, 0.00000000, 9.04267216);
tri.p[1] = Vec(-7.13797712, 0.00000000, 9.04266930);
tri.p[2] = Vec(3.49913740, 0.00000000, -1.78532219);
Bool cuts0 = Cuts(tri.p[0... |
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menajev |
Support |
1 |
1,672 |
04-17-2022, 09:53 PM |
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Thread: Texture position on plane
Post: RE: Texture position on plane
I added transparent borders and wrapping seems to be no longer a problem, but there is still a line between images like they are blended in some strange manner instead just draw one next to another.
... |
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menajev |
Graphics |
4 |
2,659 |
10-13-2021, 12:14 PM |
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Thread: Texture position on plane
Post: RE: Texture position on plane
I'm normally using mesh (.parts.New() .base.createPlane(2, 2, VTX_TEX0 | TX_NRM)), but I checked VI now and can't see any difference between clamp & wrap for this case. |
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menajev |
Graphics |
4 |
2,659 |
10-12-2021, 03:35 PM |
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Thread: Texture position on plane
Post: Texture position on plane
As locking large images takes a lot of time I started to search for some optimizations.
The best solution would be just to split image into parts.
And here's the problem:
There is always visible lin... |
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menajev |
Graphics |
4 |
2,659 |
10-11-2021, 02:40 PM |
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Thread: Hell Invades Heaven
Post: Hell Invades Heaven
I'm about to show this game to whole world, so it would be shame not to post it here firstly.
HiH is loosely inspired by Lemmings.
All characters are 3D, almost everything else is 2D.
I couldn't mak... |
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menajev |
Showcase |
1 |
3,053 |
06-17-2021, 04:16 PM |
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Thread: Draw 'on front'
Post: Draw 'on front'
Is there a way to draw mesh at any position but to be always visible regardless of any othere meshes between it and camera? Something like drawBehind but to look exactly same as when drawing using dra... |
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menajev |
Support |
3 |
3,419 |
09-29-2019, 06:04 PM |
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Thread: Multiple use CSG on same MeshBase?
Post: Multiple use CSG on same MeshBase?
Works fine until cuts are not in same place. Otherwise cuts becomes adding 'outline' of model 'B'
Is there a way to make it work? |
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menajev |
Support |
1 |
2,692 |
05-11-2019, 04:06 PM |
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Thread: Tattoos
Post: Tattoos
Is there any better way to draw editable tattoos on animated objects then using Decal?
Assuming easiest scenario? |
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menajev |
Graphics |
2 |
3,557 |
03-17-2019, 01:06 PM |
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Thread: Particles::offset_range
Post: Particles::offset_range
Can I know how is this calculated? I mean particles position in draw func.
I'm using DrawParticle* as I needed to change few things and this is the only thing I can't recreate. |
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menajev |
Support |
1 |
3,422 |
11-26-2017, 11:35 PM |
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Thread: Dark particles + combined rendering
Post: Dark particles + combined rendering
Particles in blend mode don't render black color in combined rendering when Sky is off - if they are i.e. half black, half blue, there is only blue color and the rest is transparent.
With Sky.atmosph... |
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menajev |
Support |
3 |
4,782 |
04-23-2017, 03:10 PM |
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Thread: Custom time delta for particles
Post: Custom time delta for particles
Could you allow us to pass custom time delta for particles update?
I'm using fixed steps what sometimes means that real time delta must be cut off in order to make game not lag to much which cause par... |
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menajev |
Feature Requests |
1 |
3,623 |
06-12-2013, 10:19 AM |
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Thread: Mesh Overlay on custom objects
Post: RE: Mesh Overlay on custom objects
But this tutorial is only about overlays created in code, not in World Editor. |
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menajev |
Support |
2 |
4,089 |
12-09-2012, 08:00 PM |
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Thread: Mesh Overlay on custom objects
Post: Mesh Overlay on custom objects
Is there any way to apply mesh overlays (set in WE) on custom objects (similar to static)? I tried accessing overlays from Game::World, but they are private. |
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menajev |
Support |
2 |
4,089 |
11-28-2012, 01:58 PM |
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Thread: 100$ prepaid
Post: RE: 100$ prepaid
If it's not same currency PayPal takes a little fee which may cause that this money is not enough. |
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menajev |
Support |
4 |
5,489 |
10-22-2012, 06:28 PM |
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Thread: Can't set mouse pos with APP_MS_EXCLUSIVE flag.
Post: Can't set mouse pos with APP_MS_EXCLUSIVE flag.
Cursor visible thanks to
Code:
Ms.cursor(Images("gfx/cursor.gfx"));
Trying to set it pos
Code:
if(Ms.br(2))Ms.pos(Vec(0,0));
but mouse is set only for one frame - and then it get back to position a... |
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menajev |
Support |
1 |
3,375 |
08-23-2012, 06:44 PM |
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Thread: Handle button font in gui editor
Post: RE: Handle button font in gui editor
BUMP.
I can't find any way to change anything regarding font on buttons. Size is scaled with button high which sometimes makes text go outside button. |
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menajev |
Feature Requests |
4 |
5,056 |
01-07-2012, 03:00 PM |
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Thread: Exclude objects when creating minimap
Post: RE: Exclude objects when creating minimap
(08-10-2011 08:58 PM)Harry Wrote: And why Destructible objects aren't put on mini maps?
You got your answer - change tehir type to Destructible. ;)
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menajev |
Feature Requests |
6 |
6,492 |
08-11-2011, 01:36 PM |
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Thread: hmHeight and Embed.
Post: hmHeight and Embed.
hmHeight returns height of terrain ignoring embedded objects, was that intended? As a faster method then Physics.ray I would like to use it for many small objects. |
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menajev |
Support |
1 |
3,528 |
07-02-2011, 09:11 PM |
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Thread: Theora
Post: RE: Theora
You must play sound separately. |
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menajev |
Beginner Questions |
1 |
3,451 |
06-05-2011, 07:10 PM |
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Thread: Accessing objects in world.
Post: RE: Accessing objects in world.
If you're using VS - type 'Water', right-click, Go To Definition and look for it. ;) |
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menajev |
Support |
4 |
5,446 |
06-01-2011, 01:31 PM |