Search Results
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Thread: My home-brewed bicycle
Post: RE: My home-brewed bicycle
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Rubeus |
Showcase |
23 |
24,295 |
05-25-2015, 12:14 AM |
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Thread: Nvidia FleX
Post: RE: Nvidia FleX
"Here's more examples of how Flex can be used." *pours white liquid on a bunny*
Okay then.
That is pretty amazing, though. I wonder how well it works when you use it in an actual game, though. |
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Rubeus |
Offtopic |
3 |
5,995 |
04-26-2015, 05:34 PM |
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Thread: Creating/moving along a path
Post: RE: Creating/moving along a path
Ok, so instead of using the spline for the movement, you use the spline to create a list of points along the spline. I ended up doing pretty much the same thing. It has always seemed so inefficient wh... |
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Rubeus |
Code Snippets |
13 |
13,971 |
04-07-2015, 12:38 AM |
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Thread: Creating/moving along a path
Post: RE: Creating/moving along a path
I am interested in seeing the calculations you use for this, but I just moved and am unable to use my PC. Specifically, I've been having an issue with varying speeds between splines. If you don't mind... |
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Rubeus |
Code Snippets |
13 |
13,971 |
04-06-2015, 05:02 PM |
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Thread: Best way to manage pointers
Post: RE: Best way to manage pointers
You could make the ID the index in the container; if you have multiple types that shoot said bullet, store the type(which container) and the ID/index of the shooter. This is the method I use.
In your... |
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Rubeus |
Beginner Questions |
8 |
7,867 |
02-21-2015, 10:15 PM |
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Thread: Esenthel Engine to console. Is it theorically possible?
Post: RE: Esenthel Engine to console. Is it theorically ...
As much as I would love to see console support added, I would like to see some other features added first- most of the roadmap, really.
Keep in mind that with each supported OS, Esenthel's workload g... |
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Rubeus |
Offtopic |
13 |
16,707 |
02-05-2015, 08:27 PM |
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Thread: EE Library Elements
Post: RE: EE Library Elements
(01-30-2015 05:42 PM)Zervox Wrote: thread necro I suppose.
you would create it through right click and New Library in the EE editor.
not sure if that works tbh, I don't use EE code tools, I ex... |
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Rubeus |
Feature Requests |
7 |
9,439 |
01-30-2015, 07:36 PM |
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Thread: Character Creator - gathering ideas
Post: RE: Character Creator - gathering ideas
You would have to save the values of the customization. The .5x for the length and thickness would be needed both for creating/rendering the armor, as well as sending to other clients so they could ac... |
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Rubeus |
Making Games |
7 |
13,024 |
01-25-2015, 07:42 PM |
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Thread: Stateless Terrain Generator
Post: RE: Stateless Terrain Generator
(01-15-2015 03:16 PM)aceio76 Wrote: Looks cool, but... what makes it stateless? :P
The lack of states. |
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Rubeus |
Showcase |
7 |
9,695 |
01-15-2015, 07:37 PM |
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Thread: Stateless Terrain Generator
Post: RE: Stateless Terrain Generator
I like what that last one does - that could make for some interesting terrain, especially if you can change from blocks to more natural-looking shapes to make it look like an earthquake ripped the are... |
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Rubeus |
Showcase |
7 |
9,695 |
01-15-2015, 02:26 PM |
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Thread: Ineisis -Detailed tutorials
Post: RE: Ineisis -Detailed tutorials
Make sure the image you are importing is 16bit grayscale:
http://www.esenthel.com/community/showth...p?tid=8248 |
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Rubeus |
Tutorials |
70 |
58,314 |
01-12-2015, 06:30 AM |
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Thread: Esenthel on Steam Greenlight
Post: RE: Esenthel on Steam Greenlight
Just added my vote. :)
I really need to keep up with some of the new indy software... Shader Tools and Nimble Tools both look fantastic, and I found both in 5 minutes of checking Greenlight.
Ah... n... |
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Rubeus |
News |
53 |
54,150 |
01-04-2015, 04:18 AM |
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Thread: Mesh Variations
Post: RE: Mesh Variations
That's cool. Will each have it's own UID, or will it be an array within the mesh? |
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Rubeus |
News |
11 |
16,748 |
01-02-2015, 02:38 PM |
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Thread: Emscripten error
Post: RE: Emscripten error
Did you install Emscripten? Per the documentation:
Quote:Web
Creating applications for Web is supported from Windows platform.
Please download and install Emscripten (please select Web or Full... |
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Rubeus |
Beginner Questions |
9 |
12,219 |
12-26-2014, 05:34 PM |
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Thread: What can I achieve in Esenthel Engine?
Post: RE: What can I achieve in Esenthel Engine?
(12-21-2014 08:00 PM)sabino Wrote: - On the videos on Youtube, I've seen some examples of the graphic of Esenthel Engine. It's too realistic for me. I need a cartoon-like graphic, something sim... |
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Rubeus |
Support |
3 |
5,112 |
12-22-2014, 12:20 AM |
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Thread: Inesis Online errors
Post: RE: Inesis Online errors
Image.pixelFI -> pixelFLinear
Means that instead of using
myimage->pixelFl
you need to use
myimage->pixelFLinear
If there is no argument list in the "Name Changes" section, it will almost ... |
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Rubeus |
Esenthel Store Sources |
10 |
11,187 |
12-15-2014, 06:32 AM |
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Thread: Esenthel and double floats
Post: RE: Esenthel and double floats
VecD // Vector 3D (double precision)
MatrixD : MatrixD3 // Matrix 4x3 (orientation + scale + position, double precision)
Keep in mind that AFAIK, the physics engine(PhysX) does not support double pr... |
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Rubeus |
Beginner Questions |
5 |
5,860 |
12-03-2014, 07:38 PM |
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Thread: free-flying box help
Post: RE: free-flying box help
It's important to remember the difference between a rotation matrix("matrix.orn()") and a translation matrix("matrix"). Order of operation also matters. When you multiplied the translation matrix agai... |
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Rubeus |
Beginner Questions |
3 |
4,164 |
12-03-2014, 06:48 AM |
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Thread: How to use the new engine skins ?
Post: RE: How to use the new engine skins ?
That's pretty slick. How does one go about adding a custom skin to the list of existing skins? I poked around with the skin sources, but I'm not sure what to do next.
I'm looking at just increasing th... |
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Rubeus |
Beginner Questions |
5 |
6,941 |
11-25-2014, 05:50 AM |
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Thread: Question about capability of engine..
Post: RE: Question about capability of engine..
(11-24-2014 09:08 AM)AndrewBGS Wrote: As far as I know, you can do what you said (might not be easy, but you can do it).
But if your world doesn't change, I can't see why not go with the world... |
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Rubeus |
Support |
4 |
5,594 |
11-24-2014, 04:39 PM |