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Post Author Forum Replies Views Posted [asc]
  Thread: compling error
Post: RE: compling error

tx u, that fix it
caspersky Support 2 3,921 09-13-2010, 01:30 PM
  Thread: compling error
Post: compling error

hello, after updating the esenthel SDK, and when i try to recompile an existing application i got the following error : Erreur 1 error C2440: '=' : cannot convert from 'const EE::Game::ObjParams::Ob...
caspersky Support 2 3,921 09-13-2010, 11:24 AM
  Thread: markerless motion capture
Post: RE: markerless motion capture

no it doesnt export to any std animations format, it was made for research purpose( tracking elderly people @ home) , the only available output is the 3D coordinates of different body part articulatio...
caspersky 3rd Party Tools 10 11,414 09-11-2010, 11:16 AM
  Thread: markerless motion capture
Post: RE: markerless motion capture

impressive !! check our real time markerless tracking system, still in developement ( no code release) but this one is much more impressive, on the other hand, our system doesnt need any initializat...
caspersky 3rd Party Tools 10 11,414 09-10-2010, 03:48 PM
  Thread: cSkeleton Rotation
Post: RE: cSkeleton Rotation

try this : normalise ur direction vector (dir) //this reference to the character object ( Chr ) this->angle.x=dir.x; this->angle.y=dir.y;
caspersky Support 5 5,857 09-07-2010, 02:20 PM
  Thread: character carrying weapon
Post: RE: character carrying weapon

tx u for the idea, i will try it
caspersky Support 6 5,839 09-01-2010, 09:15 AM
  Thread: character carrying weapon
Post: RE: character carrying weapon

I tried it. But i got wrong rotation for the weapon, well i need to find the source of the problem thus i can fix it, should i fix the skeleton bones in the meshviewer? Tx in advance
caspersky Support 6 5,839 08-31-2010, 09:52 AM
  Thread: character carrying weapon
Post: RE: character carrying weapon

tx for the response each mesh has its own skeleton, so i cant use the masterChief's skeleton for the soldier one, but in essenthel the same naming convention and orientation for skeleton bones are ...
caspersky Support 6 5,839 08-30-2010, 03:34 PM
  Thread: character carrying weapon
Post: character carrying weapon

hello, i used the code in the bloody masacre to create a character carrying weapon, but strange thing is happened, u can check out the image attached, where u can c the right arm is completely turned...
caspersky Support 6 5,839 08-30-2010, 02:27 PM
  Thread: itemDropDown fails
Post: RE: itemDropDown fails

tx for the reply i did it , i got a pure virtual function call.. it seems that i should implement a function ? tx a lot, it was my mistake.. its now working with Game::World.setObjItem
caspersky Support 2 4,001 08-26-2010, 11:13 AM
  Thread: itemDropDown fails
Post: itemDropDown fails

i searched the forum b4 asking the question, well i am using itemDropDown to drop down items but it returns NULL and nothing happen, well reading the documentation in the header files : 1->item mus...
caspersky Support 2 4,001 08-26-2010, 10:13 AM
  Thread: contact information from physCutsCallback
Post: RE: contact information from physCutsCallback

thx for the clear answer.
caspersky Support 4 5,417 08-25-2010, 08:50 AM
  Thread: contact information from physCutsCallback
Post: RE: contact information from physCutsCallback

ok thx u.. i replaced my code with a ray test. btw, i got a question in my mind, why physics.cuts takes only a callback function while physics.sweep needs a move vector ?
caspersky Support 4 5,417 08-24-2010, 04:26 PM
  Thread: contact information from physCutsCallback
Post: contact information from physCutsCallback

hello, is there is anyway to get surface contact information when using PhysCutsCallback, in fact i have a capsule that i want to know if it hits any other object via a derived class from physcutsca...
caspersky Support 4 5,417 08-24-2010, 02:27 PM
  Thread: material editor
Post: RE: material editor

tx i should read carefully the doc :)
caspersky Support 2 4,034 08-18-2010, 12:20 PM
  Thread: material editor
Post: material editor

my question concern the material editor in the mesh viewer, after some tests, the viewer is able to generate the appropraite normal map from a given bump map? can someone confirm? tx
caspersky Support 2 4,034 08-18-2010, 12:01 PM
  Thread: import charachter attributes
Post: RE: import charachter attributes

tx u
caspersky Support 2 4,273 08-16-2010, 12:18 PM
  Thread: import charachter attributes
Post: import charachter attributes

hello, i used the world editor to create a terrain with a character as a player, for the charater i added some extra attributes ( for ex life, name ...), my question how can i access them from my c++...
caspersky Support 2 4,273 08-16-2010, 11:42 AM
  Thread: activating shadows and lighting in world editor tool
Post: RE: activating shadows and lighting in world edito...

ah that fixed the problem !!! tx u all for the support and quick responses ..
caspersky Support 8 7,251 08-11-2010, 02:34 PM
  Thread: activating shadows and lighting in world editor tool
Post: RE: activating shadows and lighting in world edito...

geforce GTX 8800 with updated graphics card, os : windows xp here are two images . the first one in the world editor, and the second one after playing the scene from the world editor. tx [attachmen...
caspersky Support 8 7,251 08-11-2010, 02:32 PM