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Thread: Standard windows libraries vs. EE
Post: RE: Standard windows libraries vs. EE
Thanks for the hint, but unfortunately that doesn't seem to be the problem. Current setup looks like this:
Code:
//functions.h
#ifndef FUNCTIONS
#define FUNCTIONS
void SetClipboard(char *text);
#... |
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Kiekos |
Beginner Questions |
5 |
5,904 |
04-28-2014, 10:14 AM |
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Thread: Standard windows libraries vs. EE
Post: RE: Standard windows libraries vs. EE
Unfortunately I'm not using the code editor but VS 2012.
Btw, I've also tried including only declaration of the function in the header file and the definition was in a .cpp file that was added to the... |
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Kiekos |
Beginner Questions |
5 |
5,904 |
04-27-2014, 10:43 AM |
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Thread: Standard windows libraries vs. EE
Post: Standard windows libraries vs. EE
Hey there!
I needed a function that copies text to clipboard and at first I didn't realise there is ClipSet() in the engine so I made my own function following a tutorial.
This works perfectly when ... |
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Kiekos |
Beginner Questions |
5 |
5,904 |
04-26-2014, 10:39 PM |
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Thread: Simulating keystrokes
Post: RE: Simulating keystrokes
I do realize it's not necessary, but it was the first thing that came through my mind as creating a UI like that is a matter of minutes. I'll see what does the trick!
Thank you for the link. Though, ... |
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Kiekos |
Beginner Questions |
5 |
5,773 |
04-26-2014, 11:41 AM |
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Thread: Simulating keystrokes
Post: RE: Simulating keystrokes
@PsychoBoy, I don't really want to search for a specific window - I'd like to send input to currently active box/bar (if that's possible). So it's like *click on a bar*, *click a button* and boom - te... |
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Kiekos |
Beginner Questions |
5 |
5,773 |
04-25-2014, 11:17 PM |
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Thread: Simulating keystrokes
Post: RE: Simulating keystrokes
I mean, I just want to simulate a sequence of keystrokes. How is that intrusive?
I'm not going to inject anything. It's just like instead of writing this answer which I'm writing right now I would si... |
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Kiekos |
Beginner Questions |
5 |
5,773 |
04-25-2014, 10:35 PM |
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Thread: Simulating keystrokes
Post: Simulating keystrokes
Hey folks!
This question is not strictly game-connected but it's EE-connected (at least somehow). I was asked by a friend of mine to create a simple "always-on-top" app that would only have several b... |
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Kiekos |
Beginner Questions |
5 |
5,773 |
04-25-2014, 07:19 PM |
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Thread: Who loves the Doge?
Post: RE: Who loves the Doge?
Wow! Such fun! Very excitement! Many scores! :lol: |
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Kiekos |
Showcase |
22 |
23,413 |
04-19-2014, 02:29 PM |
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Thread: Mesh slicing
Post: Mesh slicing
Hey! I've recently came up with an idea for cool ship disappearing system but it doesn't seem to be easy to achieve.
A ship would enter a portal (that would be an animated 2D plain). In order for tha... |
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Kiekos |
Beginner Questions |
1 |
3,167 |
04-16-2014, 08:11 PM |
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Thread: Text Style - font color
Post: RE: Text Style - font color
Hmm, funny thing. I've tried doing ts.load(path); exactly over there and it didn't work. I'll try changing color like that when I get home, thanks!
Yep, that works! Thanks a lot, Dwight! Right now ... |
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Kiekos |
Beginner Questions |
4 |
4,735 |
03-21-2014, 12:02 PM |
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Thread: Text Style - font color
Post: RE: Text Style - font color
I've tried both - changing through code with Gui.ts_text.color=GREEN; as well as creating new text styles such as "green.txds" or "green small.txds" and loading them before drawing the message by call... |
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Kiekos |
Beginner Questions |
4 |
4,735 |
03-21-2014, 12:42 AM |
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Thread: Text Style - font color
Post: Text Style - font color
Hey there!
It's a stupid question, but... how do I change the font color in the chat box that's included in the MMO Source? I'd like to have different font colors for different types of messages (pro... |
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Kiekos |
Beginner Questions |
4 |
4,735 |
03-20-2014, 11:53 PM |
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Thread: Skill appearance
Post: RE: Skill appearance
That little "portal thing" you did was created just using animated images you mentioned or are there particle effects too?
PS Is "holographic images" tutorial gonna be any helpful? I don't think that... |
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Kiekos |
Help Requests |
14 |
14,670 |
03-07-2014, 07:53 PM |
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Thread: Skill appearance
Post: RE: Skill appearance
Then is it even possible to achieve effects like those if I'm limited to choosing source shape of the particles? :|
There are things that cannot be done with plains, meshes or anything else but parti... |
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Kiekos |
Help Requests |
14 |
14,670 |
03-07-2014, 03:31 PM |
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Thread: Skill appearance
Post: RE: Skill appearance
Well, I'm still at the stage of looking for an editor that would allow me
to use such particles in the game. I've found lots of videos showing
amazing particle effects for skills such as:
http://www.... |
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Kiekos |
Help Requests |
14 |
14,670 |
03-07-2014, 02:14 PM |
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Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file
@xzessmedia, yes... I'm using EE 1.0
@aceio76, thanks - that's probably what I wanted but it won't simply let me do this:
Code:
particles.create(ParticlesCache("obj/particles/name/name.particle"));
... |
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Kiekos |
Beginner Questions |
4 |
5,737 |
02-21-2014, 09:42 PM |
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Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file
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Kiekos |
Beginner Questions |
4 |
5,737 |
02-21-2014, 01:30 PM |
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Thread: Creating particles from *.particle file
Post: RE: Creating particles from *.particle file
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Kiekos |
Beginner Questions |
4 |
5,737 |
02-11-2014, 09:42 PM |
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Thread: Creating particles from *.particle file
Post: Creating particles from *.particle file
Hey!
As the title says, is that possible? In the tutorials it's shown how to create particles from scratch but I've already prepared some particles and saved them to *.particle file.
I can't find an... |
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Kiekos |
Beginner Questions |
4 |
5,737 |
02-10-2014, 12:42 PM |
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Thread: GUI Singleton
Post: RE: GUI Singleton
So, having the class declared like this:
Code:
class Debugger
{
public:
static Debugger& Instance();
void myFunction();
&n... |
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Kiekos |
Beginner Questions |
18 |
19,639 |
02-01-2014, 11:10 PM |