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Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: New Medieval House
Post: RE: New Medieval House
| That’s looking really nice Shattterstar! A slight bevel or some edge smoothing on the top edges of the roof would enhance the thatch look.
You are certainly capturing the period well.;) |
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knocks |
Showcase |
10 |
12,960 |
04-24-2014, 06:31 AM |
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Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing
| (04-19-2014 05:22 PM)Rubeus Wrote: I'm going to write this down in my "Manly Notebook of Unreasonably Obscure References".
Pixel summed it up. It was a play on words based on the Popeye charac... |
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knocks |
News |
120 |
149,508 |
04-20-2014, 02:16 AM |
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Thread: Esenthel brand new Full Source Licensing
Post: RE: Esenthel brand new Full Source Licensing
| J wellington syndrome, developers are as much to blame as the consumer. |
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knocks |
News |
120 |
149,508 |
04-19-2014, 11:21 AM |
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Thread: Price Slash - Esenthel is the best deal out there
Post: RE: Price Slash - Esenthel is the best deal out th...
| I value perpetual licensing over any price reduction. |
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knocks |
News |
34 |
42,700 |
04-10-2014, 03:09 AM |
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Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription
| We should be compelled to update due to solid engine development not forced. Perhaps I’m too old school but the current trend of selling intentions frustrates me greatly! |
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knocks |
Offtopic |
18 |
25,488 |
04-09-2014, 01:50 AM |
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Thread: Esenthel Binary License Subscription
Post: RE: Esenthel Binary License Subscription
| The price is not an issue but I don’t support subscriptions. |
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knocks |
Offtopic |
18 |
25,488 |
04-08-2014, 03:47 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
| Thank you for the 1.0 update, i have never looked at 2.0 due to the licensing changes, but will give it a look over in the new year. |
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knocks |
Offtopic |
104 |
115,423 |
12-04-2013, 03:42 AM |
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Thread: Esenthel 1.0 outdated?
Post: RE: Esenthel 1.0 outdated?
| I thought 2 was only an improved editor. |
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knocks |
Offtopic |
104 |
115,423 |
10-28-2013, 03:47 AM |
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Thread: Montague's Mount
Post: RE: Montague's Mount
| Montague's Mount, drm free indie gaming SOLD! |
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knocks |
Games |
6 |
9,242 |
10-08-2013, 07:59 AM |
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Thread: Abbey of Stratha FINISHED!!!
Post: RE: Abbey of Stratha 6/15/13 Finished
| Looks great Shatterstar :) |
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knocks |
Showcase |
31 |
35,339 |
06-16-2013, 04:31 AM |
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Thread: Leadwerks Invasion
Post: RE: Leadwerks Invasion
| haha la la land... Three wise monkeys |
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knocks |
Offtopic |
77 |
85,988 |
06-09-2013, 05:06 PM |
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Thread: Abbey of Stratha FINISHED!!!
Post: RE: Abbey of Stratha
| When adding AO to your models consider throwing them on a 2nd uv set that’s mapped per face, you can get away with a lot smaller AO sized texture and still make use of tileing textures and combine the... |
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knocks |
Showcase |
31 |
35,339 |
06-06-2013, 06:22 AM |
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Thread: Grace period (V2 editor starting with no internet connection)
Post: RE: Grace period (V2 editor starting with no inter...
| Quote:There's no such thing as piracy-proof software.
Your users are programmers/hackers and you have made v2 purposefully overly restrictive and the demo frustrating and unusable... you are encouragi... |
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knocks |
Feature Requests |
18 |
23,003 |
06-03-2013, 12:54 AM |
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Thread: Grace period (V2 editor starting with no internet connection)
Post: RE: Grace period (starting with no internet connec...
| Online check should be once or twice a month, main reason have stuck to v1,
God love Australian internet! |
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knocks |
Feature Requests |
18 |
23,003 |
06-02-2013, 07:22 AM |
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Thread: Blockout/Whiteboxing
Post: RE: Blockout/Whiteboxing
| Was in version 1, but not in world editor stand alone. |
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knocks |
Feature Requests |
12 |
12,209 |
05-24-2013, 09:36 AM |
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Thread: 3D Model #1 (Update 5/28/2013)
Post: RE: 3D Models Blog (Update #1)
| Looks nice! If you’re not baking out final textures when finished consider using a texture atlas to keep your draw calls down. You could use the same atlas for multiple buildings of the same style. |
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knocks |
Offtopic |
20 |
21,992 |
05-19-2013, 07:07 AM |
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Thread: L3DT to EE
Post: RE: L3DT to EE
| I find world machines gives more detailed results, but for ease of use l3dt wins. World machine can be very intimidating to new users. |
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knocks |
Showcase |
7 |
10,558 |
04-29-2013, 02:59 PM |
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Thread: Maya import problem.
Post: RE: Maya import problem.
| I have not used maya in a long time so may be this is no longer required but are you deleting the history and freezing transformations before export? |
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knocks |
Beginner Questions |
25 |
25,398 |
04-11-2013, 02:24 AM |
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Thread: World Corruption on Update
Post: RE: World Corruption on Update
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knocks |
Support |
22 |
22,679 |
03-19-2013, 06:09 AM |
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Thread: Fate of Lysian (Update #6) Dragon
Post: RE: Fate of Lysian (Vid update now here!)
| Post above is not the same as what i replied to. |
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knocks |
Showcase |
44 |
46,517 |
03-03-2013, 01:36 PM |