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Search Results
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Replies |
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Thread: MMO Networking...
Post: MMO Networking...
| Hey, esenthel, could you please check this out?
http://www.scalify.com/badumna.php
Perhaps add the API for badumna to esenthel some time down the track, or let them know about esenthel so they can m... |
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Ashtefere |
Feature Requests |
2 |
5,675 |
01-21-2011, 01:52 AM |
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Thread: Terrain Fade In
Post: RE: Terrain Fade In
| Im sure the engine supports something like this but I am way too noob @ esenthel engine to know how.
Perhaps some other developers can chime on, or even share their own custom code for such?
-Ash |
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Ashtefere |
Feature Requests |
3 |
6,004 |
01-16-2011, 11:32 PM |
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Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects
| Then have the list only show those in the active grid square?
I dunno, the electron toolset does it pretty well - I have never found it to be an issue with well over 1000 objects. Subsections are goo... |
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Ashtefere |
Feature Requests |
10 |
11,379 |
01-15-2011, 12:35 PM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Yeah - im thinking of doing this for my projects from now on, esenthel or not.
Later down the track if I take a look at my code again, there will be far less "wtf"s.
-Ash |
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Ashtefere |
Feature Requests |
19 |
28,900 |
01-13-2011, 03:19 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Yeah, he understands chaining quite well.
The point of the article though is to make it human readable.
What I see above is a shortened abbreviated chained function. In the article its readable and ... |
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Ashtefere |
Feature Requests |
19 |
28,900 |
01-13-2011, 01:21 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Esenthel, please take a look at this:
http://www.doolwind.com/blog/fluent-game.../#more-419
It presents a pretty unique opportunity in the case of esenthel.
Esenthel does not yet have a simplified ... |
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Ashtefere |
Feature Requests |
19 |
28,900 |
01-13-2011, 12:33 AM |
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Thread: easier way to select non visual objects
Post: RE: easier way to select non visual objects
| Perhaps if we could get a tree menu on the side of the world editor, like a big list.
In this bit list are all your worlds or areas.
Expanding each area results in a list of all objects - click the ... |
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Ashtefere |
Feature Requests |
10 |
11,379 |
01-13-2011, 12:02 AM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
| Well... snap.
Every time I am about to release a layout, esenthel updates and already has that layout.
Are you reading my mind esenthel? wtf?
First, you integrated all the tools... then the tabs on... |
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Ashtefere |
Feature Requests |
7 |
9,745 |
01-05-2011, 12:13 AM |
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Thread: Voxel Terrain
Post: RE: Voxel Terrain
| It isnt easy to replace heightmap terrain with voxel terrain, especially for existing projects.
It would be totally awesome however, and I would say something that should be looked into.
Being able ... |
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Ashtefere |
Feature Requests |
6 |
8,509 |
12-17-2010, 12:16 AM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
| The UI in esenthel is rendered in dirextx - it is not GDI rendered.
All of the UI is more or less "game scenes." Cleartype wont work in this example.
This makes my proposal difficult, but I am worki... |
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Ashtefere |
Feature Requests |
7 |
9,745 |
12-16-2010, 06:40 AM |
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Thread: Multiple Requests
Post: RE: Multiple Requests
| As per the realtime editing part:
The logistics of something like that would be insane. As you do heightmap editing the stream of mouse x/y position and button usage would have to be sent to all team ... |
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Ashtefere |
Feature Requests |
2 |
7,046 |
12-14-2010, 11:42 PM |
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Thread: Esenthel User Interface
Post: RE: Esenthel User Interface
| Great! so what are your next plans for the UI? You state in your timeline you want to improve the tools, is that in reference to the GUI?
-Ash |
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Ashtefere |
Feature Requests |
7 |
9,745 |
12-13-2010, 01:41 AM |
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Thread: Esenthel User Interface
Post: Esenthel User Interface
| Me again, annoying Visual Scripting request guy.
In my spare time I do a lot of user interface design. Im well known in the litestep/deviantart community for great graphical interfaces and usability.... |
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Ashtefere |
Feature Requests |
7 |
9,745 |
12-13-2010, 01:28 AM |
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Thread: invisible phys?
Post: RE: invisible phys?
| (12-09-2010 03:05 AM)Esenthel Wrote: This means you must use uniform scale (all axis having the same scale).
It's PhysX limitation.
----------------------
However I'll take a look if I can do... |
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Ashtefere |
Graphics |
13 |
14,802 |
12-13-2010, 01:20 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Good to hear! I'll be there to whisper in your ear ;)
-Ash |
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Ashtefere |
Feature Requests |
19 |
28,900 |
12-11-2010, 03:12 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Well, adding your own functions through includes is easy enough anyway. It would serve the same purpose.
-Ash |
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Ashtefere |
Feature Requests |
19 |
28,900 |
12-10-2010, 11:44 PM |
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Thread: Vertical grid aligning.
Post: RE: Vertical grid aligning.
| Is there an X/Y snap to grid function perchance?
-Ash |
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Ashtefere |
Feature Requests |
9 |
10,606 |
12-10-2010, 03:47 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Hi Rune.
Yeah, thats what Im getting at. There has never been a scripting system as powerful, easy to use, and fast to work with as nwscript.
But it can be refined. Lots of their functions are for nw... |
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Ashtefere |
Feature Requests |
19 |
28,900 |
12-10-2010, 03:39 AM |
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Thread: Visual Scripting
Post: RE: Visual Scripting
| Im at work right now so cant check them out, but will respond nonetheless.
Please forgive my audacity ;)
The nwn2 script functions are extremely robust in their current iteration, and allow literal... |
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Ashtefere |
Feature Requests |
19 |
28,900 |
12-10-2010, 03:07 AM |
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Thread: Visual Scripting
Post: Visual Scripting
| Hi there.
So, after checking everything out foreeeeever... I have decided my first moneymaking project will be using esenthel. I have done plenty of large scale persistant world TC's using my own ser... |
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Ashtefere |
Feature Requests |
19 |
28,900 |
12-10-2010, 12:30 AM |