Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: import heightmap
Post: RE: import heightmap
that would be very nice :). Without L3DT are there any other possibilities to import heightmap + textures from any other external program? |
|
Chris31 |
Support |
9 |
9,433 |
01-26-2010, 02:25 PM |
 |
|
Thread: import heightmap
Post: RE: import heightmap
yes thats it, maybe my map was a little bit too big.
One more question, is it somehow possible to take over textures from the map in L3DT to WE? |
|
Chris31 |
Support |
9 |
9,433 |
01-25-2010, 01:41 PM |
 |
|
Thread: import heightmap
Post: RE: import heightmap
thanks for the fast answer. As a beginner i hope i did understand right.
So, when i try to import a heightmap of the size i mentioned above, i have to use these values from starting area position x,z ... |
|
Chris31 |
Support |
9 |
9,433 |
01-24-2010, 09:08 PM |
 |
|
Thread: import heightmap
Post: import heightmap
Hi, i currently try to import a heightmap from l3dt or terragen to WE but i dont know exactly what to do.
I created in L3DT a 2024x2024, 1000 m horiz. Scale with 64 HF/DM ( 2048*2048km) ratio and exp... |
|
Chris31 |
Support |
9 |
9,433 |
01-24-2010, 08:44 PM |
 |
|
Thread: conditionally move to waypoints?
Post: RE: conditionally move to waypoints?
thank you, how do you calculate the distance? Does it only work with the math formula:
distance = Sqrt( ( Sqr(dest.x - chrPos.x) + Sqr(dest.y - chrPos.y)+ Sqr(dest.z - chrPos.z) ) );
For many waypoin... |
|
Chris31 |
Support |
3 |
4,820 |
12-18-2009, 10:07 PM |
 |
|
Thread: conditionally move to waypoints?
Post: conditionally move to waypoints?
Hi, i just loaded up my first world from WE to code and did set up 1 waypoint with 7 points. I created a character which i would like to conditionally move between the points.
I get the character to m... |
|
Chris31 |
Support |
3 |
4,820 |
12-18-2009, 08:01 PM |
 |
|
Thread: questions from a beginner
Post: RE: questions from a beginner
thank you brainache thats good for a start..
Well for a professional license and the feature which i need i have to spare money for 1 year. I will think about it.
thanks |
|
Chris31 |
Support |
3 |
5,199 |
12-15-2009, 01:51 PM |
 |
|
Thread: questions from a beginner
Post: questions from a beginner
Hi,
im very excited about what you can do with the engine without knowing anything about grafic programming and good knowledge of c++, but to make the next step i think understanding the basics in g... |
|
Chris31 |
Support |
3 |
5,199 |
12-14-2009, 02:57 PM |
 |
|
Thread: black screen in world editor
Post: RE: black screen in world editor
hi, i solved the problem by reinstalling my graphic card. Thx |
|
Chris31 |
Support |
3 |
5,223 |
12-08-2009, 08:39 PM |
 |
|
Thread: black screen in world editor
Post: RE: black screen in world editor
hi, thank you for your answer. I did all you mentioned above but i still have a black screen. But, now when i switch from we to desktop and back to we sometimes the programm works correct :o .
I inst... |
|
Chris31 |
Support |
3 |
5,223 |
12-08-2009, 04:31 PM |
 |
|
Thread: black screen in world editor
Post: black screen in world editor
Hi, im new to this engine and got "errors" in the world editor.
When i start the we theres just a black screen.
When i installed it on my second very old PC(where i got first the error message D3DX9_... |
|
Chris31 |
Support |
3 |
5,223 |
12-08-2009, 01:10 PM |