Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
 |
|
Thread: My Model doesnt show in game play. HELP!
Post: RE: My Model doesnt show in game play. HELP!
Could you post the grass model? I am needing ground cover. |
|
Chaplaindm |
Beginner Questions |
3 |
5,381 |
10-17-2012, 07:03 PM |
 |
|
Thread: WHere's the Grass
Post: RE: WHere's the Grass
Does anyone know of a good grass model that already works well in the engine? I know I could find one but no need to re-invent the wheel.
Thanks,
Chaplain
By the way, I don't mind paying for it. |
|
Chaplaindm |
Beginner Questions |
4 |
5,250 |
11-17-2011, 05:26 PM |
 |
|
Thread: Some tutorials!
Post: RE: Some tutorials!
Looking forward to seeing the new ones! I am currently working on importing a custom NPC and setting him up. I'll create a tut myself once I get it working.
Chaplain |
|
Chaplaindm |
Making Games |
11 |
12,639 |
11-15-2011, 06:40 PM |
 |
|
Thread: Some tutorials!
Post: RE: Some tutorials!
thaqnks, it worked like a charm. For some reason, if you specify a different filepath the Engine does not copy all the files in the enum folder. I copied them manually and it works great.
I checked m... |
|
Chaplaindm |
Making Games |
11 |
12,639 |
11-14-2011, 08:35 PM |
 |
|
Thread: WHere's the Grass
Post: RE: WHere's the Grass
|
Chaplaindm |
Beginner Questions |
4 |
5,250 |
11-14-2011, 06:16 PM |
 |
|
Thread: WHere's the Grass
Post: WHere's the Grass
Hello!
A simple question. Esenthel used to have a standard grass that you could use in the world builder. Now I can't find it. I figured that all you had to do was go to the Object brush and use it i... |
|
Chaplaindm |
Beginner Questions |
4 |
5,250 |
11-14-2011, 01:40 PM |
 |
|
Thread: Some tutorials!
Post: RE: Some tutorials!
I was just going through this tutorial again and came to a show stopper. When I go to insert the character I cannot change it from OBJ_CHR to player as you show in the video. The OBJ_CHR is the only o... |
|
Chaplaindm |
Making Games |
11 |
12,639 |
11-14-2011, 01:34 PM |
 |
|
Thread: A couple of new tutorials
Post: RE: A couple of new tutorials
Added one on a few tricks using the object brush.
http://www.youtube.com/watch?v=gbpBq_Y9f...ture=feedu
Chaplain |
|
Chaplaindm |
Offtopic |
7 |
10,107 |
11-03-2011, 03:30 PM |
 |
|
Thread: Some tutorials!
Post: RE: Some tutorials!
Wow, I am amazed at how much I learned from these!
If we keep this up we may have to start an Esenthel University:)
But really, great tutorials. Not trying to put any pressure on you but definately ... |
|
Chaplaindm |
Making Games |
11 |
12,639 |
11-03-2011, 03:24 PM |
 |
|
Thread: A couple of new tutorials
Post: RE: A couple of new tutorials
@ Tottel- Where are the tutorials you made? I would really like to see them.
@ Kulesz- Thanks for the positive feedback!
@ TBJokers- Definitely! We NEED some good code tutorials. And thanks for the en... |
|
Chaplaindm |
Offtopic |
7 |
10,107 |
11-01-2011, 08:58 PM |
 |
|
Thread: A couple of new tutorials
Post: A couple of new tutorials
I created a couple of new senthel tutorials and added them to my Youtube account.
http://www.youtube.com/user/Chaplaindm#p...9vyVCd-mq4
I am no-where near being a pro. but it helps me remember what ... |
|
Chaplaindm |
Offtopic |
7 |
10,107 |
10-31-2011, 08:06 PM |
 |
|
Thread: A few problems
Post: RE: A few problems
All problems are solved. Thanks for the help.
I created a tutorial to go along with what I learned. I probably make a few mistakes but I am sure it will help.
http://www.youtube.com/user/Chaplaindm#... |
|
Chaplaindm |
Beginner Questions |
7 |
7,480 |
10-31-2011, 08:03 PM |
 |
|
Thread: A few problems
Post: RE: A few problems
It has to be a .obj? That is a surprise to me. I thought the .obj was just if you wanted to be able to base an object off of it. I didn't realize you needed to set up all your meshes as objects, espec... |
|
Chaplaindm |
Beginner Questions |
7 |
7,480 |
10-30-2011, 11:43 AM |
 |
|
Thread: A few problems
Post: RE: A few problems
I'll try that. I know that my laptop has had a lot of issues like this. Anyway, it is probably best practice anyway.
Chaplain |
|
Chaplaindm |
Beginner Questions |
7 |
7,480 |
10-29-2011, 05:49 PM |
 |
|
Thread: How do I smooth a model?
Post: RE: How do I smooth a model?
To center use Contol C, Use Control G to turn on the grid, and control H to resize the model to 1.
Not sure about smoothing the model. I know there is an option to simplify a model but that would pr... |
|
Chaplaindm |
Beginner Questions |
3 |
4,944 |
10-29-2011, 04:30 PM |
 |
|
Thread: A few problems
Post: RE: A few problems
Problem #1- I was able to follow your advice and reset the Data path. Although it is now the default directory, the engine doesn' recognize assets. I am thinking that starting a new project is more th... |
|
Chaplaindm |
Beginner Questions |
7 |
7,480 |
10-29-2011, 07:45 AM |
 |
|
Thread: A few problems
Post: A few problems
Hello!
A couple of questions.
#1- I began working my game using the SDK folder. I copied the DATA folder when I realized I might lose all my data during an update and named it my project name. I ke... |
|
Chaplaindm |
Beginner Questions |
7 |
7,480 |
10-28-2011, 05:29 PM |
 |
|
Thread: Anyone using Grome or Carrara?
Post: RE: Anyone using Grome or Carrara?
That makes sense, it just means I will get some stretching on any vertical faces. |
|
Chaplaindm |
Beginner Questions |
2 |
4,246 |
09-01-2011, 07:25 PM |
 |
|
Thread: Anyone using Grome or Carrara?
Post: Anyone using Grome or Carrara?
Anyone using GROME or Carrara for their terrain? I am having good success importing the heigthmaps but can't seem to get the color right. It may have to do with using a shader in the original program ... |
|
Chaplaindm |
Beginner Questions |
2 |
4,246 |
08-31-2011, 07:40 PM |
 |
|
Thread: Terrain import from world machine
Post: RE: Terrain import from world machine
I work terrain quite a bit and there are a couple of things you can consider. How about trying to use different resolutions to save some memory? In my fantasy RPG I find that the normal walking surfac... |
|
Chaplaindm |
Support |
9 |
9,941 |
07-12-2010, 02:31 PM |