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Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...
Hi Esenthel
I haven't had time to test your earlier suggestions of using the material maps in EE Editor 2, so l'm not sure yet if l really need this for my current project (I have to setup EE 2 on my... |
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Gian-Reto |
Feature Requests |
9 |
12,330 |
05-13-2013, 03:33 PM |
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Thread: Trees - setup and animation: how?
Post: Trees - setup and animation: how?
Hi
Until now I evaded the topic of creating Trees and shrubs in Esenthel (I've been spoiled by the tree generators in other engines and... well, was kind of busy with other things), so I never really... |
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Gian-Reto |
Beginner Questions |
1 |
3,257 |
05-07-2013, 11:50 AM |
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Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...
Hm, that would mean I'm limited to 4 materials. Not saying using more would be good idea because of the additional draw calls, but still, its nice to have the option.
Also, sadly I haven't found a go... |
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Gian-Reto |
Feature Requests |
9 |
12,330 |
05-07-2013, 07:34 AM |
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Thread: Partial editor source code for Esenthel Editor 20
Post: RE: Partial editor source code for Esenthel Editor...
hi Esenthel
That does sound pretty interesting...
I didn't yet test the Editor 2.0, but I have the license and will have a look.
This material maps means though that I have to generate this maps in... |
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Gian-Reto |
Feature Requests |
9 |
12,330 |
05-06-2013, 10:31 PM |
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Thread: Partial editor source code for Esenthel Editor 20
Post: Partial editor source code for Esenthel Editor 20
Hi Esenthel
It might be that I missed an update, but according to the latest information On EE 2.0 I remember there was still uncertainty wether partial editor source code would be available again fo... |
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Gian-Reto |
Feature Requests |
9 |
12,330 |
05-06-2013, 03:12 PM |
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Thread: Textures
Post: RE: Textures
I wanted to give this Feature request a bump , as I could not find it on the roadmap.
just this Week it occurred to me that this is already kinda implemented in the Editor...
the textures in there ar... |
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Gian-Reto |
Feature Requests |
4 |
6,459 |
04-26-2013, 12:47 PM |
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Thread: New SimpleVehicle class
Post: RE: New SimpleVehicle class
Looks great!
... now someone should make a RC Racing / Rock'n'Roll Racing revival for iOS with it. Classical topdown 16bit fun, but in full 3d, how awesome is that? :)
Keep the updates coming, Gr... |
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Gian-Reto |
News |
17 |
21,484 |
04-12-2013, 05:44 PM |
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Thread: Custom Particle Shaders
Post: RE: Custom Particle Shaders
would be cool to get a definite answer to this. I also have to somehow get particles to react to light and cast shadows.
Using a custom shader sounds like the best solution for this, doing it afterwa... |
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Gian-Reto |
Graphics |
7 |
6,788 |
04-09-2013, 07:48 AM |
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Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
Hi Esenthel
Any news if we get Editor partial sources for 2.0 as we got with Editor 1.0? I'm depending quite heavy on it, without source code I wont be able to create my automatic texturizer and ass... |
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Gian-Reto |
News |
160 |
161,810 |
03-23-2013, 11:31 AM |
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Thread: Question about Crowdfunding - Donation system
Post: RE: Question about Crowdfunding - Donation system
Great Idea.... especially as it would show for everyone transparently why a feature is developed with higher priority.
And it would "democratize" the development process.
I'm personally sure I'm not... |
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Gian-Reto |
Offtopic |
60 |
59,101 |
03-23-2013, 11:13 AM |
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Thread: Clouds as Particle Systems
Post: RE: Clouds as Particle Systems
After checking out the object clouds, I have to say they most probably wont do either.
- They are basically volumetric clouds created and organised differently. The good thing is they seem to be att... |
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Gian-Reto |
Graphics |
5 |
5,849 |
03-22-2013, 12:50 PM |
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Thread: Clouds as Particle Systems
Post: RE: Clouds as Particle Systems
(03-20-2013 01:29 PM)fatcoder Wrote: Yes! I meant object clouds. Thanks Tottel. :lol: Although volumetric clouds would be useful too.
The volumetric clouds are awesome, and I'm already using t... |
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Gian-Reto |
Graphics |
5 |
5,849 |
03-21-2013, 11:40 AM |
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Thread: Clouds as Particle Systems
Post: Clouds as Particle Systems
Hi
For a Game Prototype I'm creating at the moment, I need Clouds as real Game Objects.
This game should feature Airplanes, with a partial top-down view, so the usual cloud system alone is not enoug... |
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Gian-Reto |
Graphics |
5 |
5,849 |
03-20-2013, 08:08 AM |
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Thread: Delete / Create Objects in Editor Code
Post: RE: Delete / Create Objects in Editor Code
Okay, it seems I still do something wrong.
What I try to at the moment is clearing my world from all embeded objects to automatically place them in a second step.
To achieve that I loop trough all a... |
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Gian-Reto |
Tools |
3 |
4,664 |
03-06-2013, 06:04 PM |
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Thread: Delete / Create Objects in Editor Code
Post: RE: Delete / Create Objects in Editor Code
Hi Esenthel
No I didn't... somehow didn't found them. I'll try it out immediatly.
Thanks in advance
Gian-Reto |
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Gian-Reto |
Tools |
3 |
4,664 |
03-05-2013, 10:56 PM |
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Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...
Guys, many thanks for all the useful information....
I think I will have to learn more about my 3D Packages then, seems to be common problem that isn't hard to solve.
I used 3D Coat for sculpting an... |
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Gian-Reto |
Support |
9 |
11,004 |
02-18-2013, 08:53 AM |
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Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...
I actually own a license for 3D Coat and use it actively to sculpt my 3D Models.... but I never have found any functionality that supported painting existing Textures unto a 3D Model.
Other than that... |
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Gian-Reto |
Support |
9 |
11,004 |
02-15-2013, 12:24 PM |
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Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...
Well, its not like I wanted to critize the Engine for not providing the option. Would just have been a pretty good coincidence as it will be harder to do in 3D Apps I guess....
What I want to achieve... |
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Gian-Reto |
Support |
9 |
11,004 |
02-14-2013, 10:23 PM |
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Thread: Delete / Create Objects in Editor Code
Post: Delete / Create Objects in Editor Code
I'm trying to modify my custom Editor mode so that I can place Terrain Objects automatically from code.
Is there any good tutorial about the proper way to delete / add objects like in the editor, bu... |
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Gian-Reto |
Tools |
3 |
4,664 |
02-14-2013, 06:17 PM |
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Thread: 4 questions: sandstorm effect, LOD, Mesh as Terrain, Viewrange for assets
Post: RE: 4 questions: sandstorm effect, LOD, Mesh as Te...
2) Okay, good to know, thanks for the answer
3) Thats a shame... guess I'll have to see what I can do in 3D Apps
4) So its not possible for "embed_into_terrain" objects? As far as I know these are g... |
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Gian-Reto |
Support |
9 |
11,004 |
02-13-2013, 07:34 PM |