Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Questions about what esenthel can handle.
Post: Questions about what esenthel can handle.
10000 concurrent players?
moveable physic objects eg. Crates you can push.
A large 1000 km2 map of a city with 80% of the buildings having interiors?
(Can't see this being possible without occlusion c... |
|
zomafish |
Making Games |
2 |
5,157 |
10-18-2012, 10:21 PM |
|
|
Thread: Esenthel Editor 2.0
Post: RE: Esenthel Editor 2.0
I would love to see side projected textures.
and ground cover that is placed based on the texture on the ground.
|
|
zomafish |
News |
160 |
161,827 |
10-10-2012, 03:48 PM |
|
|
Thread: My winter project/ Live stream
Post: RE: My winter project/ Live stream
|
zomafish |
Showcase |
1 |
4,757 |
10-09-2012, 03:38 PM |
|
|
Thread: My winter project/ Live stream
Post: My winter project/ Live stream
I am making a map over the winter and i will be streaming the full process,
so far i have got the engine environment peramaters looking the way i want
textures i have done so far are, clouds, grass, a... |
|
zomafish |
Showcase |
1 |
4,757 |
10-08-2012, 09:25 PM |
|
|
Thread: Old ultima online enthusiasts.
Post: RE: Old ultima online enthusiasts.
I have been here just quiet preparing, this project. |
|
zomafish |
Making Games |
5 |
6,787 |
11-28-2011, 11:28 PM |
|
|
Thread: Old ultima online enthusiasts.
Post: Old ultima online enthusiasts.
Hello friends, My name is Amoz I am here looking for anyone who is interested in working on a project with me.
It has been many years since ultima online went through its game breaking changes and a ... |
|
zomafish |
Making Games |
5 |
6,787 |
11-28-2011, 10:53 PM |
|
|
Thread: Own shapes
Post: RE: Own shapes
i think a system of wooden beams, blocks, plaster panels etc would make for a good building experience. |
|
zomafish |
Gameplay Ideas |
5 |
5,145 |
06-10-2011, 03:50 AM |
|
|
Thread: The MMO
Post: RE: The MMO
IMO voxel is unnecessary. And I doubt you will see voxel terrain in this project. |
|
zomafish |
Ineisis Online |
153 |
120,878 |
05-28-2011, 01:04 AM |
|
|
Thread: a video of this engine in action
Post: RE: a video of this engine in action
Nice scale demi, i remember you from the Big world tech forum. gah what a waste of money that was. what are you using for the world creation World machine? are you building the terrain in engine to th... |
|
zomafish |
Showcase |
13 |
14,179 |
05-24-2011, 12:14 AM |
|
|
Thread: Project MinisteriuM
Post: RE: Project MinisteriuM
Man, good job on all the models and terrain, my crits: good size but try to shape out that hill behind the farm houses with flatten/average and noise just to add bait of variation for the eye. Your we... |
|
zomafish |
Showcase |
41 |
41,626 |
05-23-2011, 12:33 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
Aye tis speedtree, I'll be modeling an asortment of my own trees soon.
here is another screen playing around with a brighter scene and method for modeling rocks/cliffs
[img]http://img.photobucket.com/... |
|
zomafish |
Showcase |
25 |
24,152 |
05-18-2011, 11:19 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
they are from a 3rd party package. |
|
zomafish |
Showcase |
25 |
24,152 |
04-30-2011, 01:23 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
No i did not, but i can model trees of the same quality. |
|
zomafish |
Showcase |
25 |
24,152 |
04-30-2011, 01:16 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
(04-29-2011 11:36 PM)Driklyn Wrote: I think the castles need a better texture or something added to them (like more moss). They don't seem to fit the scene quite right, but maybe that's just th... |
|
zomafish |
Showcase |
25 |
24,152 |
04-30-2011, 12:38 AM |
|
|
Thread: Hand mesh
Post: RE: Hand mesh
Here i found these kicking around.
they are mapped the seam is down the elbow side.
not production worthy but something to start with.
they are not animated.
Edit: Fixed the arm, Noticed some messed ... |
|
zomafish |
Offtopic |
15 |
17,338 |
04-29-2011, 07:35 PM |
|
|
Thread: Random shot.
Post: RE: Random shot.
i lied, i could not stop playing in this wonderful sandbox.
[img]http://img.photobucket.com/albums/v691/zomafish/Playingaround4.jpg[/img] |
|
zomafish |
Showcase |
25 |
24,152 |
04-29-2011, 02:46 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
Thanks guys heres one more quick one, then I am off for a few days. moving up to the north west territories.
[img]http://img.photobucket.com/albums/v691/zomafish/Playingaround3.jpg[/img] |
|
zomafish |
Showcase |
25 |
24,152 |
04-28-2011, 11:01 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
[img]http://img.photobucket.com/albums/v691/zomafish/Playingaround2.jpg[/img] |
|
zomafish |
Showcase |
25 |
24,152 |
04-28-2011, 07:53 AM |
|
|
Thread: Random shot.
Post: RE: Random shot.
all the models but the trees but i can hand craft them.. but honestly who does that these days.. |
|
zomafish |
Showcase |
25 |
24,152 |
04-27-2011, 08:58 PM |
|
|
Thread: Random shot.
Post: Random shot.
ramdom screenshot, i have been playing around. really like the engine.
i plan on switching over from big world tech.
[img]http://img.photobucket.com/albums/v691/zomafish/playing.jpg[/img]
|
|
zomafish |
Showcase |
25 |
24,152 |
04-27-2011, 10:09 AM |