Search Results
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Forum |
Replies |
Views |
Posted
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Thread: LOD on character
Post: LOD on character
Question: if I set two LODs for a character, do I have to skin (skin modifier on 3ds or rig) the two meshs? Or only the first mesh need to be skinned? |
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LINOGE |
Beginner Questions |
0 |
2,913 |
10-11-2012, 09:36 PM |
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Thread: Adding sub-objects in WE for more than one objects
Post: RE: Adding sub-objects in WE for more than one obj...
Put main object in the world, click it, add sub-object, click the main object on the world again and save it. |
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LINOGE |
Tools |
1 |
3,735 |
10-04-2012, 11:58 PM |
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Thread: Mini map point
Post: RE: Mini map point
I really didn't noticed that:
rect.center().draw(WHITE);
Thank you. |
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LINOGE |
Beginner Questions |
2 |
3,841 |
10-03-2012, 11:16 AM |
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Thread: Mini map point
Post: Mini map point
Quick question: On esentel MMO, there is a white dot on the center of the minimap, how do I remove that? It's possible? |
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LINOGE |
Beginner Questions |
2 |
3,841 |
10-02-2012, 09:46 PM |
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Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective
Got a nice view with D.viewfov(DegtoRad(60),FOV_X);
Thanks. |
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LINOGE |
Support |
8 |
8,512 |
09-10-2012, 05:02 PM |
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Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective
There is a way to work with full orthogonal view on the application (in game) or the best way is use D.fov(deg2rad(angle)) ? |
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LINOGE |
Support |
8 |
8,512 |
09-05-2012, 02:57 PM |
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Thread: Access Orthogonal perspective
Post: RE: Access Orthogonal perspective
Can someone please tell me what is roadmap and how i get access to it? |
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LINOGE |
Support |
8 |
8,512 |
09-04-2012, 10:16 PM |
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Thread: Red dot on neighbors
Post: RE: Red dot on neighbors
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LINOGE |
Beginner Questions |
2 |
3,714 |
08-31-2012, 11:02 PM |
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Thread: Red dot on neighbors
Post: Red dot on neighbors
Hi, i just started to test some of my models on the inesis online, all fine but on neighbors, it appears a red dot on the center of the model. This hapen only on neighbor and never on the character i ... |
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LINOGE |
Beginner Questions |
2 |
3,714 |
08-31-2012, 04:15 PM |
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Thread: Font Make.cpp
Post: RE: Font Make.cpp
Got it working...
Thanks. |
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LINOGE |
Gui |
4 |
5,099 |
11-24-2011, 02:35 AM |
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Thread: Font Make.cpp
Post: RE: Font Make.cpp
Thanks for reply. I'm on windows 7. I tested it with others fonts i have on windows/fonts folder and nothing hapen too.
I was taking a look at the font.h header, I'm not sure but maybe something in t... |
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LINOGE |
Gui |
4 |
5,099 |
11-18-2011, 02:34 AM |
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Thread: Font Make.cpp
Post: Font Make.cpp
The tutorial file Font Make.cpp dont work for me. Its dont save the font (as .font file), dont load the font (the times new roman font at local data folder) and dont display it on screen too. The tuto... |
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LINOGE |
Gui |
4 |
5,099 |
11-17-2011, 11:02 PM |
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Thread: control fist animation
Post: RE: control fist animation
Got it, nvm...
Code:
if (inv.slots[SLOT_ARM_R] != -1) T.playAnimation("anim/female_04/f04_fist_R1.anim");
if(inv.slots[SLOT_ARM_L] != -1) T.playAnimation("anim/female_04/f04_... |
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LINOGE |
Support |
1 |
3,494 |
11-07-2011, 10:42 PM |
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Thread: control fist animation
Post: control fist animation
Hi all. I'm looking a way to recognize (in my code) if the player hands or not a weapon on hand. I want to apply an "fist" animation if the player hands a weapon and stop it if he get nothing on hands... |
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LINOGE |
Support |
1 |
3,494 |
11-07-2011, 08:54 PM |
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Thread: Help in Up axis on animation
Post: RE: Help in Up axis on animation
Hmm, seems i got it. To have an FBX animation running on a mesh, this mesh must be imported in FBX file format too. My old mesh was imported in DAE format. I just changed it to FBX, and now the animat... |
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LINOGE |
Support |
3 |
4,799 |
11-07-2011, 12:58 AM |
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Thread: Help in Up axis on animation
Post: RE: Help in Up axis on animation
Hey Brainache, thanks for reply. Well, it would take care yes, but i already did try it, i can't import animations in a FBX file to esenthel editor. When i try to import FBX, the animation dont run on... |
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LINOGE |
Support |
3 |
4,799 |
11-06-2011, 11:55 PM |
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Thread: Help in Up axis on animation
Post: Help in Up axis on animation
Hello all, I'm having some issues on importing animations and I would like to ask for some help if possible.
I have downloaded some .BIP files and loaded them on my model, in 3ds max 2011 instead of ... |
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LINOGE |
Support |
3 |
4,799 |
11-06-2011, 07:40 PM |