Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Skydomes ?
Post: Skydomes ?
Hi, is it possible to use a sky made of skydome ? I made a model in 3ds max, textured it and all works fine in Esenthel, despite the fact that fog covers my model. Is there a way to disable fog for ce... |
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mih |
Graphics |
1 |
3,410 |
11-05-2011, 12:44 PM |
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Thread: Developing for Android
Post: RE: Developing for Android
Thanks for fast replay :) And what are the differences between pc version and android version of Esenthel SDK ? I mean, if it's possible to write the game just as for the PC, and then just recompile i... |
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mih |
Beginner Questions |
6 |
6,713 |
11-03-2011, 10:06 PM |
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Thread: Developing for Android
Post: Developing for Android
Hi to all, after a looong absence :)
I saw yesterday that Esenthel now supports Android devices, and there is my question, how to start developing for Android ? Are there some new tutorial files, whi... |
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mih |
Beginner Questions |
6 |
6,713 |
11-03-2011, 09:27 PM |
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Thread: Question about gravity
Post: RE: Question about gravitation
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mih |
Support |
14 |
13,476 |
07-19-2010, 04:45 PM |
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Thread: Question about gravity
Post: RE: Question about gravity
ooops I mean gravitation :PP |
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mih |
Support |
14 |
13,476 |
07-18-2010, 09:18 PM |
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Thread: Question about gravity
Post: Question about gravity
Hi, is It possible to make gravitation work in opposite direction :) ? |
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mih |
Support |
14 |
13,476 |
07-18-2010, 06:35 PM |
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Thread: Problem with container.has / container.include
Post: RE: Problem with container.has / container.include
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mih |
Support |
2 |
4,137 |
06-15-2010, 12:32 PM |
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Thread: Problem with container.has / container.include
Post: Problem with container.has / container.include
Hi, I have a problem with those two functions.
The code looks like that :
Code:
Memb<Str> skel_points;
Skeleton car_skel;
.....
skel_points.clear();
for(int i=0; i<car_skel.points(); i++)... |
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mih |
Support |
2 |
4,137 |
06-15-2010, 11:20 AM |
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Thread: How to make color picker, like the one in editors ?
Post: RE: How to make color picker, like the one in edit...
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mih |
Support |
4 |
5,309 |
06-15-2010, 11:09 AM |
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Thread: How to make color picker, like the one in editors ?
Post: RE: How to make color picker, like the one in edit...
Yes I know :) I think i didn't write it clearly xD I would like to make something like that:
user clicks on the rectangle filled with color, and then color picker window pops up, and after closing col... |
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mih |
Support |
4 |
5,309 |
06-14-2010, 10:40 PM |
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Thread: How to make color picker, like the one in editors ?
Post: How to make color picker, like the one in editors ...
Hi :) As in the title, I would like to make the color picker to popup when user click on the 'color rectangle'. I'm wondering how It was made in the tools provided with engine, any tips Grzegorz :) ? |
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mih |
Support |
4 |
5,309 |
06-14-2010, 08:49 PM |
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Thread: problem with saving skeleton, ME.
Post: RE: problem with saving skeleton, ME.
Oh so It was my bad :) sorry for problem, thanks ;) |
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mih |
Support |
2 |
4,063 |
06-07-2010, 05:26 PM |
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Thread: problem with saving skeleton, ME.
Post: problem with saving skeleton, ME.
Hi, I have a problem with weight painting in Mesh Editor. The bone weights aren't saved in the skeleton file, when I open the .skel file there are no weights painted. Don't know if I'm doing something... |
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mih |
Support |
2 |
4,063 |
06-07-2010, 08:55 AM |
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Thread: Unannounced Project by Moli Group
Post: RE: Unannounced Project by Moli Group
brilliant ! :) now, that's perfect presentation of engine capabilities |
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mih |
Showcase |
16 |
16,148 |
05-19-2010, 07:13 PM |
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Thread: RakNet, problem with header.
Post: RE: RakNet, problem with header.
Sh*t :D I knew that those headers must be before esnethel header, but forgot to add that #define statement ;) It works now, big thanks :) |
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mih |
Support |
5 |
8,213 |
04-23-2010, 10:14 PM |
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Thread: RakNet, problem with header.
Post: RE: RakNet, problem with header.
hm i don't understand, but using namespace [what ?] :)
Here is one of the files that cause problems, I don't know what it has to do with enigne Vector.h file xD :
Code:
// All this crap just to inclu... |
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mih |
Support |
5 |
8,213 |
04-23-2010, 04:48 PM |
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Thread: RakNet, problem with header.
Post: RakNet, problem with header.
Hi, I was also playing with RakNet last time, trying to make simple server-client model for my game. I just started to read about NAT handling, and have some problems with it.
After adding NatTypeDete... |
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mih |
Support |
5 |
8,213 |
04-23-2010, 11:51 AM |
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Thread: How to display text aligned to the left ?
Post: RE: How to display text aligned to the left ?
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mih |
Support |
2 |
4,048 |
03-24-2010, 04:24 PM |
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Thread: How to display text aligned to the left ?
Post: How to display text aligned to the left ?
As in the title :) I would like the text to start in the position I'm giving in the D.text function and go to the right, not to me in the center of that point. |
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mih |
Support |
2 |
4,048 |
03-23-2010, 08:49 PM |
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Thread: Rendering images in 3D, facing upwards
Post: RE: Rendering images in 3D, facing upwards
Didn't know that It has to be used too, thanks It's working now ;) |
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mih |
Support |
11 |
10,767 |
03-22-2010, 07:58 PM |