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  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Most of this code comes from the tutorial associated with extending the object class. Interactive.cpp Code: #include "stdafx.h" #include "Main.h" void Interactive::create(Game::ObjParams &obj) ...
sjaakiejj Support 16 13,883 08-29-2010, 02:08 PM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Ok so an interesting problem pops up with the custom object class. When I scale it, in the World Editor, or in my own code, it doesn't show up scaled, instead being its original size and floating in t...
sjaakiejj Support 16 13,883 08-28-2010, 09:10 PM
  Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: RE: Luabind compile-time errors

As I didn't want to create another thread about Lua I decided to just post it here, I'm trying to execute a lua script from the player class, and do this as follows Code: //Before this I open the lu...
sjaakiejj Support 3 5,738 08-24-2010, 11:05 AM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Now I feel stupid lol, I had been staring at the files in that folder for ages but i never noticed that tutorial. Thanks for your help. Now this for the last question Quote:Now one final question abo...
sjaakiejj Support 16 13,883 08-24-2010, 09:41 AM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Hi, The documentation suggests I use the STRUCT(Ext, Base) method. Although, I just tried the usual extends method that you suggested, but the same error pops up as before. :( I'm extending Object ra...
sjaakiejj Support 16 13,883 08-24-2010, 06:28 AM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

I narrowed down the linker problem to the __super::create(obj) call, although I'm not sure why it comes up with the error still. I looked at tutorials, and all of them do it in the same way as I do, u...
sjaakiejj Support 16 13,883 08-23-2010, 10:23 PM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Did the first one, I created a custom type called OBJ_INTERACTIVE, and set my object to that, but it still doesn't appear. The second was a typo, sorry about that. I had the & and not the *. Any ...
sjaakiejj Support 16 13,883 08-23-2010, 09:04 PM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Having a small problem with inheritance, as I'm used to doing it in Java, I might be doing something wrong. Interactive.h Code: STRUCT(Interactive, Game::Obj) //{ virtual void create(Game::ObjParam...
sjaakiejj Support 16 13,883 08-23-2010, 07:23 PM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Now one final question about the objects.. When I use "default" as an Access Method, the object doesn't appear on the world map when it's built. Is there any additional information I need to fill/code...
sjaakiejj Support 16 13,883 08-23-2010, 03:41 AM
  Thread: .max models
Post: RE: .max models

If you're a student you can get a 13 month license for 3DS Max for free. http://students.autodesk.com/ I did this as well.
sjaakiejj Graphics 7 7,161 08-23-2010, 12:47 AM
  Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"

Build -> Configuration Manager That is, if you are using visual studio.
sjaakiejj Support 17 20,298 08-22-2010, 05:31 PM
  Thread: Questions regarding player class
Post: RE: Questions regarding player class

Thanks for your answer. I've got one more question before I can continue: I'm having a bit of trouble understanding the objGet method. What exactly does the method do? Because I need to be able to in...
sjaakiejj Support 16 13,883 08-22-2010, 04:53 PM
  Thread: MMORPG
Post: RE: MMORPG

Do you have any previous experience in Game Development? A MMORPG might not be the best place to start. To answer your question, you could have a look at the available tutorials in Esenthel and publ...
sjaakiejj Support 4 5,429 08-22-2010, 03:22 PM
  Thread: Questions regarding player class
Post: Questions regarding player class

Hi, I've got two questions about problems I've encountered during the creation of the gameplay features. 1. Is the position of a character measured from the characters feet (as for the y position), ...
sjaakiejj Support 16 13,883 08-22-2010, 12:32 AM
  Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: RE: Luabind compile-time errors

Works like a charm, thanks so much :D I'll try the Kb.c, as I'm trying to avoid clutter (a million else-if statements for all the controls isn't exactly what I want in my code), the if suggestion won...
sjaakiejj Support 3 5,738 08-18-2010, 06:09 PM
  Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: [SOLVED] Luabind compile-time errors || Lua Script...

I'm just a bit in the dark about Luabind, as its the first time I will be using it in combination with a gaming engine. I've followed the wiki tutorial on how to add Luabind to the Esenthel Engine, an...
sjaakiejj Support 3 5,738 08-18-2010, 04:33 PM
  Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"

Stupid of me, the graphics drivers seem to have been the problem. I always remember to update everything, especially when I encounter problems such as these, except for drivers for my graphics card. ...
sjaakiejj Support 17 20,298 08-15-2010, 07:25 PM
  Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"

Just now finished updating everything DirectX and Direct3D Related (runtime, SDK, redis etc), but the problem still persists. Thanks for your help so far though, but unfortunately I'm still at ground ...
sjaakiejj Support 17 20,298 08-15-2010, 06:40 PM
  Thread: Error "Can't Create Direct3D Swap Chain"
Post: Error "Can't Create Direct3D Swap Chain"

I'm currently working on a hobby project, and was originally planning to use the Ogre3D engine with my own game-framework. This however, proved more work and fewer results than I had hoped for, which ...
sjaakiejj Support 17 20,298 08-15-2010, 02:58 AM