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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Most of this code comes from the tutorial associated with extending the object class.
Interactive.cpp
Code:
#include "stdafx.h"
#include "Main.h"
void Interactive::create(Game::ObjParams &obj)
... |
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sjaakiejj |
Support |
16 |
13,883 |
08-29-2010, 02:08 PM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Ok so an interesting problem pops up with the custom object class. When I scale it, in the World Editor, or in my own code, it doesn't show up scaled, instead being its original size and floating in t... |
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sjaakiejj |
Support |
16 |
13,883 |
08-28-2010, 09:10 PM |
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Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: RE: Luabind compile-time errors
As I didn't want to create another thread about Lua I decided to just post it here, I'm trying to execute a lua script from the player class, and do this as follows
Code:
//Before this I open the lu... |
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sjaakiejj |
Support |
3 |
5,738 |
08-24-2010, 11:05 AM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Now I feel stupid lol, I had been staring at the files in that folder for ages but i never noticed that tutorial. Thanks for your help.
Now this for the last question
Quote:Now one final question abo... |
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sjaakiejj |
Support |
16 |
13,883 |
08-24-2010, 09:41 AM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Hi, The documentation suggests I use the STRUCT(Ext, Base) method. Although, I just tried the usual extends method that you suggested, but the same error pops up as before. :(
I'm extending Object ra... |
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sjaakiejj |
Support |
16 |
13,883 |
08-24-2010, 06:28 AM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
I narrowed down the linker problem to the __super::create(obj) call, although I'm not sure why it comes up with the error still. I looked at tutorials, and all of them do it in the same way as I do, u... |
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sjaakiejj |
Support |
16 |
13,883 |
08-23-2010, 10:23 PM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Did the first one, I created a custom type called OBJ_INTERACTIVE, and set my object to that, but it still doesn't appear.
The second was a typo, sorry about that. I had the & and not the *. Any ... |
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sjaakiejj |
Support |
16 |
13,883 |
08-23-2010, 09:04 PM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Having a small problem with inheritance, as I'm used to doing it in Java, I might be doing something wrong.
Interactive.h
Code:
STRUCT(Interactive, Game::Obj)
//{
virtual void create(Game::ObjParam... |
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sjaakiejj |
Support |
16 |
13,883 |
08-23-2010, 07:23 PM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Now one final question about the objects.. When I use "default" as an Access Method, the object doesn't appear on the world map when it's built. Is there any additional information I need to fill/code... |
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sjaakiejj |
Support |
16 |
13,883 |
08-23-2010, 03:41 AM |
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Thread: .max models
Post: RE: .max models
If you're a student you can get a 13 month license for 3DS Max for free.
http://students.autodesk.com/
I did this as well. |
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sjaakiejj |
Graphics |
7 |
7,161 |
08-23-2010, 12:47 AM |
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Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"
Build -> Configuration Manager
That is, if you are using visual studio. |
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sjaakiejj |
Support |
17 |
20,298 |
08-22-2010, 05:31 PM |
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Thread: Questions regarding player class
Post: RE: Questions regarding player class
Thanks for your answer. I've got one more question before I can continue:
I'm having a bit of trouble understanding the objGet method. What exactly does the method do? Because I need to be able to in... |
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sjaakiejj |
Support |
16 |
13,883 |
08-22-2010, 04:53 PM |
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Thread: MMORPG
Post: RE: MMORPG
Do you have any previous experience in Game Development? A MMORPG might not be the best place to start.
To answer your question, you could have a look at the available tutorials in Esenthel and publ... |
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sjaakiejj |
Support |
4 |
5,429 |
08-22-2010, 03:22 PM |
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Thread: Questions regarding player class
Post: Questions regarding player class
Hi,
I've got two questions about problems I've encountered during the creation of the gameplay features.
1. Is the position of a character measured from the characters feet (as for the y position), ... |
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sjaakiejj |
Support |
16 |
13,883 |
08-22-2010, 12:32 AM |
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Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: RE: Luabind compile-time errors
Works like a charm, thanks so much :D
I'll try the Kb.c, as I'm trying to avoid clutter (a million else-if statements for all the controls isn't exactly what I want in my code), the if suggestion won... |
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sjaakiejj |
Support |
3 |
5,738 |
08-18-2010, 06:09 PM |
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Thread: [SOLVED] Luabind compile-time errors || Lua Scripts not executing
Post: [SOLVED] Luabind compile-time errors || Lua Script...
I'm just a bit in the dark about Luabind, as its the first time I will be using it in combination with a gaming engine. I've followed the wiki tutorial on how to add Luabind to the Esenthel Engine, an... |
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sjaakiejj |
Support |
3 |
5,738 |
08-18-2010, 04:33 PM |
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Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"
Stupid of me, the graphics drivers seem to have been the problem. I always remember to update everything, especially when I encounter problems such as these, except for drivers for my graphics card.
... |
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sjaakiejj |
Support |
17 |
20,298 |
08-15-2010, 07:25 PM |
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Thread: Error "Can't Create Direct3D Swap Chain"
Post: RE: Error "Can't Create Direct3D Swap Chain"
Just now finished updating everything DirectX and Direct3D Related (runtime, SDK, redis etc), but the problem still persists. Thanks for your help so far though, but unfortunately I'm still at ground ... |
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sjaakiejj |
Support |
17 |
20,298 |
08-15-2010, 06:40 PM |
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Thread: Error "Can't Create Direct3D Swap Chain"
Post: Error "Can't Create Direct3D Swap Chain"
I'm currently working on a hobby project, and was originally planning to use the Ogre3D engine with my own game-framework. This however, proved more work and fewer results than I had hoped for, which ... |
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sjaakiejj |
Support |
17 |
20,298 |
08-15-2010, 02:58 AM |