Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: FixedArray and setNumZero
Post: RE: FixedArray and setNumZero
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Houge |
Feature Requests |
7 |
5,403 |
04-15-2021, 05:26 AM |
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Thread: MySQL connection on Ubuntu
Post: RE: MySQL connection on Ubuntu
Please check an example of the driver name here:
https://www.esenthel.com/?id=doc#API/Net/Sql
(driver name is not the path to a library file) |
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Houge |
Platforms (Windows, Mac, Linux, Android, iOS) |
3 |
3,193 |
03-07-2021, 01:47 AM |
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Thread: Size of far objects are smaller than it should be
Post: RE: Size of far objects are smaller than it should...
Have you tried changing field of view (FOV)?
I am not sure that it's what you need, just saying. |
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Houge |
Support |
4 |
3,252 |
12-08-2020, 07:11 PM |
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Thread: FixedArray and setNumZero
Post: RE: FixedArray and setNumZero
I get the error in my project but I can't reproduce it in "hello world" project to send it to you, and I don't understand why. I do exactly as you say and get two different results in two projects.
T... |
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Houge |
Feature Requests |
7 |
5,403 |
12-08-2020, 02:53 AM |
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Thread: FixedArray and setNumZero
Post: RE: FixedArray and setNumZero
OK, I actually can't do that because of the forward declaration.
Code:
private:
TYPE _data_org, *_data;
this in FixedArray needs to know the exact size of the member but due to forward ... |
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Houge |
Feature Requests |
7 |
5,403 |
12-07-2020, 06:05 AM |
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Thread: FixedArray and setNumZero
Post: RE: FixedArray and setNumZero
Ah, got it. Yes, I will probably do that. Thank you! |
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Houge |
Feature Requests |
7 |
5,403 |
12-06-2020, 06:20 PM |
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Thread: FixedArray and setNumZero
Post: FixedArray and setNumZero
Hi!
I know that FixedArray doesn't support adding or removing elements, but is it possible to add something like "setNumZero" to its constructor?
When FixedArray is created of simple types (like Int... |
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Houge |
Feature Requests |
7 |
5,403 |
12-05-2020, 08:32 PM |
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Thread: RTX/GTX rendering issues
Post: RE: RTX/GTX rendering issues
As if all other engines are perfect and rock solid...
+1 to Dwight |
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Houge |
Support |
8 |
5,690 |
11-14-2020, 06:12 PM |
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Thread: Game description text system
Post: RE: Game description text system
I'd recommend SQLite, it's easy and EE already knows how to work with it. |
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Houge |
Making Games |
4 |
9,596 |
10-05-2020, 03:58 AM |
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Thread: [SOLVED][Linux] building and flags
Post: RE: [Linux] building and flags
I redownloaded the source (to perform a clean build) and now it works perfectly, thank you! |
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Houge |
Platforms (Windows, Mac, Linux, Android, iOS) |
4 |
3,394 |
09-23-2020, 04:27 PM |
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Thread: [SOLVED][Linux] building and flags
Post: RE: [Linux] building and flags
10% overhead affects x86 32 bit CPUs. The impact is negligible for general purpose x86_64 code.
A result of PIE is that Address Space Layout Randomization (ASLR) can be enabled (these days the default... |
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Houge |
Platforms (Windows, Mac, Linux, Android, iOS) |
4 |
3,394 |
09-19-2020, 07:54 PM |
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Thread: [SOLVED][Linux] building and flags
Post: [SOLVED][Linux] building and flags
Hi!
It's partly a support request and parly a feature request. So, the thing is that if we try to build the Editor or any EE app in non-Ubuntu distribution (Arch Linux in my case) we get a lot of err... |
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Houge |
Platforms (Windows, Mac, Linux, Android, iOS) |
4 |
3,394 |
09-19-2020, 12:30 AM |
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Thread: [SOLVED] How to stop character model from turning 45 degree
Post: RE: How to stop character model from turning 45 de...
If you are using default character you get default behavior. If you need custom behavior you need to create your own class. Try to dig into Game::Chr class source code, try to create your own class wi... |
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Houge |
Beginner Questions |
12 |
6,482 |
07-15-2020, 07:45 PM |
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Thread: Wireless or cable gaming mouse?
Post: RE: Wireless or cable gaming mouse?
I have Razer Mamba wireless, it's quite good. |
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Houge |
Hardware |
2 |
2,907 |
07-13-2020, 07:59 PM |
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Thread: Get created object pointer
Post: RE: Get created object pointer
Code:
Obj* Game::World::objCreateNear(Object &object, C Matrix &matrix, C UID *obj_id=null);
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Houge |
Beginner Questions |
1 |
2,306 |
06-27-2020, 10:46 PM |
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Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)
Look at Controller class, it has the scaling for crouching.
(Game::Chr uses it) |
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Houge |
Support |
4 |
3,811 |
04-04-2020, 10:04 PM |
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Thread: Getting Velocity and Obj components (?)
Post: RE: Getting Velocity and Obj components (?)
1. You can use Actor data to get it, Actor.vel(). Character itself doesn't have velocity, but its Actor does.
2. Just as class variables? (or I didn't understand the question) |
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Houge |
Support |
4 |
3,811 |
04-04-2020, 07:53 PM |
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Thread: Script editor won't sync with Visual Studio
Post: RE: Script editor won't sync with Visual Studio
That's the main idea behind it. You need to choose where to edit code, in EE editor or in external editor (VS in your case). If you choose VS, you won't be able to edit code in EE anymore.
But you sti... |
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Houge |
Support |
7 |
4,837 |
03-30-2020, 02:11 AM |
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Thread: Git versioning
Post: RE: Git versioning
Ah, unlucky.
That's exactly what I'm doing now. |
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Houge |
Feature Requests |
4 |
5,698 |
03-17-2020, 03:38 AM |
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Thread: Git versioning
Post: Git versioning
Hi,
Can you please tag every source release with git tags (https://git-scm.com/book/en/v2/Git-Basics-Tagging )?
like 2020.03 is first March release and 2020.03.1, 2020.3.2 etc are March following re... |
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Houge |
Feature Requests |
4 |
5,698 |
03-16-2020, 03:11 PM |