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Thread: 3D skybox
Post: Re: 3D skybox
Esenthel Wrote:could you tell me does the 3d skybox in the source engine support realtime dynamic lighting and dynamic shadowing? (im talking about only the models which are in the 3d skybox)
yes, it... |
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uffo |
Feature Requests |
12 |
13,267 |
07-22-2009, 09:25 AM |
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Thread: 3D skybox
Post: Re: 3D skybox
ok, here's one clip demonstrating it in use. however if you haven't played HL2 ep2, it's gonna spoil the ending :D
anyway, look at the tower you see in 1:00 and so on, it doesn't cull or fade out no m... |
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uffo |
Feature Requests |
12 |
13,267 |
07-20-2009, 10:31 PM |
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Thread: 3D skybox
Post: Re: 3D skybox
here's fast scetch in front view.
the main idea is, for example, that if you wanna see mountains in the horizon and the 2d picture just doesn't cut it (you have to admit those do look a little silly)
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uffo |
Feature Requests |
12 |
13,267 |
07-20-2009, 09:03 PM |
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Thread: 3D skybox
Post: Re: 3D skybox
noes. those sound like normal 2d skyboxes (just textured cube/dome over the level).
what I'm talking about, is real meshes which act like the skyboxes (mountains, city buildings etc.)
first you build ... |
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uffo |
Feature Requests |
12 |
13,267 |
07-20-2009, 08:42 PM |
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Thread: 3D skybox
Post: 3D skybox
Ever played around with the source engine? In addition with normal skybox you can add 3D skybox along with it.
This brings more life into the scenery, especially with city or other closed environment.... |
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uffo |
Feature Requests |
12 |
13,267 |
07-20-2009, 09:34 AM |
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Thread: Importing Materials for use on terrain
Post: Re: Importing Materials for use on terrain
oh! oh! I can answer this one!
for creating new materials you have to open Mesh Editor and then select Materials, next open Material Edit and in this window click "new", now drag the textures (colorma... |
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uffo |
Support |
5 |
6,188 |
07-06-2009, 09:30 AM |
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Thread: loading world results in blank screen
Post: Re: loading world results in blank screen
the cottage was just a placeholder until I get my character (MEGACANNON) ready :) |
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uffo |
Support |
6 |
6,246 |
07-05-2009, 01:11 PM |
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Thread: loading world results in blank screen
Post: Re: loading world results in blank screen
All worlds from SDK works perfectly and I'm using latest version of the engine.
could it be the objects I've created?
edit:
apparently so. I added one of my cottages to SDK's sample world and set it ... |
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uffo |
Support |
6 |
6,246 |
07-05-2009, 11:12 AM |
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Thread: loading world results in blank screen
Post: Re: loading world results in blank screen
I used the same enums as in tutorials and the call stack is completely empty, no errors, no autos, no locals. just freezed blank screen.
this is something that is totally out of my league, starting an... |
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uffo |
Support |
6 |
6,246 |
07-04-2009, 04:49 PM |
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Thread: loading world results in blank screen
Post: loading world results in blank screen
helloes!
I've created a world with world editor and placed some objects and build it, but everytime I try to load it with the engine the result is just black screen with no warnings and it has to be s... |
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uffo |
Support |
6 |
6,246 |
06-26-2009, 04:50 AM |
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Thread: materials problem
Post: Re: materials problem
gave up and build the model and surfaces all over again and now it works. not sure what I did wrong with the first attempts. mysterious! |
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uffo |
Support |
5 |
5,429 |
04-21-2009, 09:23 AM |
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Thread: materials problem
Post: Re: materials problem
ok, next problem with mesh editor.
as you can see with the picture, I've modeled a chair with different set of sides for each set of texture.
all goes well to the point when I change the topmost (gree... |
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uffo |
Support |
5 |
5,429 |
04-19-2009, 09:59 PM |
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Thread: materials problem
Post: Re: materials problem
ooh! thanks a lot!
I thought that Mtrl just sets the materials and by default there's none :D silly me. |
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uffo |
Support |
5 |
5,429 |
04-19-2009, 05:44 PM |
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Thread: materials problem
Post: materials problem
Been fooling around a better half of the day, but I just don't seem to get what's wrong.
I've set materials for my tree in material editor and there they shows correctly, but
when I load my tree in wo... |
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uffo |
Support |
5 |
5,429 |
04-19-2009, 05:02 PM |
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Thread: particle emitter to world editor
Post: particle emitter to world editor
oh hellos, just thought it would be helluva lot easier if you could add particle effects straight in world editor :) |
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uffo |
Feature Requests |
3 |
4,903 |
04-16-2009, 09:39 PM |
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Thread: mesh editor
Post: Re: mesh editor
got it, thanks a bunch. (though it would be more convenient just to click the face and then add material) |
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uffo |
Support |
3 |
4,906 |
01-26-2009, 12:50 PM |
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Thread: mesh editor
Post: mesh editor
sorry if I'm asking something obvious, but your mesh editor is a bit confusing :P
anyways, how can I set different textures/materials on different faces of single object (cube, for example) |
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uffo |
Support |
3 |
4,906 |
01-26-2009, 10:05 AM |