Search Results
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Thread: Playable character (2.0)
Post: RE: Playable character (2.0)
You could try importing your models to the demo Bloody Massacre game project provided. |
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smashthewindow |
Feature Requests |
7 |
8,139 |
06-15-2013, 06:05 AM |
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Thread: Swipe gesture recognition
Post: Swipe gesture recognition
I would like to have Swipe gesture recognition with callbacks implemented into the game.
This should relatively be easy as swipe gesture recognition is already exposed for iOS and Android. |
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smashthewindow |
Feature Requests |
0 |
2,830 |
06-14-2013, 02:59 PM |
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Thread: Mac OSX rendering error/bug?
Post: Mac OSX rendering error/bug?
I've purchased a Mac today.
How it renders on Windows:
[img]http://imageshack.us/a/img51/7844/fullscreent.png[/img]
How it renders on a Mac:
[img]http://imageshack.us/a/img29/5150/2013061381318.png[... |
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smashthewindow |
Graphics |
2 |
3,816 |
06-13-2013, 12:21 PM |
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Thread: Ground detection
Post: RE: Ground detection
(05-31-2013 01:34 PM)Esenthel Wrote: Due to Physics.skin and numerical precision imperfection the actor may intersect with the ground slightly, and sweeping will not detect objects which the so... |
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smashthewindow |
Physics |
6 |
8,155 |
05-31-2013, 02:26 PM |
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Thread: Ground detection
Post: RE: Ground detection
(05-29-2013 06:17 AM)Scarlet Thread Wrote: Not sure if you can get the normal from the collision in EE...
You can't from cuts callback.
(05-29-2013 06:17 AM)Scarlet Thread Wrote: Alte... |
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smashthewindow |
Physics |
6 |
8,155 |
05-29-2013, 11:54 AM |
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Thread: Ground detection
Post: RE: Ground detection
(05-28-2013 10:25 PM)AndrewBGS Wrote: That's really simple; inside the player class, you have this:
T.ctrl.onGround() - tells you if player is ground, funny.
Or maybe T.cctrl.actor.onGround(),... |
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smashthewindow |
Physics |
6 |
8,155 |
05-28-2013, 10:35 PM |
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Thread: Ground detection
Post: Ground detection
How does the engine detects if a character is on ground or not?
I'm currently trying to implement the on ground function for other shapes than a capsule (specifically a ball.). |
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smashthewindow |
Physics |
6 |
8,155 |
05-28-2013, 10:02 PM |
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Thread: Grid?
Post: RE: Grid?
(05-01-2013 12:18 PM)Esenthel Wrote: Hello,
Grid.funcCreate creates areas and their data
you can adjust the data to custom class using Grid.replaceClass
From the tutorial,
Code:
// replacin... |
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smashthewindow |
Beginner Questions |
4 |
5,150 |
05-24-2013, 08:49 PM |
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Thread: Grid?
Post: Grid?
Sorry to be asking so many questions, but can anyone tell me how to use Grid class?
I don't think there's anyway to set the individual cell's _data variable. Thank you. |
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smashthewindow |
Beginner Questions |
4 |
5,150 |
04-28-2013, 08:34 PM |
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Thread: PathMesh generation code
Post: RE: PathMesh generation code
@Esenthel: Is there anyway I could look at how path mesh is generated for static objects?
EDIT: Nevermind, I have figured it out. I wasn't applying the transform to the MeshBase. :D |
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smashthewindow |
Beginner Questions |
1 |
3,122 |
04-28-2013, 02:31 PM |
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Thread: PathMesh generation code
Post: PathMesh generation code
I'm trying to generate PathMesh for a dynamically generated level.
Could anyone lead me on how i might do this?
Code:
path.create(10); //PathWorld
&n... |
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smashthewindow |
Beginner Questions |
1 |
3,122 |
04-28-2013, 06:41 AM |
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Thread: Mesh visible to camera
Post: RE: Mesh visible to camera
(04-26-2013 01:17 PM)Rubeus Wrote: Would raycasting to corners of the object's bounding box work for your purposes? There's different levels of testing that you can use-the more accurately you ... |
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smashthewindow |
Support |
5 |
5,806 |
04-26-2013, 05:29 PM |
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Thread: Mesh visible to camera
Post: RE: Mesh visible to camera
Raycasting only works to one point, I need to find a way to see if ANY part of the mesh is visible and not obstructed by other meshes. |
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smashthewindow |
Support |
5 |
5,806 |
04-26-2013, 11:33 AM |
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Thread: Mesh visible to camera
Post: Mesh visible to camera
Is there any way to find out if a mesh is visible on camera?
Thanks.
Ah actually nevermind, I've found the frustrum class.
Thanks all.
-EDIT: Is there anyway to check if the mesh is blocked by othe... |
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smashthewindow |
Support |
5 |
5,806 |
04-25-2013, 11:45 PM |
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Thread: Revision control for source code?
Post: RE: Revision control for source code?
(04-17-2013 08:31 AM)Scarlet Thread Wrote: BTW is this the same "SmashTheWindow" that made crazy marble and that moon game?
Haha yes it is, another Leadwerks refugee over here. |
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smashthewindow |
Beginner Questions |
10 |
10,235 |
04-17-2013, 10:56 AM |
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Thread: Revision control for source code?
Post: RE: Revision control for source code?
(04-17-2013 01:03 AM)Rubeus Wrote: Any SVN program worth the time taken to download will have options as far as which folders to include or exclude, usually even types of files.
Doesn't Esenth... |
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smashthewindow |
Beginner Questions |
10 |
10,235 |
04-17-2013, 03:57 AM |
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Thread: Revision control for source code?
Post: RE: Revision control for source code?
(04-16-2013 04:08 PM)Ozmodian Wrote: Hi Smash,
I have seen lots of posts on this in the past. From what I read, there is no reason that you cannot use SVN on your project folder for your versi... |
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smashthewindow |
Beginner Questions |
10 |
10,235 |
04-16-2013, 07:17 PM |
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Thread: Revision control for source code?
Post: RE: Revision control for source code?
Is there any update on this?
It's quite hard to believe that everyone is working without any kind of source control. |
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smashthewindow |
Beginner Questions |
10 |
10,235 |
04-16-2013, 04:05 PM |
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Thread: Revision control for source code?
Post: Revision control for source code?
Is there anyway I can get subversion or even any kind of revision control for the Esenthel scripts?
Working on large projects without any kind of revision control would be a pain. |
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smashthewindow |
Beginner Questions |
10 |
10,235 |
04-15-2013, 01:08 PM |
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Thread: EE Script question
Post: RE: EE Script question
1) What exactly do you mean by a static class? "static class" isn't a proper keyword in C++. (And also the compiler error suggests that too). I would suggest using the singleton pattern instead. |
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smashthewindow |
Beginner Questions |
6 |
5,947 |
04-15-2013, 11:38 AM |