Search Results
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Thread: [WIP] MazeHing
Post: RE: [WIP] MazeHing
Thanks for the ideas @RedcrowProd.
For now the timer goes from 0 with no limit in max time. I just have to set a max duration on each mazes and make a reverse counting timer and as @PixelPerfect said... |
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neo22 |
Showcase |
4 |
8,355 |
04-28-2017, 08:07 PM |
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Thread: [WIP] MazeHing
Post: [WIP] MazeHing
Hi,
I'm currently getting back at GameDev, since my last project was on Esenthel 1.0, I started it over with 2.0.
The engine as gone through many change since, so I built a small project called Maz... |
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neo22 |
Showcase |
4 |
8,355 |
04-27-2017, 07:50 PM |
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Thread: Headless Ubuntu Server
Post: RE: Headless Ubuntu Server
Hi,
Thanks for all the informations. |
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neo22 |
Beginner Questions |
6 |
6,820 |
04-06-2017, 05:51 PM |
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Thread: Headless Ubuntu Server
Post: RE: Headless Ubuntu Server
Hi,
Thanks for the answer,
Does it also needs a GPU ? Or can it work (as the Windows version does) on the CPU ? |
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neo22 |
Beginner Questions |
6 |
6,820 |
04-05-2017, 06:06 PM |
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Thread: Headless Ubuntu Server
Post: Headless Ubuntu Server
Hi,
I'm trying to run the Esenthel server on an headless environment.
Code:
xvfb-run -a -e ./app.log ./Server
And i've this log
Code:
Xlib: extension "XFree86-VidModeExtension" missi... |
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neo22 |
Beginner Questions |
6 |
6,820 |
04-04-2017, 07:05 PM |
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Thread: EE 1.0 Data Server, C'ant login
Post: RE: EE 1.0 Data Server, C'ant login
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neo22 |
Tools |
3 |
5,222 |
12-11-2013, 07:10 PM |
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Thread: EE 1.0 Data Server, C'ant login
Post: EE 1.0 Data Server, C'ant login
Hi,
It's impossible to me to log onto the Data Server with the editor using the last version of EE. The Server start right but when i try to connect i got a "Invalid user/password" error.
Is it a p... |
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neo22 |
Tools |
3 |
5,222 |
12-10-2013, 07:06 PM |
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Thread: EE 1.0 Compile time
Post: [SOLVED] EE 1.0 Compile time
OK, that's solved.
I'm using VS 2010, the tutorial project don't seem to be up to date.
Thanks for the support ;). |
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neo22 |
Support |
3 |
4,720 |
12-05-2013, 08:40 AM |
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Thread: EE 1.0 Compile time
Post: EE 1.0 Compile time
Hi Esenthel, i experiencing somme troubles when i compile my game using the last version of EE 1.0.
Code:
1>EsenthelEngine.lib(OVR_Win32_HIDDevice.obj) : error LNK2019: symbole externe non résolu... |
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neo22 |
Support |
3 |
4,720 |
12-04-2013, 10:33 PM |
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Thread: EE 1.0 Experiencing problème about the MiniMap
Post: RE: EE 1.0 Experiencing problème about the MiniMap
Ok that's fixed. It was all my fault.
I was saving the world using it's datapath and not it's name, then when loading back the path was wrong. |
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neo22 |
Graphics |
3 |
4,372 |
11-23-2013, 01:06 PM |
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Thread: EE 1.0 Experiencing problème about the MiniMap
Post: RE: EE 1.0 Experiencing problème about the MiniMap
Ok. thanks for checking this.
The MiniMap settings should be loaded on Game::World::New, right?
Is it possible that the link between the Game Map Files and The MiniMap got broken somehow?
The manual ... |
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neo22 |
Graphics |
3 |
4,372 |
11-23-2013, 10:51 AM |
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Thread: EE 1.0 Experiencing problème about the MiniMap
Post: EE 1.0 Experiencing problème about the MiniMap
Hi,
I have not been working on my project for a while. I updated my code to the new EE 1.0 changes and it now compile and word properly. Exept for the MiniMap who does not apear anymore. I rebuilded ... |
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neo22 |
Graphics |
3 |
4,372 |
11-22-2013, 10:14 PM |
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Thread: Hope this is not dumb question
Post: RE: Hope this is not dumb question
Hi Pherael,
When you're using a Memx<Chr>, do you update the world ou the Chr list first? |
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neo22 |
Support |
2 |
3,907 |
09-30-2013, 12:23 PM |
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Thread: Unlock access to game object source when license checked
Post: RE: Unlock access to game object source when licen...
Yes, that is the
(09-26-2013 03:35 PM)neo22 Wrote: (exept special behaviors)
part :).
In you case you can also create a virtual method, let say buildMyPacked(File &f) or even sendMyPacked... |
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neo22 |
Feature Requests |
3 |
5,033 |
09-26-2013, 05:37 PM |
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Thread: Unlock access to game object source when license checked
Post: RE: Unlock access to game object source when licen...
Hi,
The best way to do that must be to inherit the Game::Chr class and then overload the virtual methods you need with your custom params and such.
since you have the internal code of the method yo... |
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neo22 |
Feature Requests |
3 |
5,033 |
09-26-2013, 03:35 PM |
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Thread: Darkness
Post: RE: Darkness
A very beautiful game, very nice ambiance. Keep it up ;)
FPS 58 - 160
PC spec:
Win 7, 64bit
Radeon 4870 512 Mo
Intel ii5 760 2.8 Ghz
Memory 8 Gb |
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neo22 |
Showcase |
18 |
18,222 |
09-23-2013, 08:06 PM |
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Thread: Esenthel Engine presented at Digital Nationz expo
Post: RE: Esenthel Engine presented at Digital Nationz e...
A bit to far from EU to me too.
Maybe a live/recoded stream will be availlable ?
Have a nice presentation to you in middle earth ;).
fatcoder Wrote:Quick question, why are you going to so much effor... |
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neo22 |
News |
19 |
22,257 |
09-23-2013, 12:59 PM |
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Thread: Cusom save/load
Post: RE: Cusom save/load
Hi!
Maybe your armor object does have a pointer in it (probably on the mesh).
You'll better create a save ans load structure for this :
Code:
Bool armor::save(File &f){
f.putStr(T.... |
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neo22 |
Beginner Questions |
1 |
3,399 |
05-29-2013, 08:57 AM |
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Thread: Property, can't get focus
Post: [Fixed] Property, can't get focus
Ok problem solved.
I was doing a check on each frame to see if a property is wrong and then activate or desactivate the validating button.
thanks for the quick answer. |
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neo22 |
Gui |
2 |
4,038 |
03-04-2013, 05:41 PM |
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Thread: Property, can't get focus
Post: Property, can't get focus
Hi,
I have a problem with Property.
I use it in my code like it's used in the tutoriel
Code:
Memx<Property> myProps;
and
Code:
AddProperties(...);
to add them to my gui Window.
I have a p... |
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neo22 |
Gui |
2 |
4,038 |
03-03-2013, 10:18 PM |