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Search Results
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Author |
Forum |
Replies |
Views |
Posted
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Thread: Multiplayer Racing
Post: RE: Multiplayer Racing
| Hi, you have the source code available on the store -> source code -> games. |
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cat555 |
Showcase |
12 |
19,488 |
06-04-2019, 10:20 AM |
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Thread: ANDROID - Allow to hide Navigation Bar
Post: RE: ANDROID - Allow to hide Navigation Bar
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cat555 |
Feature Requests |
2 |
5,183 |
06-04-2019, 10:11 AM |
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Thread: [ANDROID] Ability to use device vibration feature
Post: RE: [ANDROID] Ability to use device vibration feat...
| (04-28-2015 10:35 PM)Esenthel Wrote: added to the roadmap
Thanks! |
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cat555 |
Feature Requests |
2 |
6,630 |
04-28-2015, 10:36 PM |
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Thread: [ANDROID] Ability to use device vibration feature
Post: [ANDROID] Ability to use device vibration feature
| Hi,
It would be nice if it is possible to use android device vibration feature.
@Esenthel, can you consider to add this to roadmap?
Thanks! |
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cat555 |
Feature Requests |
2 |
6,630 |
04-28-2015, 11:04 AM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...
| (04-28-2015 01:18 AM)Esenthel Wrote: Hello,
You're using
APP_AUTO_FREE_MESH_OPEN_GL_ES_DATA
which disables accessing the mesh data, which makes this:
base.createPhys(*T.mesh, VTX_POS|FA... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
04-28-2015, 10:16 AM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...
| (04-24-2015 10:42 PM)Esenthel Wrote: Hello,
Could you please attach a small *.EsenthelProject with the issue reproduced?
Thank you
Hi @Esenthel,
I attached a small test project for you to te... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
04-27-2015, 11:32 PM |
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Thread: Setting material user_type with custom ENUM
Post: RE: Setting material user_type with custom ENUM
| Hi, thanks! I see what you're doing, but that way i manage to get it working also...
But that's not what i need... i'm getting the material in the terrain/ground objects (just under the actor), and b... |
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cat555 |
Graphics |
5 |
6,945 |
04-24-2015, 10:05 AM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...
| (04-23-2015 11:35 PM)Esenthel Wrote: Hello,
You can't set a scaled matrix to Actor.matrix, it must be uniform length.
Hi @Esenthel,
Ok, i accept that (but why it works on Linux?)... i've now... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
04-24-2015, 09:31 AM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...
| I've been testing actor that is created and it is created and correct positioned, even on Android... but for some reason, is if not being there...
Code:
void create(Game.ObjParams &obj)
{
... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
04-23-2015, 03:08 PM |
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Thread: Setting material user_type with custom ENUM
Post: RE: Setting material user_type with custom ENUM
| (04-23-2015 12:56 AM)RedcrowProd Wrote: you have to set manually the user_type, user type is int.
so GROUND_GRASS is null because not valid.
if you set user_type = 1; it will stay 1 as userty... |
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cat555 |
Graphics |
5 |
6,945 |
04-23-2015, 01:49 PM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: RE: [ANDROID] Dynamic created physics body is igno...
| Hi @Esenthel,
I didn't noticed your feedback :\
I'm working again on this part of my game, and can't fix this... i don't know what you mean, since actor.matrix(T.matrixScaled()); is actually working... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
04-23-2015, 12:58 AM |
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Thread: Setting material user_type with custom ENUM
Post: Setting material user_type with custom ENUM
| Hi, i'm trying to set material user_type with custom ENUM. I do this on application start, so i can use it on update methods.
Here's example:
Code:
void InitMaterials()
{
// MATERIALS U... |
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cat555 |
Graphics |
5 |
6,945 |
04-22-2015, 10:29 PM |
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Thread: AAA engines moving to subscriptions?
Post: RE: AAA engines moving to subscriptions?
| For what Esenthel offers, i also agree that current license value is more than fair... great great value for money!!! |
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cat555 |
Offtopic |
21 |
28,847 |
03-17-2015, 01:56 PM |
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Thread: Meters of a Area
Post: RE: Meters of a Area
| It just depends on the scale you want to use... if you use 1 esenthel unit = 1 meter, you will have areas of: 32mx32m ; 64mx64m ; 128mx128m.
But you may consider to use your own scale... for example ... |
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cat555 |
Graphics |
4 |
7,209 |
02-12-2015, 05:37 PM |
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Thread: [ANDROID] Dynamic created physics body is ignored
Post: [ANDROID] Dynamic created physics body is ignored
| Hi, i'm creating the following object. Problem is that, in Android actors don't collide with this object, but in Linux all works fine as expected in terms of collision...
Am i forgetting something sp... |
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cat555 |
Platforms (Windows, Mac, Linux, Android, iOS) |
9 |
12,042 |
01-26-2015, 03:11 PM |
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Thread: Mesh face index = mesh part index?
Post: [SOLVED] RE: Mesh face index = mesh part index?
| Ok, solved the issue... problem was related only with the creation of the object. Now i have:
Code:
class GroundObj : Game.Static
{
MeshBase base;
&... |
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cat555 |
Support |
12 |
13,014 |
01-25-2015, 08:29 PM |
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Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?
| (01-24-2015 10:41 PM)Esenthel Wrote: Hello,
The face index gives you face index in a single MeshPart, it is not a mesh part index.
Hi @Esenthel, thanks for your reply!
But, i'm using hit.fac... |
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cat555 |
Support |
12 |
13,014 |
01-24-2015, 11:08 PM |
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Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?
| Hi, any help please?
Thanks! |
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cat555 |
Support |
12 |
13,014 |
01-22-2015, 01:16 PM |
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Thread: Can't compile or build
Post: RE: Can't compile or build
| Hi, maybe that information is a bit vague... can you post more details about the problem you're facing?
When you say loading, you're meaning that you game starts and then crashes after 2 seconds? Or ... |
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cat555 |
Support |
2 |
4,742 |
01-22-2015, 01:15 PM |
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Thread: Mesh face index = mesh part index?
Post: RE: Mesh face index = mesh part index?
| Hi,
I've made a lot of changes in my code and my meshes since last post, and now i'm facing a problem... can't get the correct mesh part, so i can check for material that is being raycasted. So, i'm ... |
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cat555 |
Support |
12 |
13,014 |
01-20-2015, 02:26 AM |